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Thread: Trait System

  1. #1
    Agrippa19's Avatar Tiro
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    Default Trait System

    Have to get another copy of BI to play this as my old cd got scatched but before I do I was just wondering is there a unique trait system in this mod for the british isles such as there is in VI2? eg does a gaelic king get the trait 'High King of Ireland' if enough settlements are captured and if theres similiar titles for other faction leaders?

  2. #2
    Agrippa19's Avatar Tiro
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    Default Re: Trait System

    Anybody? An answer would be appreciated

  3. #3

    Default Re: Trait System

    Quote Originally Posted by Agrippa19 View Post
    Anybody? An answer would be appreciated
    There is a basic ATW trait system but it is not particularly well-developed, and is more-or-less the same as RTW:BI. Your example High King of Ireland, for example doesn't happen.Likewise, there are only a few special ATW ancilliaries, such as Excalibur, Merlin etc...I've no idea if Arthur Alexander has developed the trait system further !As you've guessed, the developers aren't active on ATW.

  4. #4
    GRANTO's Avatar Domesticus
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    Default Re: Trait System

    i have looked at it and expanded on it {a little}...will be back with AATW soon guys....keep the faith

  5. #5

    Default Re: Trait System

    Quote Originally Posted by GRANTO View Post
    i have looked at it and expanded on it {a little}...will be back with AATW soon guys....keep the faith
    I always intended to send you those traits that should have made 0,73 but never quite managed it

    To put it right, here they are..note that the traits are fine ( I've tested and used them in personal versions ) but the anciliaries are not complete. There is only a trigger for the High King of Ireland.

    They were all Stuie's work ( credit where due ) . Hope they are of use.


    EDCT file
    ;===============================================================
    ;ATW Traits
    ;===============================================================
    ;------------------------------------------
    Trait Aging
    Characters family

    Level youth
    Description youth_desc
    EffectsDescription youth_effects_desc
    Threshold 1

    Effect Influence -1
    Effect MovementPoints 2

    Level young_man
    Description young_man_desc
    EffectsDescription young_man_effects_desc
    Threshold 16

    Effect MovementPoints 1

    Level mature
    Description mature_desc
    EffectsDescription mature_effects_desc
    Threshold 96

    Level getting_older
    Description getting_older_desc
    EffectsDescription getting_older_effects_desc
    Threshold 156

    Effect MovementPoints -1

    Level elderly
    Description elderly_desc
    EffectsDescription elderly_effects_desc
    Threshold 216

    Effect HitPoints -1
    Effect Fertility -2
    Effect MovementPoints -2

    Level ancient
    Description ancient_desc
    EffectsDescription ancient_effects_desc
    Threshold 276

    Effect HitPoints -3
    Effect MovementPoints -3
    Effect Fertility -3

    ;------------------------------------------
    Trait Supply
    Characters family

    Level wellsupplied
    Description wellsupplied_desc
    EffectsDescription wellsupplied_effects_desc

    Threshold 1

    Effect TroopMorale 1
    Effect BattleSurgery 5


    Level supplied
    Description supplied_desc
    EffectsDescription supplied_effects_desc

    Threshold 4


    Level rationing
    Description rationing_desc
    EffectsDescription rationing_effects_desc

    Threshold 7

    Effect TroopMorale -1


    Level hunger
    Description hunger_desc
    EffectsDescription hunger_effects_desc

    Threshold 9

    Effect TroopMorale -2
    Effect MovementPoints -1


    Level starvation
    Description starvation_desc
    EffectsDescription starvation_effects_desc

    Threshold 11

    Effect TroopMorale -3
    Effect MovementPoints -2
    Effect BribeResistance -4

    ;------------------------------------------
    ;Ethnicity Traits
    ;------------------------------------------
    Trait EthnicitySet
    Characters family

    Level ethnicityset
    Description ethnicityset_desc
    EffectsDescription ethnicityset_effects_desc

    Threshold 1

    ;------------------------------------------
    Trait Briton
    Characters family

    Level briton
    Description briton_desc
    EffectsDescription briton_effects_desc

    Threshold 1

    ;------------------------------------------
    Trait German
    Characters family

    Level german
    Description german_desc
    EffectsDescription german_effects_desc

    Threshold 1

    ;------------------------------------------
    Trait Pict
    Characters family

    Level pict
    Description pict_desc
    EffectsDescription pict_effects_desc

    Threshold 1

    ;------------------------------------------
    Trait Gael
    Characters family

    Level gael
    Description gael_desc
    EffectsDescription gael_effects_desc

    Threshold 1

    ;------------------------------------------

    ;===============================================================
    ;ATW Triggers
    ;===============================================================
    ;------------------------------------------
    ;AGING SYSTEM
    ;------------------------------------------
    Trigger ATW_aging_each_turn
    WhenToTest CharacterTurnEnd

    Condition IsGeneral

    Affects Aging 1 Chance 100

    ;------------------------------------------
    Trigger ATW_aging_init1
    WhenToTest CharacterComesOfAge

