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  1. #1

    Default Character Traits in TWR2

    Has CA provided any information about character traits in TWR2? I have checked the Index of Threads thread stickied above, but did not see anything relevant. I'm only interested in knowing about facts received from CA and do not care about Fanboy comments starting with "I hope", "OMFG I'm sooo excited" etc.

    Thank you.

    /KP

  2. #2
    Sharpe's Avatar Praeses
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    Default Re: Character Traits in TWR2

    I hope































    OMFG I'm sooo excited




































    Nothing as of yet mate.


  3. #3

    Default Re: Character Traits in TWR2

    Quote Originally Posted by Sharpe View Post
    Nothing as of yet mate.
    hehe - I asked for that. Thanks Sharpe.

  4. #4
    Sharpe's Avatar Praeses
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    Default Re: Character Traits in TWR2

    There will be army/legion traits though I heard.

  5. #5

    Default Re: Character Traits in TWR2

    Quote Originally Posted by Sharpe View Post
    There will be army/legion traits though I heard.
    It's this part I'm really interested in knowing more about. Also, Lusted did talk about it very briefly in his Q&A thread.

  6. #6
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: Character Traits in TWR2

    Quote Originally Posted by King Philip II View Post
    It's this part I'm really interested in knowing more about. Also, Lusted did talk about it very briefly in his Q&A thread.
    The Greek Culture Pack on Steam mentions three Army/Legion traits that are exclusive to Athens, Epirus and Sparta:

    * New Military Traditions – Each of the Greek States has a unique top-tier military tradition: Athenian fleets may be honoured as:

    Children of the Aegaean, improving the ramming ability of their ships whilst allowing them to secure more income when raiding;

    Spartan armies may be remembered as:

    Peers of Leonidas, improving their melee defense capabilities and reducing their upkeep;

    The armies of Epirus may be feared as:

    Hounds of Molossus, granting them greater charge bonuses whilst allowing them to keep public order problems in check.

  7. #7

    Default Re: Character Traits in TWR2

    Thanks Jokern! It will be interesting to see if this is for Greeks only (DLC selling argument) or if it's applied to all factions.

  8. #8
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: Character Traits in TWR2

    Quote Originally Posted by King Philip II View Post
    Thanks Jokern! It will be interesting to see if this is for Greeks only (DLC selling argument) or if it's applied to all factions.
    I assume that these three are each exclusive to their own faction, but they give us a good idea of how Army/Legion traits work.

  9. #9

    Default Re: Character Traits in TWR2

    Quote Originally Posted by Augustus Scipius View Post
    No info as of now, but they have been present in every TW game to date. Even Shogun 2 had them, although the player chose most of them himself. Daimyos had random ones I think.
    It will be interesting to see if they have improved this. Selecting the traits is the wrong direction IMO. Abilities, attributes (e.g. command) and traits should be earned and be relevant and related to the characters personality traits.

    Quote Originally Posted by Jokern View Post
    I assume that these three are each exclusive to their own faction, but they give us a good idea of how Army/Legion traits work.
    I would certainly hope so. It wouldn't make much sense for an Iceni general to have the Athenian ship ramming bonus

  10. #10
    Argon Viper's Avatar Ducenarius
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    Default Re: Character Traits in TWR2

    Quote Originally Posted by King Philip II View Post
    Thanks Jokern! It will be interesting to see if this is for Greeks only (DLC selling argument) or if it's applied to all factions.
    Every faction gets some sort of bonus "traits". Rome for example:

    "...benefits economically from its excellence in metalwork, enjoys enhanced military development, and can exploit the masses in order to maintain public order. Furthermore, the player will choose to conduct the affairs of Rome as the head of one of three great Roman houses: The Julia, The Cornelia, and the Junia, each of which brings further economic, military and cultural benefits."

    It's all in the wiki. http://wiki.totalwar.com/w/Factions

  11. #11

    Default Re: Character Traits in TWR2

    No info as of now, but they have been present in every TW game to date. Even Shogun 2 had them, although the player chose most of them himself. Daimyos had random ones I think.

  12. #12

    Default Re: Character Traits in TWR2

    That's awesome! Traits for each unit! Can some traits be earned or are they all pre-set?

  13. #13
    Semisalis
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    Default Re: Character Traits in TWR2

    There's nothing like the first-born son of your faction's heir coming of age as "X the Mad," sporting negative attributes across the board.

    But traits for individual units sounds awesome. Companion Cavalry unit wins a few battles with decisive rear charges and gets a trait, "At Dawn, Look to the East."

  14. #14
    Meerv's Avatar Civis
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    Default Re: Character Traits in TWR2

    Armies get traits/skills not single units.

