I'm not sure if it is the submod MOS to blame or the issue is present in vanilla.
I just started Gondor campaign Hard/Hard, currently on turn 40. There is so far only one thing that breaks the game for me, but it breaks it a lot.
A full stack of units from Mordor arrives at my borders around turn 25-30. The stack contains all the usual early Mordor units PLUS a unit of Olog-Hai and a unit of Mumakil. Well, that screws thing up big time, I thought. I managed to destroy half of this stack at the cost of losing all my stack and couple of generals who fought in that stack (I had to retreat when Mumakil started the rampage). All the Mumakil survived. Luckily the remainder of the "trouble pack" diverted southwards, attacked rebel town and stayed there until... after around 10-15 turns a second full stack arrives with the Olog-Hai and Mumakil again. I'm about to give it up. It looks too artificial to my taste and seems too much of masochism for Hard difficulty.
Can anyone tell me if some kind of submod included in MOS is to blame and how can I disable this disgrace? I really want to continue playing the game. After so much time and thought invested I just seem to develop a taste for this game. What an annoyance with these scripted stacks.![]()