    Affects Aging 1 Chance 100

    ;------------------------------------------
    Trigger ATW_aging_init2
    WhenToTest OfferedForAdoption

    Affects Aging 100 Chance 100

    ;------------------------------------------
    Trigger ATW_aging_init3
    WhenToTest LesserGeneralOfferedForAdoption

    Affects Aging 60 Chance 100

    ;------------------------------------------
    Trigger ATW_aging_init4
    WhenToTest OfferedForMarriage

    Affects Aging 96 Chance 100

    ;------------------------------------------
    ;SUPPLY SYSTEM
    ;------------------------------------------
    ;SUPPLY: Initialise
    ;------------------------------------------
    Trigger ATW_supply_init1
    WhenToTest CharacterComesOfAge

    Condition CharacterIsLocal
    and Trait supply < 1

    Affects supply 4 Chance 100

    ;------------------------------------------
    Trigger ATW_supply_init2
    WhenToTest LesserGeneralOfferedForAdoption

    Condition CharacterIsLocal
    and Trait supply < 1

    Affects supply 4 Chance 100

    ;------------------------------------------
    Trigger ATW_supply_init3
    WhenToTest OfferedForAdoption

    Condition CharacterIsLocal
    and Trait supply < 1

    Affects supply 4 Chance 100

    ;------------------------------------------
    Trigger ATW_supply_init4
    WhenToTest OfferedForMarriage

    Condition CharacterIsLocal
    and Trait supply < 1

    Affects supply 4 Chance 100

    ;------------------------------------------
    Trigger ATW_supply_regl
    WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
    and Trait supply < 1

    Affects supply 4 Chance 100

    ;------------------------------------------
    ;Supply: Victory and Defeat
    ;------------------------------------------
    Trigger ATW_supply_vict1
    WhenToTest PostBattle

    Condition WonBattle
    and CharacterIsLocal
    and Trait supply > 3

    Affects supply -1 Chance 75

    ;------------------------------------------

    Trigger ATW_supply_vict2
    WhenToTest PostBattle

    Condition WonBattle
    and PercentageOfArmyKilled >= 50
    and CharacterIsLocal
    and Trait supply > 3

    Affects supply -1 Chance 50

    ;------------------------------------------

    Trigger ATW_supply_defd1
    WhenToTest PostBattle

    Condition not WonBattle
    and Trait supply < 7
    and CharacterIsLocal

    Affects supply 2 Chance 100

    ;------------------------------------------
    Trigger ATW_supply_capt1
    WhenToTest GeneralCaptureSettlement

    Condition not SettlementHasPlague
    and CharacterIsLocal
    and Trait supply > 1

    Affects supply -1 Chance 100

    ;------------------------------------------
    ;Supply: On Campaign
    ;------------------------------------------
    Trigger ATW_supply_cmpn1
    WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
    and InEnemyLands
    and Trait supply < 7

    Affects supply 1 Chance 90

    ;------------------------------------------
    Trigger ATW_supply_cmpn2
    WhenToTest CharacterTurnEnd

    Condition RemainingMPPercentage < 25
    and CharacterIsLocal
    and InEnemyLands
    and Trait supply < 7

    Affects supply 1 Chance 100
    Affects supply 1 Chance 25

    ;------------------------------------------
    Trigger ATW_supply_dvst1
    WhenToTest GeneralDevastatesTile

    Condition not EndedInEnemyZOC
    and CharacterIsLocal
    and Trait supply > 1

    Affects supply -1 Chance 100

    ;------------------------------------------
    ;Supply: Siege
    ;------------------------------------------
    Trigger ATW_supply_besg1
    WhenToTest CharacterTurnEnd

    Condition IsBesieging
    and CharacterIsLocal
    and Trait supply < 7

    Affects supply 1 Chance 100
    Affects supply 1 Chance 20

    ;------------------------------------------
    Trigger ATW_supply_bsgd1
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and IsUnderSiege
    and CharacterIsLocal
    and Trait supply < 7

    Affects supply 1 Chance 100
    Affects supply 1 Chance 40

    ;------------------------------------------
    Trigger ATW_supply_bsgd2
    WhenToTest CharacterTurnEnd

    Condition not EndedInSettlement
    and IsUnderSiege
    and CharacterIsLocal
    and Trait supply < 7

    Affects supply 1 Chance 100
    Affects supply 1 Chance 40

    ;------------------------------------------
    ;Supply: Replenish
    ;------------------------------------------
    Trigger ATW_supply_rspl1
    WhenToTest CharacterTurnEnd

    Condition EndedInSettlement
    and not SettlementHasPlague
    and not IsUnderSiege
    and CharacterIsLocal
    and Trait supply > 1

    Affects supply -2 Chance 100

    ;------------------------------------------
    Trigger ATW_supply_rspl2
    WhenToTest CharacterTurnEnd

