
Originally Posted by
DaVinci
It is like Keyser says along what we know by now from S2 and the quote of Jack.
Summary as of yet:
- Generals get skills (along S2's feature by xp-progress, chosable) and traits (not chosable, but dependent on what the character is doing within the campaign).
- Agents get skills (along S2's feature by xp-progress, chosable) and traits (not chosable, but dependent on what the character is doing within the campaign).
- Armies (as additional feature) get a kind of trait aka special skill, in form of an emblem*, which gives certain bonusses (ie. an army is good in sieges); those skills will be influenced by the traits and skills of the leading general and ie. embedded agents.
*the emblem is permament, even if the army is destroyed, can be taken over by a following created army.
As for ancillaries (retinues), it is like with the character traits.
All in all, it is like the earlier engine until M2, but bit extended and differently organised (programmed). I expect that some things are open (as they are in S2) aka moddable.
I hope, that agents skills won't be that superpowerful as they are in S2 (ie. agents aren't that decisive aka anti-total-agent-war), it's also mentioned, if i recall it correctly, by Jack, that the agent skills will be softened in its power.
Instead, as was mentioned by Keyser, general's traits should be a bit more frequent and thus more decisive, also in S2 generals are easy targets of agents, i very much hope that won't be the case in R2.