>>> I should have posted it in the RS2.5 Issues and Problems: thread. Can you - dear moderator - move this question there? Thanks.
Hi folks!
This is a beautiful mod, first of all - and it's my first time with this one.
This is my second roman (1turn) campaign, after a short tryout. I started an other one after rushing through the stickies...i realized firstly that i haven't paid attention to activating the scripts (clicking on a settlement then on the advisor), and secondly that a VH campaign is less challenging than a H one.
So my new (current) campaign is a H/M one instead of a VH/M (this is the hardest 'medium' i've ever seen, maybe it's because i turned morale off so there's no routing at all, man for man).
I didn't mess up with files. I have the latest of everything and the hillfort patch. And i have exactly the same settings in the launcher as in my first play, not the default ones. And of course no other mod is involved in this whole rome folder. There are a dozen other mods though elsewhere
So the problem is that - interestingly - in my second campaign i get an after-battle-CTD every time i face Hannibal (every time i reload my before-battle last save). In the second campaign i realized that the script is preventing me from retreating from Hannibal to create my own unit selection, though in my previous campaign i didn't activate the script intentionally so that way i could easily create my own army then, without him attacking. I also realized - compared to the first and maybe scriptless play - that if i pick one unit and try to remove it from the main army (next to Hannibal), i trigger a battle where i can't retreat from, but interestingly only the unit i try to remove will face Hannibal, and the rest of the army - which i thought will remain there - got out from the battle range of Hannibal and only that single unit faces Hannibal's attack. I then figured that okay i can sacrifice a unit if i get the possibility to organize my own main army. And i did just that.
The next interesting part is that i learned before making this unit sacrificing and army organizing step, that if i moved a unit next to the default main army, within the battle range of Hannibal, he attacked, again without the possibility to retreat. But after making this sacrificing step in the second play i mentioned, he simply 'forgot to attack'. I was glad that i found that out, (bypassed the script?) and and then i attacked him with one and a half army, so i got a reinforcement army.
I won this way, though it was still a tough battle. The cohorts are no superior over the naked warriors and celtic infantry lol...anyway it was a great battle. I learned that having skirmishers, and other ranged units and significant numbers of cavalry are essential for making more kills than my infantry. And i learned that having guard mode on isn't so useful as it is in other mods. They just get in a zig-zag formation and this 'anomaly' is not welcome in my battlefields.And the auld anvil and hammer tactics isn't as useful as it is in other mods. I think it's rather realistic but i'm not sure since i wasn't there at the time.
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On my first campaign with the romans i didn't have this CTD. And now i have a CTD every time i want to return to the campaign map. Even if i quit the battle and lose, even if i win, but not if i auto-resolve the battle.
By the time i wrote this all, i figured that without bypassing the active script i might not get the CTD. But now i'll send it anyway.![]()
So what do you think guys?I think i told everything that is worth mentioning, and stuff that doesn't belong to this post but i couldn't resist to include them as well.
Thanks in advance for answering.
Blas




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