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  1. #1

    Icon5 After battle CTD

    >>> I should have posted it in the RS2.5 Issues and Problems: thread. Can you - dear moderator - move this question there? Thanks.

    Hi folks!

    This is a beautiful mod, first of all - and it's my first time with this one.

    This is my second roman (1turn) campaign, after a short tryout. I started an other one after rushing through the stickies...i realized firstly that i haven't paid attention to activating the scripts (clicking on a settlement then on the advisor), and secondly that a VH campaign is less challenging than a H one.
    So my new (current) campaign is a H/M one instead of a VH/M (this is the hardest 'medium' i've ever seen, maybe it's because i turned morale off so there's no routing at all, man for man).

    I didn't mess up with files. I have the latest of everything and the hillfort patch. And i have exactly the same settings in the launcher as in my first play, not the default ones. And of course no other mod is involved in this whole rome folder. There are a dozen other mods though elsewhere

    So the problem is that - interestingly - in my second campaign i get an after-battle-CTD every time i face Hannibal (every time i reload my before-battle last save). In the second campaign i realized that the script is preventing me from retreating from Hannibal to create my own unit selection, though in my previous campaign i didn't activate the script intentionally so that way i could easily create my own army then, without him attacking. I also realized - compared to the first and maybe scriptless play - that if i pick one unit and try to remove it from the main army (next to Hannibal), i trigger a battle where i can't retreat from, but interestingly only the unit i try to remove will face Hannibal, and the rest of the army - which i thought will remain there - got out from the battle range of Hannibal and only that single unit faces Hannibal's attack. I then figured that okay i can sacrifice a unit if i get the possibility to organize my own main army. And i did just that.
    The next interesting part is that i learned before making this unit sacrificing and army organizing step, that if i moved a unit next to the default main army, within the battle range of Hannibal, he attacked, again without the possibility to retreat. But after making this sacrificing step in the second play i mentioned, he simply 'forgot to attack'. I was glad that i found that out, (bypassed the script?) and and then i attacked him with one and a half army, so i got a reinforcement army.
    I won this way, though it was still a tough battle. The cohorts are no superior over the naked warriors and celtic infantry lol...anyway it was a great battle. I learned that having skirmishers, and other ranged units and significant numbers of cavalry are essential for making more kills than my infantry. And i learned that having guard mode on isn't so useful as it is in other mods. They just get in a zig-zag formation and this 'anomaly' is not welcome in my battlefields. And the auld anvil and hammer tactics isn't as useful as it is in other mods. I think it's rather realistic but i'm not sure since i wasn't there at the time.


    On my first campaign with the romans i didn't have this CTD. And now i have a CTD every time i want to return to the campaign map. Even if i quit the battle and lose, even if i win, but not if i auto-resolve the battle.

    By the time i wrote this all, i figured that without bypassing the active script i might not get the CTD. But now i'll send it anyway.

    So what do you think guys? I think i told everything that is worth mentioning, and stuff that doesn't belong to this post but i couldn't resist to include them as well.
    Thanks in advance for answering.

    Blas
    Last edited by benczeb90; May 27, 2013 at 01:06 AM. Reason: Wrong place to post.

  2. #2

    Default Re: After battle CTD

    Okay: reinstalling the mod to the same place solved the problem.

    Edit: Well...NO.

    I entered a battle to try this and it was all good. When i quit the battle, no crash happened.

    But now i started to play this battle again. I ticked the reinforcement box. The reinforcement arrived but didn't move at this time. When i lost a unit totally, one unit card of the reinforcement army appeared, and 3 seconds later (while the card was still transparent meaning it hasn't entered the battle yet but it's about to do so) the game crashed.

    weird thing 1: i ticked the reinforcement box but the army didn't join the battle instantly
    weird thing 2: CTD when a single unit entered, not when returning to the campaign map after the battle.

    I'm starting to be sad. I reinstalled the RS2.5_Beta (and the hillfort fix) overwriting everything.
    I guess i have to reinstall the mod somewhere else, maybe the non-overwritten files interfere with the mod files somehow.

    Edit: OR...I guess i should've been applied the main RS2 install first so i might not overwritten every bad files. Now i applied both the RS2 exe and the 2.5 beta exe as well. Now it seems the reinforcements are coming and exiting the battle goes without CTD. When i have time, i'll try this battle again
    Last edited by benczeb90; May 27, 2013 at 08:23 AM.

  3. #3

    Default Re: After battle CTD

    I have After-battle-CTD before
    After an research
    This issue can be solved by enlarge the memory address......
    Now i have 10k-20k epic war play and no more CTD happen for 4 month


    Photo:


    [QUOTE]

  4. #4

    Default Re: After battle CTD

    Don't play on Huge - that's the firstly likely reason for such a CTD.

    You must run the script each and every time you play. As soon as you load the game - and you have to start each game from the Launcher.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  5. #5

    Default Re: After battle CTD

    Playing on huge is no problem Tedric. I have the maximum number of units. You only need enough RAM. With 8 GB RAM and the most work goes over the Nvidia control paneel, the game runs like a charm. Most ctd's seem to be script not probably loaded or edited datas and then forgot to Delete map.rwm. I can even switch to the desktop while having a big battle.

  6. #6

    Default Re: After battle CTD

    Thanks youknowme, i'll look into the case tomorrow. I presume you've found that here in the rome hosted modifications forum.

    Thanks Tedric Though i'll search in the forums for a solution first, as youknowme advised.

    Thanks Darth Bane1! I'm having 4 GB RAM and 1GB VRAM. I'll pay attention to activating the script.

    So i should click 'delete map.rwm' every time i use the launcher to load my game. Right?

    Activating the script is when the advisor appears (no advice) by itself or by clicking on a settlement or a general and then i make it disappear by clicking on it? I'm used to activate scripts using the 'show me how' button in other mods. This is a bit weird for me but i'll adapt.
    Last edited by benczeb90; May 27, 2013 at 04:11 PM.

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