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Thread: What reinforcement scripts are in VH?

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  1. #1
    Shingen's Avatar Civis
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    Default What reinforcement scripts are in VH?

    Until now I know 2 reinforcement scripts.

    1. The garrison script when sieging cities.
    2. If you take an capital there will spawn an army to conquer it back.

    Are there any others? Espeacially the following one.

    What are the condition for this army to spawn? I did not attack the city Dale and it is not because I took the second last town. The army spawned in the turn before I tooked the second remaining city.


  2. #2
    knight of meh's Avatar Primicerius
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    Default Re: What reinforcement scripts are in VH?

    that is the last stand script to compensate for the AI's lack of defending it's towns .. it occurs when the AI is down to about 2-3 settlements and spawns elite troops against you

  3. #3
    Shingen's Avatar Civis
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    Default Re: What reinforcement scripts are in VH?

    Quote Originally Posted by knight of meh View Post
    that is the last stand script to compensate for the AI's lack of defending it's towns .. it occurs when the AI is down to about 2-3 settlements and spawns elite troops against you
    Maybee. The army didn't spawn in front of my eyes, it came out of the FOW. But I tooked the last settlement round 5 turns earlier.
    I am not convinced it is sticked to the amouth of settlements.

    Quote Originally Posted by riuk881 View Post
    i tried to press the end turn button in the picture...do i need help?
    You do!

  4. #4
    riuk881's Avatar Semisalis
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    Default Re: What reinforcement scripts are in VH?

    i tried to press the end turn button in the picture...do i need help?
    It's not a question of where it grips it. It's a simple questions of weight ratios; a five ounce bird could not carry a one pound coconut.

  5. #5
    knight of meh's Avatar Primicerius
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    Default Re: What reinforcement scripts are in VH?

    Code:
    and I_NumberOfSettlements sicily < 3
    and I_NumberOfSettlements milan < 3
    listen when i speak child ... and the one you just hit


    Code:
    monitor_event FactionTurnStart FactionType scotland
        and IsFactionAIControlled
        and I_NumberOfSettlements scotland < 3
    
    
        spawn_army 
        faction scotland
        character    Bard, named character, x 282, y 274, portrait Bard, hero_ability CAPTAIN, label family_dale1
        traits Bard 1 , hero_ability3 1 , Factionleader 1 , GoodCommander 2 , NaturalMilitarySkill 1 , PublicFaith 2 , GoodAdministrator 2 , BattleChivalry 1 , StrategyChivalry 2 , ReligionStarter 1 , Brave 1
            unit    Bardian Archers            exp 3 armour 1 weapon_lvl 0
            unit    Barding Hird Mercs        exp 2 armour 0 weapon_lvl 0
            unit    Barding Hird Mercs        exp 1 armour 0 weapon_lvl 0
            unit    Rhovanion Mercs            exp 2 armour 0 weapon_lvl 0
            unit    Rhovanion Mercs            exp 4 armour 0 weapon_lvl 0
            unit    Rhovanion Mercs            exp 2 armour 0 weapon_lvl 0
            unit    Rhovanion Mercs            exp 3 armour 0 weapon_lvl 0
            unit    Swordsmen Mercs            exp 2 armour 0 weapon_lvl 0
            unit    Swordsmen Mercs            exp 3 armour 0 weapon_lvl 0
            unit    Swordsmen Mercs            exp 1 armour 0 weapon_lvl 0
            unit    Swordsmen Mercs            exp 1 armour 0 weapon_lvl 0
            unit    Dale Longbowmen Mercs        exp 2 armour 0 weapon_lvl 0
            unit    Dale Longbowmen Mercs        exp 3 armour 0 weapon_lvl 0
            unit    Dale Longbowmen Mercs        exp 4 armour 0 weapon_lvl 0
            unit    Dale Longbowmen Mercs        exp 2 armour 0 weapon_lvl 0
        end
    terminate_monitor
    end_monitor
    Also as far as i am aware this script always spawns outside the settlements but inside owned regions .. because as you can see they are quite large armies and if all these troops try to spawn in a settlement with only 20 spaces and the garrison troops + spawned script troops go over 20 strange stuff happens like CTD's and troops disappearing
    Last edited by knight of meh; May 26, 2013 at 05:07 PM.

  6. #6
    Shingen's Avatar Civis
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    Default Re: What reinforcement scripts are in VH?

    That convince me.

    Thanks for the great effort.

  7. #7

    Default Re: What reinforcement scripts are in VH?

    Its not only on VH by the way. It can happen on Medium as well, although maybe the stack strength is weaker or something, not sure.

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