Thanks BB, but the thing is my machine does match the set performance standard, my spec is the following:
AMD Radeon HD6850 1GB
AMD Athlon II X4 640 @3.0Ghz
4GB Ram
Although it is only considered a medium rig now, it should run RTW and any of its mods with relatively good performance even on huge battle scales.
And it does, other mods like Roma Surrectum 2 runs really well on high settings, even battles a little over 12,000 men is relatively hiccups free.
However with Amazon Total War even smaller scale 1v1 battles have heavy stutters and lags, I would not have stressed it like this if it's not a
serious issue.
LOD models are essential in smooth performance of games, that's why every total war game since Rome uses it, and nearly every mod implements it
as well. Even other games like Mount & Blade uses it because it's really a necessity to portray large scales while also have a smooth gameplay experience,
because no machine is powerful enough to render all those thousands of units at full polycount and achieve good performance at the same time.
By the way, for the multi-layer skins, do you mean mipmaps? Because I noticed quite a lot of textures are missing mipmaps when looking through
the unit texture folder, if it's alright I can help out and implement those mipmaps for all of the unit textures that's missing it.