    Condition CharacterIsLocal
    and not InEnemyLands
    and Trait supply < 7

    Affects supply -1 Chance 40

    ;------------------------------------------
    ;ETHNICITY SYSTEM
    ;------------------------------------------
    Trigger ATW_ethn_briton1
    WhenToTest CharacterComesOfAge

    Condition CultureType nomad
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects briton 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_briton2
    WhenToTest LesserGeneralOfferedForAdoption

    Condition CultureType nomad
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects briton 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_briton3
    WhenToTest OfferedForAdoption

    Condition CultureType nomad
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects briton 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_briton4
    WhenToTest OfferedForMarriage

    Condition CultureType nomad
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects briton 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_briton5
    WhenToTest CharacterTurnEnd

    Condition CultureType nomad
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects briton 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_german1
    WhenToTest CharacterComesOfAge

    Condition CultureType barbarian
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects german 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_german2
    WhenToTest LesserGeneralOfferedForAdoption

    Condition CultureType barbarian
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects german 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_german3
    WhenToTest OfferedForAdoption

    Condition CultureType barbarian
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects german 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_german4
    WhenToTest OfferedForMarriage

    Condition CultureType barbarian
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects german 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_german5
    WhenToTest CharacterTurnEnd

    Condition CultureType barbarian
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects german 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_pict1
    WhenToTest CharacterComesOfAge

    Condition CultureType hun
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects pict 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_pict2
    WhenToTest LesserGeneralOfferedForAdoption

    Condition CultureType hun
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects pict 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_pict3
    WhenToTest OfferedForAdoption

    Condition CultureType hun
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects pict 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_pict4
    WhenToTest OfferedForMarriage

    Condition CultureType hun
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects pict 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_pict5
    WhenToTest CharacterTurnEnd

    Condition CultureType hun
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects pict 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_gael1
    WhenToTest CharacterComesOfAge

    Condition CultureType eastern
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects gael 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_gael2
    WhenToTest LesserGeneralOfferedForAdoption

    Condition CultureType eastern
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects gael 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_gael3
    WhenToTest OfferedForAdoption

    Condition CultureType eastern
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects gael 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_gael4
    WhenToTest OfferedForMarriage

    Condition CultureType eastern
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects gael 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------
    Trigger ATW_ethn_gael5
    WhenToTest CharacterTurnEnd

    Condition CultureType eastern
    and Trait ethnicityset < 1
    and CharacterIsLocal

    Affects gael 1 Chance 100
    Affects ethnicityset 1 Chance 100

    ;------------------------------------------

    Associated text file

    ¬ATW Traits
    ¬--------------------

    {ancient} Ancient

    {ancient_desc} This man has entered the winter of his years, and must know that his time is drawing to an end. His mind may still be sharp, but his body has begun to fail him.

    {ancient_effects_desc} -3 to your general's hitpoints (how many hits your general can take before dying), -30% to Movement Points (gives armies the ability to march further) Decreases the chance of having children, and influences other traits.

    ¬--------------------

    {elderly} Elderly

    {elderly_desc} The creases on this man's face and the white of his hair speak of the many winters he has seen, but what age gains in wisdom it loses in strength and vitality.

    {elderly_effects_desc} -1 to your general's hitpoints (how many hits your general can take before dying), -20% to Movement Points (gives armies the ability to march further) Decreases the chance of having children, and influences other traits.

    ¬--------------------

    {getting_older} Getting Older

    {getting_older_desc} This man is advancing in years, and though still hale he is no longer as quick as he once was.

    {getting_older_effects_desc} -10% to Movement Points (gives armies the ability to forced march) Influences other traits.

    ¬--------------------

    {mature} Mature

    {mature_desc} This man has fully come of age.

    {mature_effects_desc} No direct effect, influences other traits.

    ¬--------------------

    {young_man} Young Man

    {young_man_desc} This man is in the fullest bloom of his life, having both the vigour of youth and sufficient years to be trusted by his elders.

    {young_man_effects_desc} +10% to Movement Points (gives armies the ability to forced march) Influences other traits.

    ¬--------------------

    {youth} Youth

    {youth_desc} Though he has attained his legal majority, this man is still a boy in the eyes of many of his elders.

    {youth_effects_desc} -1 Influence, +20% to Movement Points (gives armies the ability to forced march) Influences other traits.

    ¬--------------------

    {wellsupplied} Well Supplied

    {wellsupplied_desc} This general's forces currently have abundant supplies, keeping his soldiers healthy and in good spirits.

    {wellsupplied_effects_desc} +1 Morale for all troops on the battlefield, Improves the chances of casualties recovering from their wounds.

    ¬--------------------

    {supplied} Supplied

    {supplied_desc} This general's army has sufficient supplies to meet its needs.

    {supplied_effects_desc} No Effect

    ¬--------------------

    {rationing} Rationing

    {rationing_desc} This army's supplies have begun to run low, and the general has taken steps to limit consumption. This depresses the spirits of his warriors.

