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  1. #1

    Default Sieging a city

    Hi

    One of the big differences in Total War games now, from Medieval 2 or Rome, is that you don't need to siege cities. You just attack and can instantly begin the attack without needing to make siege equipment.

    How will Rome 2 be? Will I be able to do this or will it bring back needing to make siege equipment?


  2. #2
    Sun Jetzu's Avatar Vicarius
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    Default Re: Sieging a city

    siege equipment , they showed it in the siege of carthage I do think instead of ladders they should let them use hooks. idk if thats historically accurate though
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  3. #3

    Default Re: Sieging a city

    Quote Originally Posted by Sun Jetzu View Post
    siege equipment , they showed it in the siege of carthage I do think instead of ladders they should let them use hooks. idk if thats historically accurate though
    good lord no, the ai cant handle ropes and hooks. empires sieges was the worst shiet ever

  4. #4
    Sun Jetzu's Avatar Vicarius
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    Default Re: Sieging a city

    Quote Originally Posted by HinFoo View Post
    good lord no, the ai cant handle ropes and hooks. empires sieges was the worst shiet ever
    dont worry this isnt empire. Aparently Empire was the worst launch game CA has ever made. I played it without mods a year after release. And have played it with mods ever since. The AI for shogun and climbing walls was pretty good, and I got that game as soon as it came out. Didnt really need to mod it till I just wanted different skins. Also because realm divide suck bawls.
    So I think if they brough back hooks and rope or something like that then the AI would use it correctly because the system is comming from shogun. But I"m not sure if thats historically accurate. I kinda doubt it.
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  5. #5

    Default Re: Sieging a city

    Quote Originally Posted by Sun Jetzu View Post
    dont worry this isnt empire. Aparently Empire was the worst launch game CA has ever made. I played it without mods a year after release. And have played it with mods ever since. The AI for shogun and climbing walls was pretty good, and I got that game as soon as it came out. Didnt really need to mod it till I just wanted different skins. Also because realm divide suck bawls.
    So I think if they brough back hooks and rope or something like that then the AI would use it correctly because the system is comming from shogun. But I"m not sure if thats historically accurate. I kinda doubt it.
    I never even climb walls in sieges in SHOGUN 2. I don't like half my units falling to their deaths..

    There was that unit description I read somewhere for ROME II..

    Quote Originally Posted by Greek States Culture Pack
    Agrianian Axemen – [Unique to Epirus and Macedon] The Paeonian tribe of Agrianes are fierce fighters. As well as terrible killing tools, their axes are also climbing hooks for rough terrain. No sensible general would not use them in an assault.
    Maybe we will be seeing a mix of both, or maybe these can just climb mountains?

    Oh, and here's another one I saw while looking at the pack again.

    Quote Originally Posted by Greek States Culture Pack
    Polybolos Repeating Scorpion – [Siege Deployable available to all Greek, Roman and Carthaginian factions] Able to make short work of even the most heavily-armoured opponents, this repeating bolt thrower sacrifices the ordinary Scorpion’s range in return for a rapid rate of fire.
    Last edited by SturmChurro; May 21, 2013 at 09:43 AM.

  6. #6

    Default Re: Sieging a city

    Quote Originally Posted by Sun Jetzu View Post
    siege equipment , they showed it in the siege of carthage I do think instead of ladders they should let them use hooks. idk if thats historically accurate though
    Why not implement both in rome 2 ? Ladders AND hooks... will be more diverse then.

  7. #7
    torongill's Avatar Praepositus
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    Default Re: Sieging a city

    Even in Rome 2 and M2TW you could attack immediately if you had the artillery.

    My guess is you will need to build siege equipment, but there may be some differences like for example being able to construct equipment in the same turn - one idea I'm having is that if you still have movement points left, they could be transformed into siege equipment points to be used in the same turn. Of course nothing complicated, just ladders for example
    Quote Originally Posted by Hibernicus II View Post
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  8. #8
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Sieging a city

    Ladders and Ram heads should be able to be built rather quickly. So theoretically you should be able to attack on the same turn. Siege towers would take longer. And whatever other features there are... like ramps if they are included.

  9. #9

    Default Re: Sieging a city

    Here's another one I missed.