  15. #15

    Default Re: Character Traits in TWR2

    Quote Originally Posted by Meerv View Post
    Armies get traits/skills not single units.
    I certainly don't hope that Armies has character traits Armies has "Special Abilities" - characters (agents, generals etc.) has "Traits". Both benefits should be earned, not something you just select from a list. Character development has always been an integral part of TW games since .... RTW? (not sure about S2TW).

  16. #16

    Default Re: Character Traits in TWR2

    Quote Originally Posted by Meerv View Post
    Armies get traits/skills not single units.
    Yes thats what it seems its going to be now ... you recruit a regular/noob unit moove it into a regiment/army whatever ,and there you have a veteran with no extra cost of time,research,money.Period.
    This ,1 year per turn and the armies floating on the sea of the campaign map is just absurd in to me.

    Sometimes i really would like to play a campaign with a CA creative of this ideas and listen to him to explaing to me the why and the how .

    But i still have 1% to see that that works and remove all my statements with a public apologize .

  17. #17

    Default Re: Character Traits in TWR2

    Following RP 13 and Lusteds latest info we now have many more facts from CA regarding Character Traits and Army Abilities/Traditions. I'm excited about the army abilities in general but I don't like that CA is dumbing down character development. It has always been a very attractive game play element to me and I'm sorry to see them abandoning this.

    Moderator: feel free to close this thread or merge it into another relevant "TWR2 Character Traits and Army Abilities/Traditions" thread. Thank you.

    /KP

  18. #18

    Default Re: Character Traits in TWR2

    Quote Originally Posted by King Philip II View Post
    Following RP 13 and Lusteds latest info we now have many more facts from CA regarding Character Traits and Army Abilities/Traditions. I'm excited about the army abilities in general but I don't like that CA is dumbing down character development. It has always been a very attractive game play element to me and I'm sorry to see them abandoning this.
    /KP
    What do you mean? He stated that generals will get both random traits depending on what they do (like in games before Shogun 2) and skill points you will choose yourself as they level up. If anything they are improving character development considering our generals will make a career in both the senate and on the battlefield, effecting the faction as a whole, possibly even trying to take power for themselves.
    Last edited by Augustus Scipius; May 30, 2013 at 07:05 AM.

  19. #19

    Default Re: Character Traits in TWR2

    Quote Originally Posted by Augustus Scipius View Post
    What do you mean? He stated that generals will get both random traits depending on what they do (like in games before Shogun 2) and skill points you will choose yourself as they level up. If anything they are improving character development considering our generals will make a career in both the senate and on the battlefield, effecting the faction as a whole, possibly even trying to take power for themselves.
    The "levelling up" select the skill you like for your general FPS bull crap is what I don't like. Every single major Mod released for RTW/M2TW in the last decade has done something awesome to the Traits, be it Marcus Camillus' 4 turns per year, EB traits based on personality traits (intelligence/energy/charisma), Logistics implemented in almost all Mods, military career system etc. etc. etc. - these "small" features are what makes me continue to play RTW mods as it increases immersion.

    Edit: CA has never been very good at the traits - they are always bugged or make no sense at all. For example, all governing traits in M2TW had ridiculous thesholds that did not match the triggers. A one hour playtesting on this feature alone would have made them aware of the issue. It was fixed by a TWC modder (BugFixer1) in a couple of days after release.

    Edit: correction: BugFixer1 hanged out on The Guild - not on TWC, but it was posted here.

  20. #20

    Default Re: Character Traits in TWR2

    Quote Originally Posted by King Philip II View Post
    The "levelling up" select the skill you like for your general FPS bull crap is what I don't like. Every single major Mod released for RTW/M2TW in the last decade has done something awesome to the Traits, be it Marcus Camillus' 4 turns per year, EB traits based on personality traits (intelligence/energy/charisma), Logistics implemented in almost all Mods, military career system etc. etc. etc. - these "small" features are what makes me continue to play RTW mods as it increases immersion.

    Edit: CA has never been very good at the traits - they are always bugged or make no sense at all. For example, all governing traits in M2TW had ridiculous thesholds that did not match the triggers. A one hour playtesting on this feature alone would have made them aware of the issue. It was fixed by a TWC modder (BugFixer1) in a couple of days after release.

    Edit: correction: BugFixer1 hanged out on The Guild - not on TWC, but it was posted here.
    Nice summary, but how does it have anything to do with what I said? You are listing out mods that fix certain issues or add more depth to characters, while we are talking about the base game. Rome II will have more character development and depth than any previous TW game judging by what we have heard. Characters will be anything but dumbed down.

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