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  1. #1

    Default small Submode Population+Colonization

    First off all my english is not very good i´m sorry but i hope its readable
    Hi
    i´m working on a Submode in where you first need to install your population in to a newly conquered city.
    For Example when the hylian conquer a Gerudotown they need, if they want to build hylianunits there, settle down a hylianpopulation and have the baracks for it.
    These populationbuildings are modified unique buildings of each race.
    every playable faction except: faries, ikan, staflos, zola have them
    They will spread the religion of there Faction and retainin there old bonus and some other stuff.
    to do list
    - icon
    - the write ups for each building( I could need some help with that)

  2. #2

    Default Re: small Submode Population+Colonization

    Quote Originally Posted by Gebilde View Post
    i´m working on a Submode in where you first need to install your population in to a newly conquered city.
    For Example when the hylian conquer a Gerudotown they need, if they want to build hylianunits there, settle down a hylianpopulation and have the baracks for it.
    Interesting... but why would you need to build barracks? Isn't the whole point of conquering a city to, you know, have a new city for your people to settle in? If anything it'd be the conquered that would have to move into barracks, which probably would not be funded by the conquerors.

  3. #3

    Default Re: small Submode Population+Colonization

    I meant barracks to recruit units like small barracks for the beginning units and grand barracks for the toptier units

  4. #4

    Default Re: small Submode Population+Colonization

    Quote Originally Posted by Gebilde View Post
    These populationbuildings are modified unique buildings of each race.
    This seems like a good idea,but isn't kind of a large price to pay if you get rid of the unique buildings? (unless you are saying that they are the unique building with some other effects added.)

  5. #5

    Default Re: small Submode Population+Colonization

    I kind of did write that there are the unique buildings and still retain the Bonus they hat befor plus the spread of religion
    To counter that a bit i made the religionsbuildings stronger.

  6. #6
    Jakeford's Avatar Ducenarius
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    Default Re: small Submode Population+Colonization

    looks cool

    by the way, if you want to improve the grammar of your post/description of the sub mod then you could put spaces in between all of the words that don't have them. Ps im not trieng to be a grammar Nazi im just trying to help.
    Last edited by Jakeford; May 19, 2013 at 08:32 PM.

  7. #7
    Libertus
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    Default Re: small Submode Population+Colonization

    I'm glad so much to see you have that idea I suggested some similar to Warcraft Total War, I think that is the best form of represent a world with a lot of diferent races. But I suggested adding other races quarters to big cities, like Goblin quarter.

    For that I roleplay exterminating the inhabitants of a settlement that I've conquered and then i repopulate it with my own people, as for example Zora Dominion or when I want to start a new Elven Golden Age in Third Age Total War hahaha

    I'll play your submod!

  8. #8

    Default Re: small Submode Population+Colonization

    Quote Originally Posted by Delcane View Post
    I suggested adding other races quarters to big cities, like Goblin quarter
    First i want to make sure the Mode works as it should.
    And then adding things like Racequarter(Ordanoquarter for Hylian: +X Farming maybe low level Ordano unit)
    At the Moment i try to get a Script working that every time a Faction exterminat a settlement the populations_buildings get destroyed
    I got Groundmechanik for the population and recruting working (quite easy once you now what to do)
    And a Word of Warning you will get slower gamepace becouse of this.

  9. #9

    Default Re: small Submode Population+Colonization

    Sorry for the wait first a few Pictures
    http://s1362.photobucket.com/user/Ge...tml?sort=3&o=1
    This Picture shows the Population Building for the Hylians (the Tooltext still needs to be changed)
    http://s1362.photobucket.com/user/Ge...tml?sort=3&o=0
    This is Parapa a Gerudotown i toke as hylian and like you can see, eventhough i build barracks i can´t recruit units there
    But once i settle down Hylians
    http://s1362.photobucket.com/user/Ge...tml?sort=3&o=6
    I can recruit Units
    Like i said before the P.B. spread the Religion of there own People Strickt Goodness in case of Hylian and Goddess Acknowledgement in Case of the Gerudo meaning if two P.B. off different Religions are in a town there will allways a bit of there Religion survive and maby spreading Unrest.
    But the mode has at the Moment an Unrest problem(every Twiliplayer will know what i mean!)
    i made the distans to capital penality smaller.
    http://s1362.photobucket.com/user/Ge...tml?sort=3&o=5
    The building is a Twilli P.B. it has gotten its one Icon in the mean time(Twilli will have harder time spreading there Poppulation because Hyrule is an alien envoirement. But there will be able to recruit Shadow mesengers from all Races)
    The Staflos cann to something similar recruiting direkt from the Population(Staflos Zarko from Zuna, Erudie from Hylian....)
    The P.B can be built toughter with Religionsb. in Ruins there also allow to retrain, but not to recruit, your Basic Units
    http://s1362.photobucket.com/user/Ge...tml?sort=3&o=4
    That all for now

    PS: The most settlement allrady got these Building where there would be in cannon

  10. #10

    Default Re: small Submode Population+Colonization

    its an interesting concept i will definitely try it out and i hope you can get a version running with the later versions of the mod as well
    I shall consume... consume everything

  11. #11
    Libertus
    Join Date
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    Valencia, Spain
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    Default Re: small Submode Population+Colonization

    I glad to see you're working on it. I'm expecting for a playable version, keep up the good work!

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