
Originally Posted by
Ichon
"Tons of different battle types" or something like that was the quote so if walled cities are limited to provincial capitol we might get open town without walls, a small wall with open gates, fields, mountain pass, lake, beach, river, forest, hills, marsh... if CA explores more terrains based on geography of region it should provide still interesting battle maps that require slightly different tactics depending on army composition but aren't always a siege battle. So battles would happen anywhere on map and engine generates a random map based on tiles or whatever that then remains persistent for that campaign while the capture points of each region are not random maps but custom designed (or at least generated) by CA for force a certain type of battle to capture that region.