    {rationing_effects_desc} -1 Morale for all troops on the battlefield

    ¬--------------------

    {hunger} Hunger

    {hunger_desc} This general's army is experiencing sever supply shortages, and both he and his troops are going hungry. It is doubtful how many of them will be in fighting condition if this keeps up.

    {hunger_effects_desc} -2 Morale for all troops on the battlefield, -10% to Movement Points (gives armies the ability to forced march)

    ¬--------------------

    {starvation} Starvation

    {starvation_desc} This general's army is on the verge of total starvation, reduced to boiling their own clothes and armour, or worse. His warriors are in no condition to fight effectively, and even the general's loyalty to the cause wavers under such privation.

    {starvation_effects_desc} -3 Morale for all troops on the battlefield, -20% to Movement Points (gives armies the ability to forced march), 40% decrease to cost to bribe.

    ¬--------------------

    {ethnicityset} Ethnicity Determined

    {ethnicityset_desc} Hidden trait indicating ethnicity has been assigned.

    {ethnicityset_effects_desc} None.

    ¬--------------------

    {briton} Briton

    {briton_desc} This man is a Briton.

    {briton_effects_desc} None.

    ¬--------------------

    {german} Germanic

    {german_desc} This man is a German.

    {german_effects_desc} None.

    ¬--------------------

    {pict} Pict

    {pict_desc} This man is a Pict.

    {pict_effects_desc} None.

    ¬--------------------

    {gael} Gael

    {gael_desc} This man is a Gael.

    {gael_effects_desc} None.

    ¬--------------------

    Ancilliaries

    ;===============================================================
    ;ATW Ancillaries
    ;===============================================================

    ;Saints and Famous Men
    ;------------------------------------------
    Ancillary ATW_SaintPatrick
    Image saint_male_ancillary.tga
    Unique
    ExcludeCultures barbarian, carthaginian, hun, nomad
    Description ATW_SaintPatrick_desc
    EffectsDescription ATW_SaintPatrick_effects_desc
    Religious_Belief christianity 4
    Effect Influence 4

    ;------------------------------------------
    Ancillary ATW_SaintBrigid
    Image saint_female_ancillary.tga
    Unique
    ExcludeCultures barbarian, carthaginian, hun, nomad
    Description ATW_SaintBrigid_desc
    EffectsDescription ATW_SaintBrigid_effects_desc
    Religious_Belief christianity 3
    Effect Influence 3

    ;------------------------------------------
    Ancillary ATW_SaintTudgual
    Image saint_male_ancillary.tga
    Unique
    ExcludeCultures barbarian, carthaginian, eastern, hun
    Description ATW_SaintTudgual_desc
    EffectsDescription ATW_SaintTudgual_effects_desc
    Religious_Belief christianity 2
    Effect Influence 1

    ;------------------------------------------
    Ancillary ATW_SaintMalo
    Image saint_male_ancillary.tga
    Unique
    ExcludeCultures barbarian, carthaginian, eastern, hun
    Description ATW_SaintMalo_desc
    EffectsDescription ATW_SaintMalo_effects_desc
    Religious_Belief christianity 2
    Effect Influence 1

    ;------------------------------------------
    Ancillary ATW_SaintSamson
    Image saint_male_ancillary.tga
    Unique
    ExcludeCultures barbarian, carthaginian, eastern, hun
    Description ATW_SaintSamson_desc
    EffectsDescription ATW_SaintSamson_effects_desc
    Religious_Belief christianity 2
    Effect Influence 1

    ;------------------------------------------
    Ancillary ATW_SaintKentigern
    Image saint_male_ancillary.tga
    Unique
    ExcludeCultures barbarian, carthaginian, eastern, hun
    Description ATW_SaintKentigern_desc
    EffectsDescription ATW_SaintKentigern_effects_desc
    Religious_Belief christianity 2
    Effect Influence 1

    ;------------------------------------------
    Ancillary ATW_SaintGildas
    Image saint_male_ancillary.tga
    Unique
    ExcludeCultures barbarian, carthaginian, eastern, hun
    Description ATW_SaintGildas_desc
    EffectsDescription ATW_SaintGildas_effects_desc
    Religious_Belief christianity 2
    Effect Influence 1

    ;------------------------------------------
    Ancillary ATW_Taliesin
    Image mystic_ancillary.tga
    Unique
    ExcludeCultures barbarian, carthaginian, eastern, hun
    Description ATW_Taliesin_desc
    EffectsDescription ATW_Taliesin_effects_desc
    Effect Influence 3
    Effect TroopMorale 2
    Effect LineOfSight 3

    ;------------------------------------------
    Ancillary ATW_Aneirin
    Image roman_soldier_ancillary.tga
    Unique
    ExcludeCultures barbarian, carthaginian, eastern, hun
    Description ATW_Aneirin_desc
    EffectsDescription ATW_Aneirin_effects_desc
    Effect Influence 2
    Effect TroopMorale 1
    Effect LineOfSight 2

