Here guys a clarification from Jack Lusted on the official forums about the limited army recruitment.
http://forums.totalwar.com/showthrea...n-of-army-cap?
Enjoy! It might explain things a bit more.
Here guys a clarification from Jack Lusted on the official forums about the limited army recruitment.
http://forums.totalwar.com/showthrea...n-of-army-cap?
Enjoy! It might explain things a bit more.
'I'll be damned ' Marcellus Wallis
Thanks! +rep
edit: gotta spread out the love before I rep you again![]()
Just give us a demo or a game please
Toronguil you can start by here ...
grab a pop corn and start reading.
Thanks, + rep
I don't know but I have never disband an army of mine. From what I read, we have to disband the whole older, lighter army to replace them with a whole heavier one without chance to replace some of them? And what about tradition of old armies?
"Again, on normal in Shogun 2 the AI does not cheat. This system is not being implemented because of the AI."
?!?!
So the AI cheats on higher than normal ?
Someone translate this for me please ...
+rep thanks for the post![]()
@oOIYvYIOo The AI gets bonuses to recruitment (and economy in general) on hard and very hard.
OnT: This sounds like it will make the game harder, and anything that makes the game harder is good imo. People who are posting stuff like "But how will i defend against multiple enemies at once??" are, i feel, missing the point a little. You're supposed to use diplomacy and general "skill" to avoid such situations in the first place. Yes, it's artificial but everyone knows it's needed.
Ahahaha! Diplomacy! Ahaha! Even in Shogun 2 diplomacy sucks! You know why? Because even if you have destroyed an entire empire and you besiege its last city in which he has a little garrison, even then, he will not accept a peace with you, not even talking about becoming a vassal and making itself subject to a tribute. The AI has no individual thinking - a faction based thinking. The entire TW games have just 1 AI and when that sees that the player is becoming strong he sends all he has against him -meaning all the factions on the map. The RD mechanic helped showing that in S2 where after the RD event appeared even your strongest ally would become your enemy in a matter of turns. They said that they implemented RD to show how Japan chose two sides in the later stages of the Sengoku era but in truth RD only led to having you pitched against the AI - an AI that means all factions on the map except your own. Until the AI is not applied as 1 per faction and each faction start having an individual thinking that concerns only its survival and glory, until then the TW games and all these artificial limits they impose will not be on the players liking. Why? Because adding artificial limits to a game that already has difficulties in giving you a challenge just makes it feel even more artificial and it destroys even more the fun you can get.
Anyways, it seems that with more and more "new features" coming out players are more and more disliking the general direction the game is taking. Hopefully, the game will perform as CA keeps claiming and all these new things will provide not just a different experience but certainly a much better one. So, I guess we should not apply a negative label on the game yet until we have not tried all things by ourselves in a beta (Don't buy the game and decide, play the beta and decide - buying the game means you are OK with anything it has in it!).
All that is left for us is to hope that at Rezzed more things will become clear because there CA plans to show us real and final campaign code and a that will certainly allow us to form a true perspective of how the game is.
RTWRM - back to basics
Thanks for the link.
As I see it, if someone does not play the game first, he cannot have a reliable opinion. Too many new information.
Since my english sucks can someone explain this to me:
It makes battles more decisive because units will be grouped into larger forces on a regular basis, making each battle more important instead of lots of fights v small forces and then some big ones.