Code:
and I_NumberOfSettlements sicily < 3
and I_NumberOfSettlements milan < 3
listen when i speak child ...
and the one you just hit
Code:
monitor_event FactionTurnStart FactionType scotland
and IsFactionAIControlled
and I_NumberOfSettlements scotland < 3
spawn_army
faction scotland
character Bard, named character, x 282, y 274, portrait Bard, hero_ability CAPTAIN, label family_dale1
traits Bard 1 , hero_ability3 1 , Factionleader 1 , GoodCommander 2 , NaturalMilitarySkill 1 , PublicFaith 2 , GoodAdministrator 2 , BattleChivalry 1 , StrategyChivalry 2 , ReligionStarter 1 , Brave 1
unit Bardian Archers exp 3 armour 1 weapon_lvl 0
unit Barding Hird Mercs exp 2 armour 0 weapon_lvl 0
unit Barding Hird Mercs exp 1 armour 0 weapon_lvl 0
unit Rhovanion Mercs exp 2 armour 0 weapon_lvl 0
unit Rhovanion Mercs exp 4 armour 0 weapon_lvl 0
unit Rhovanion Mercs exp 2 armour 0 weapon_lvl 0
unit Rhovanion Mercs exp 3 armour 0 weapon_lvl 0
unit Swordsmen Mercs exp 2 armour 0 weapon_lvl 0
unit Swordsmen Mercs exp 3 armour 0 weapon_lvl 0
unit Swordsmen Mercs exp 1 armour 0 weapon_lvl 0
unit Swordsmen Mercs exp 1 armour 0 weapon_lvl 0
unit Dale Longbowmen Mercs exp 2 armour 0 weapon_lvl 0
unit Dale Longbowmen Mercs exp 3 armour 0 weapon_lvl 0
unit Dale Longbowmen Mercs exp 4 armour 0 weapon_lvl 0
unit Dale Longbowmen Mercs exp 2 armour 0 weapon_lvl 0
end
terminate_monitor
end_monitor
Also as far as i am aware this script always spawns outside the settlements but inside owned regions .. because as you can see they are quite large armies and if all these troops try to spawn in a settlement with only 20 spaces and the garrison troops + spawned script troops go over 20 strange stuff happens like CTD's and troops disappearing