    ;------------------------------------------
    Ancillary ATW_Llywarch_Hen
    Image older_man_ancillary.tga
    Unique
    ExcludeCultures barbarian, carthaginian, eastern, hun
    Description ATW_Llywarch_Hen_desc
    EffectsDescription ATW_Llywarch_Hen_effects_desc
    Effect Influence 2
    Effect TroopMorale 1
    Effect LineOfSight 2

    ;------------------------------------------
    Ancillary ATW_Cobthac
    Image mystic_ancillary.tga
    Unique
    ExcludeCultures barbarian, carthaginian, hun, nomad
    Description ATW_Cobthac_desc
    EffectsDescription ATW_Cobthac_effects_desc
    Religious_Belief pagan 3
    Effect Influence 2
    Effect Command 1

    ;------------------------------------------
    ;Legendary Objects
    ;------------------------------------------

    Ancillary sword_in_the_stone
    Image sword_ancillary.tga
    Unique
    ExcludeCultures barbarian, carthaginian, eastern, hun
    Description sword_in_the_stone_desc
    EffectsDescription sword_in_the_stone_effects_desc
    Effect Influence 1
    Effect TroopMorale 1
    Effect Defence 1

    ;------------------------------------------

    Ancillary ATW_StaffJesus
    Image reliquary_ancillary.tga
    Unique
    ExcludeCultures barbarian, carthaginian, nomad, hun
    Description ATW_StaffJesus_desc
    EffectsDescription ATW_StaffJesus_effects_desc
    Religious_Belief christianity 2
    Effect Influence 2
    Effect MovementPoints 5

    ;------------------------------------------
    ;ATW Brythonic Ancillaries
    ;------------------------------------------

    ;------------------------------------------
    ;ATW Germanic Ancillaries
    ;------------------------------------------

    Ancillary ATW_Ealdorman
    Image old_hun_warrior_ancillary.tga
    ExcludeCultures carthaginian, nomad, hun, eastern
    Description ATW_Ealdorman_desc
    EffectsDescription ATW_Ealdorman_effects_desc
    Effect Command 1
    Effect Management 2

    ;------------------------------------------

    Ancillary ATW_Reeve
    Image grizzled_veteran_ancillary.tga
    ExcludeCultures carthaginian, nomad, hun, eastern
    Description ATW_Reeve_desc
    EffectsDescription ATW_Reeve_effects_desc
    Effect TaxCollection 5
    Effect Law 1
    Effect TrainingUnits 1

    ;------------------------------------------

    Ancillary ATW_Scoppa
    Image freedman_servant_ancillary.tga
    ExcludeCultures carthaginian, nomad, hun, eastern
    Description ATW_Scoppa_desc
    EffectsDescription ATW_Scoppa_effects_desc
    Effect Influence 1

    ;------------------------------------------

    Ancillary ATW_Wicce
    Image mad_woman_ancillary.tga
    ExcludeCultures carthaginian, nomad, hun, eastern
    Description ATW_Wicce_desc
    EffectsDescription ATW_Wicce_effects_desc
    Effect Fertility 1
    Effect BattleSurgery 5

    ;------------------------------------------

    Ancillary ATW_Wicca
    Image barbarian_beardy_ancillary.tga
    ExcludeCultures carthaginian, nomad, hun, eastern
    Description ATW_Wicca_desc
    EffectsDescription ATW_Wicca_effects_desc
    Effect BattleSurgery 10
    Effect TroopMorale 1

    ;------------------------------------------

    Ancillary ATW_Wodewasa
    Image barbarian_beardy_ancillary.tga
    ExcludeCultures carthaginian, nomad, hun, eastern
    Description ATW_Wodewasa_desc
    EffectsDescription ATW_Wodewasa_effects_desc
    Effect Ambush 1
    Effect LineOfSight 10

    ;------------------------------------------

    Ancillary ATW_Aerend
    Image slave_ancillary.tga
    ExcludeCultures carthaginian, nomad, hun, eastern
    Description ATW_Aerend_desc
    EffectsDescription ATW_Aerend_effects_desc
    Effect Management 1
    Effect Construction 5
    Effect SiegeEngineering 50

    ;------------------------------------------

    Ancillary ATW_Cepeman
    Image mechanic_ancillary.tga
    ExcludeCultures carthaginian, nomad, hun, eastern
    Description ATW_Cepeman_desc
    EffectsDescription ATW_Cepeman_effects_desc
    Effect Trading 10
    Effect GrainTrading 5

    ;------------------------------------------

    Ancillary ATW_Ealdor_dema
    Image mystic_ancillary.tga
    ExcludeCultures carthaginian, nomad, hun, eastern
    Description ATW_Ealdor_dema_desc
    EffectsDescription ATW_Ealdor_dema_effects_desc
    Effect Law 2
    Effect PublicSecurity 1

