I know it is comfirmed that mercenaries will play a part in RTW2. Carthage mentiones them in the factions page. They were very handy in the first Rome when you wanted to push forward into enemy lands or defend against an incoming threat. Plus they provide the player with additional unit types.
Will mercenaries work the same way as in Rome 1 or will there be improvements on which they can be used?
- Can mercenaries be bribed and walk over to the enemy before or during battles. The consequenses might be that the battle can play out way differently then you would think. Maybe give the faction which looses troops this way a morale penalty or a boost to the side which gains extra manpower. This is historically correct as mercenaries somethimes go to the highest bidder.
- Will mercenaries be less relyable then regular in troops when it comes down to morale? Maybe give the side that has a bigger chance to loose the battle a chance that merceneries would flee.
- Will there be changes to the units upkeep. I disliked how much money it costed in RTW1 to buy mercenaries. But the upkeep was not much higher than regular troops. Ill rather see in RTW that when u buy troops the initial cost would be like a double price but higher upkeep. Rather than a big amount to pay them and low upkeep.
- Will there be more different kinds of mercenaries to hire in RTW2. I liked that they were somewhat scarce so it is not to overpowering. But many different units like in Europa Barbarorum is very nice. with maybe a limited amount which can be bought at the time.
- Will the traits be different for generals/legions who relied heavely on mercenaries.
- Will factions like Carthage have a bonus when relying on mercenaries.
- Will there be special technologys to upgrade for mercenaries on the tech tree.




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