    Quote Originally Posted by Greek States Culture Pack
    Tortoise Armoured Battering Ram – [Siege Deployable available to all Greek, Roman and Carthaginian factions] Combining devastating ramming power while affording protection to its crew, used well the Tortoise more than makes up for its lack of speed and manoeuvrability in open ground.
    This is all looking very awesome. Since we will have different options for siege equipment like this, I wonder how they will be portrayed in the campaign? Will we have a preferred battering ram?

  10. #10
    Sharpe's Avatar Praeses
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    Default Re: Sieging a city

    Tortoise Armoured Battering Ram – [Siege Deployable available to all Greek, Roman and Carthaginian factions] Combining devastating ramming power while affording protection to its crew, used well the Tortoise more than makes up for its lack of speed and manoeuvrability in open ground.
    This just sounds fantastic.

  11. #11
    Modestus's Avatar Protector Domesticus
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    Default Re: Sieging a city

    I was just passing by and I could not but overhear the mention of ladders, I think that there wont be ladders in the game which leaves you with only a few options to take a major settlement, a siege tower, rams and some form of artillery.

    The well known Agrianian climbing axe men will be reserved for hill forts and perhaps a field fortification, know doubt the hill fort will look like the hill forts from Shogun 2 and afford about as much protection from enemy archers expect a lot of shield raising.

  12. #12

    Default Re: Sieging a city

    I hope there are ladders but when Roman and attacking a city that is barbarian you can climb the sod walls like shogun

  13. #13
    Modestus's Avatar Protector Domesticus
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    Default Re: Sieging a city

    Quote Originally Posted by Historyaswas View Post
    I hope there are ladders but when Roman and attacking a city that is barbarian you can climb the sod walls like shogun
    They usually had something on top of the old sod that was not meant to be climbed, hill forts were not meant to be for recreation but without ladders your probably right and it will be back to mountaineering.

  14. #14

    Default Re: Sieging a city

    Siege towers, ladders, onagers... you name it, they should have it implemented. Hopefully the battering rams will be even more diverse again too. I'm looking forward to seeing the units in the final, completed game.

  15. #15

    Default Re: Sieging a city

    I want the ability to build a ramp like the romans did at Masada. I don't know how useful it is and it should take a long time to build but it's cool.

  16. #16

    Default Re: Sieging a city

    Quote Originally Posted by Steve5513 View Post
    Hi

    One of the big differences in Total War games now, from Medieval 2 or Rome, is that you don't need to siege cities. You just attack and can instantly begin the attack without needing to make siege equipment.

    How will Rome 2 be? Will I be able to do this or will it bring back needing to make siege equipment?

    It was not need due the games and is eras,after MTW2 , wasnt need any siege weapons .
    ETW, only forts and is leves any soldier could climb the walls with ropes.
    NTW ,same ETW.
    Shogun 2 ,beside being a game from 12 to 18th centurie the armies would never go to cities but to their Shogun castles and fortress´s .And this ones were build in the way to "invite the enemy" to climb.
    What i mean is its not a option that CA removed but its due the era that game is based that on the last years we didnt need siege weapons,so logically, we will need .
    Only if CA invents a new method where all the armies already pocess the "tools" to assault the walls of the city.
    And maybe they already have done it as we will have 1 year per turn ,the armies only need weeks to build up some siege towars,ladders,rams,etc .
    So maybe yes or maybe no ?
    I think i will go with the maybe yes ,due the 1 year per turn .

  17. #17

    Default Re: Sieging a city

    I hope defenders will also be able to build weapons. A limited amount ofcourse because of the lack of resources but I would like to be able to build ballistas and catapults to help in the defence.

  18. #18

    Default Re: Sieging a city

    I think you should be able to siege in the same turn as you initiate the siege but if you do so you will be forced to only use ladder and ramms. To build siege towers I think you should have to wait

  19. #19
    Sun Jetzu's Avatar Vicarius
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    Default Re: Sieging a city

    I just hope we can actually besiege cities, i hated how empire and shogun had you only sieging castles
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  20. #20

    Default Re: Sieging a city

    I was hoping to see the deployment of artillery only available if you can somehow attach--through research or upgrading an army or an army levelling up/general levelling up--a siege engineer to an army. Not having one could disallow the making of special siege weapons like to Tortoise Battering Ram or the Polybolos Repeating Scorpion or catapults and such.

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