    ;------------------------------------------

    Ancillary ATW_Gesomning
    Image muscular_man_ancillary.tga
    ExcludeCultures carthaginian, nomad, hun, eastern
    Description ATW_Gesomning_desc
    EffectsDescription ATW_Gesomning_effects_desc
    Effect PersonalSecurity 2
    Effect BodyguardValour 1

    ;------------------------------------------

    Ancillary ATW_Gesipwif
    Image older_woman_ancillary.tga
    ExcludeCultures carthaginian, nomad, hun, eastern
    Description ATW_Gesipwif_desc
    EffectsDescription ATW_Gesipwif_effects_desc
    Effect Influence 1

    ;------------------------------------------
    ;ATW Gaelic Ancillaries
    ;------------------------------------------

    Ancillary ATW_Muire
    Image old_hun_warrior_ancillary.tga
    ExcludeCultures barbarian, carthaginian, nomad, hun
    Description ATW_Muire_desc
    EffectsDescription ATW_Muire_effects_desc
    Effect Law 2
    Effect TrainingUnits 1

    ;------------------------------------------

    Ancillary ATW_Lebarnach
    Image scribe_ancillary.tga
    ExcludeCultures barbarian, carthaginian, nomad, hun
    Description ATW_Lebarnach_desc
    EffectsDescription ATW_Lebarnach_effects_desc
    Effect Management 1
    Effect TaxCollection 5

    ;------------------------------------------

    Ancillary ATW_Deogbare
    Image mechanic_ancillary.tga
    ExcludeCultures barbarian, carthaginian, nomad, hun
    Description ATW_Deogbare_desc
    EffectsDescription ATW_Deogbare_effects_desc
    Effect Influence 1

    ;------------------------------------------

    Ancillary ATW_Randaire
    Image mechanic_ancillary.tga
    ExcludeCultures barbarian, carthaginian, nomad, hun
    Description ATW_Randaire_desc
    EffectsDescription ATW_Randaire_effects_desc
    Effect Influence 1
    Effect PersonalSecurity 1

    ;------------------------------------------

    Ancillary ATW_Liani
    Image mystic_ancillary.tga
    ExcludeCultures barbarian, carthaginian, nomad, hun
    Description ATW_Liani_desc
    EffectsDescription ATW_Liani_effects_desc
    Effect Fertility 1
    Effect Health 1

    ;-----------------------------------------

    Ancillary ATW_Aire_Ectha
    Image grizzled_veteran_ancillary.tga
    ExcludeCultures barbarian, carthaginian, nomad, hun
    Description ATW_Aire_Ectha_desc
    EffectsDescription ATW_Aire_Ectha_effects_desc
    Effect Attack 1
    Effect Looting 15

    ;------------------------------------------

    Ancillary ATW_Gasog
    Image barbarian_beardy_ancillary.tga
    ExcludeCultures barbarian, carthaginian, nomad, hun
    Description ATW_Gasog_desc
    EffectsDescription ATW_Gasog_effects_desc
    Effect Ambush 1
    Effect LineOfSight 10

    ;------------------------------------------
    ;ATW Titles and Offices
    ;------------------------------------------

    Ancillary ATW_TitleHKIreland
    Image office_ancillary.tga
    ExcludeCultures barbarian, carthaginian, nomad, hun
    Description ATW_TitleHKIreland_desc
    EffectsDescription ATW_TitleHKIreland_effects_desc
    Effect Influence 2

    ¬ATW Ancillaries
    ¬--------------------
    ¬Saints and Famous Men
    ¬--------------------

    {ATW_SaintPatrick} Saint Patrick

    {ATW_SaintPatrick_desc}
    Paidin.

    {ATW_SaintPatrick_effects_desc}
    +4 Influence, +20% Christian conversion

    ¬--------------------

    {ATW_SaintBrigid} Saint Brigid

    {ATW_SaintBrigid_desc}
    Bridie.

    {ATW_SaintBrigid_effects_desc}
    +3 Influence, +15% Christian conversion

    ¬--------------------

    {ATW_SaintTudgual} Saint Tudgual

    {ATW_SaintTudgual_desc}
    Son of a Breton king and bishop of Tregor, Tudgual is one of the seven founder saints of Brittany.

    {ATW_SaintTudgual_effects_desc}
    +1 Influence, +5% Christian conversion

    ¬--------------------

    {ATW_SaintMalo} Saint Malo

    {ATW_SaintMalo_desc}
    One of the seven founder saints of Brittany, Malo left his name to the town of St. Malo.

    {ATW_SaintMalo_effects_desc}
    +1 Influence, +5% Christian conversion

    ¬--------------------

    {ATW_SaintSamson} Saint Samson

    {ATW_SaintSamson_desc}
    Educated by Illtud, Samson became the bishop of Dol, and one of the seven founder saints of Brittany.

    {ATW_SaintSamson_effects_desc}
    +1 Influence, +5% Christian conversion

    ¬--------------------

    {ATW_SaintKentigern} Saint Kentigern

    {ATW_SaintKentigern_desc}
    Kentigern was the friend of Rydderch Hael and the bishop of Alcluyd.

    {ATW_SaintKentigern_effects_desc}
    +1 Influence, +5% Christian conversion

    ¬--------------------

    {ATW_SaintGildas} Saint Gildas

    {ATW_SaintGildas_desc}
    Gildas, the famous writer of the De Excidio Britanniae, was the son of Kaw, king of Alcluyd. Beeing educated at Llanilltud Fawr with other famous characters such as Maelgwn Gwynedd, he later travelled to Brittany and settled down at Rhuys.


    {ATW_SaintGildas_effects_desc}
    +1 Influence, +5% Christian conversion

    ¬--------------------

    {ATW_Taliesin} Taliesin

    {ATW_Taliesin_desc}
    Taliesin was probably the most famous bard of Britain, under the protection of the powerful Urien Rheged.

    {ATW_Taliesin_effects_desc}
    +3 Influence, +2 Morale to all troops on the battlefield, +3 to line of sight (increases the range at which enemies are spotted)

    ¬--------------------

    {ATW_Aneirin} Aneirin

    {ATW_Aneirin_desc}
    Aneirin was the bard of Mynyddawg Mwynffawr, the king of Din Eydin. He is supposed to be the author of 'Y Gododdin', a long epic poem telling the disastrous battle of Catraeth where the forces of Mynyddawg were all destroyed by the Angles of Bernicia.

    {ATW_Aneirin_effects_desc}
    +2 Influence, +1 Morale to all troops on the battlefield, +2 to line of sight (increases the range at which enemies are spotted)

    ¬--------------------

    {ATW_Llywarch_Hen} Llywarch Hen

    {ATW_Llywarch_Hen_desc}
    Llywarch was the king of South Rheged, but he was forced to flee his kingdom and he became famous as a bard.

    {ATW_Llywarch_Hen_effects_desc}
    +2 Influence, +1 Morale to all troops on the battlefield, +2 to line of sight (increases the range at which enemies are spotted)

    ¬--------------------

    {ATW_Cobthac} Cobthac

    {ATW_Cobthac_desc}
    Cobthac is the last High Druid of Connacht, and his driving concern is the maintanence of the pagan temples of the province. He also pressures his king to expel Christians and defend the old ways. He has the most experience of the remaining druids in Ireland, and is the grandson of a former High Druid. He possesses a degree of fame and is skilled in many fields.

    {ATW_Cobthac_effects_desc}
    +1 Command, +2 Influence, +15% Pagan conversion

    ¬--------------------
    ¬Legendary Objects
    ¬--------------------

    {ATW_StaffJesus} Bachall Iosa

    {ATW_StaffJesus_desc}
    "The Staff of Jesus" A Christian relic of great fame and significance in Ireland. It is said to be one of several staves carried by Saint Patrick.

    {ATW_StaffJesus_effects_desc}
    +2 Influence, +10% Christian conversion

    ¬--------------------
    ¬GERMANIC
    ¬--------------------

    {ATW_Ealdorman} Ealdorman

    {ATW_Ealdorman_desc}
    An elder, a man of experience, memory, insight is more useful than a hundred hungry young warriors.

    {ATW_Ealdorman_effects_desc}
    +1 Command, +2 Management

    ¬--------------------

    {ATW_Reeve} Reeve

    {ATW_Reeve_desc}
    Responsible for the collection of taxes and maintaining law and order, he was also instrumental in organising the collection of freemen and bondsmen to the Fyrd.

    {ATW_Reeve_effects_desc}
    +1 to law (improves public order), 5% bonus on tax income, 5% discount on unit training costs

    ¬--------------------

    {ATW_Scoppa} Scoppa

    {ATW_Scoppa_desc}
    With a skilled poet to remind you of your heroic forefathers and their deeds and even inspire the folk to think the same of you...what could be more important?

    {ATW_Scoppa_effects_desc}
    +1 Influence

    ¬--------------------

    {ATW_Wicce} Wicce

    {ATW_Wicce_desc}
    "Witch" This wise woman helps keep her lord healthy, and helps with his children - not least the getting of them.

    {ATW_Wicce_effects_desc}
    Improves the chances of casualties recovering from their wounds, increases the chance of having children

    ¬--------------------

    {ATW_Wicca} Wicca

    {ATW_Wicca_desc}
    This crafty man helps keep his lord healthy, heals his wounds and empowers him to battle.

    {ATW_Wicca_effects_desc}
    +1 Morale to all troops on the battlefield, improves the chances of casualties recovering from their wounds

    ¬--------------------

    {ATW_Wodewasa} Wodewasa-theod

    {ATW_Wodewasa_desc}
    This man has close ties with the mysterious people of the woods, they trust him utterly and he knows how to use their rare knowledge of the landscape.

    {ATW_Wodewasa_effects_desc}
    +1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)

    ¬--------------------

    {ATW_Aerend} Aerendwrecum

    {ATW_Aerend_desc}
    "Errand workers" This man has men and women who will do his bidding in all things at his very command.

    {ATW_Aerend_effects_desc}
    +1 Management, 5% discount on construction costs, +50 Build Points (required for the construction of siege equipment)

    ¬--------------------

    {ATW_Cepeman} Cepeman

    {ATW_Cepeman_desc}
    "Merchant" Trade can be greatly increased even in the most meager holdings with the aid of a skilled merchant.

    {ATW_Cepeman_effects_desc}
    10% bonus to all trade income

    ¬--------------------

    {ATW_Ealdor_dema} Ealdor-déma

    {ATW_Ealdor_dema_desc}
    A great judge and lawmaker.

    {ATW_Ealdor_dema_effects_desc}
    +1 to public security (improves the chances of detecting and capturing enemy agents), +2 to law (improves public order)

    ¬--------------------

    {ATW_Gesomning} Gesomning

    {ATW_Gesomning_desc}
    A veteran armed bodyguard.

    {ATW_Gesomning_effects_desc}
    +2 to personal security (improves the chances of detecting and foiling assassination attempts), +1 to the valour of your general's bodyguard.

    ¬--------------------

    {ATW_Gesipwif} Gesíþwíf

    {ATW_Gesipwif_desc}
    A noblewoman of rank is an ally not to be discounted, as such women often wield considerable influences with their husbands and "behind the scenes"...

    {ATW_Gesipwif_effects_desc}
    +1 Influence

    ¬--------------------
    ¬BRITON
    ¬--------------------

    ¬--------------------
    ¬GAELIC
    ¬--------------------

    {ATW_Muire} Muire

    {ATW_Muire_desc}
    "Lord Marshal" The highest law enforcement officer in a territory, the marshal is charged with organizing the militias which defend settlements and hunt down criminals and fugitives.

    {ATW_Muire_effects_desc}
    +2 to law (improves public order), 5% discount on unit training costs

    ¬--------------------

    {ATW_Lebarnach} Lebarnach

    {ATW_Lebarnach_desc}
    "Book-man" A skilled keeper of records and histories, a bookman was also typically a capable accountant.

    {ATW_Lebarnach_effects_desc}
    +1 Management, 5% bonus on tax income

    ¬--------------------

    {ATW_Deogbare} Deogbare

    {ATW_Deogbare_desc}
    "Cup-bearer" A cup-bearer for a nobleman increases his status amongst other men of standing.

    {ATW_Deogbare_effects_desc}
    +1 Influence

    ¬--------------------

    {ATW_Randaire} Randaire

    {ATW_Randaire_desc}
    "Carver of Meat" A cup-bearer for a nobleman increases his status amongst other men of standing.

    {ATW_Randaire_effects_desc}
    +1 Influence, +1 to personal security (improves the chances of detecting and foiling assassination attempts)

    ¬--------------------

    {ATW_Liani} Liani

    {ATW_Liani_desc}
    "Surgeon" A private doctor and surgeon, this man's training far exceeds the complexity of typical 'folk medicine' methods.

    {ATW_Liani_effects_desc}
    +1 to public health, increases the chance of having children

    ¬--------------------

    {ATW_Aire_Ectha} Aire Ectha

    {ATW_Aire_Ectha_desc}
    "Lord of Venegeance" A lesser noble appointed to organize retaliatory actions against enemies who have raided the territory, or otherwise offended it's ruler in some manner too serious for diplomatic apologies.

    {ATW_Aire_Ectha_effects_desc}
    +1 Command when attacking, 15% bonus to cash gained from looting.

    ¬--------------------

    {ATW_Gasog} Gasóg

    {ATW_Gasog_desc}
    "Scout" Military scouts search the nearby area, and examine an enemy's position to give their commander a better idea of how to conduct the battle.

    {ATW_Gasog_effects_desc}
    +1 Command when ambushing, +2 to line of sight (increases the range at which enemies are spotted)

    ¬--------------------
    ¬Titles and Offices
    ¬--------------------

    {ATW_TitleHKIreland} High King of Ireland

    {ATW_TitleHKIreland_desc}
    This man has been anointed High King at Teamhaidh in the ancient manner, and now holds himself foremost among the kings of the Gaels.

    {ATW_TitleHKIreland_effects_desc}
    +3 Influence

    ;===============================================================
    ;ATW Triggers
    ;===============================================================

    ;Titles and Offices
    ;------------------------------------------
    Trigger ATW_trigger_officehkireland
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and IsGeneral
    and IsFactionLeader
    and CultureType eastern
    and SettlementName Teamhaidh
    and not WorldwideAncillaryExists ATW_TitleHKIreland

    AcquireAncillary ATW_TitleHKIreland chance 100

    ;------------------------------------------

  6. #6
    GRANTO's Avatar Domesticus
    Join Date
    Dec 2010
    Location
    glastonbury uk
    Posts
    2,207

    Default Re: Trait System

    they are...... thanks + rep

  7. #7

    Default Re: Trait System

    Could you also do Crowned and uncrowned Traits for each faction? And how do i implement these files?

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