Hi everybody,
I'm AkaviriGentleman and I've been lurking in the forums for quite a while. I'm a TW lover and also a TES (The Elder Scrolls, for people who don't know) lover.
I have some experience with texturing and I'm starting to learn modeling and I'm eager to learn new stuff.
I know that most people will say ARE YOU CRAZY???
It's a great challenge, I know... But I love challenges.
I saw another thread about this and now is dead, so I'm going to try to do this my way, myself, with some help obviously.
Right now I'm going to start only with research and such because my PC has some problems (I'm using my iPad right now) and I'll have to wait for some time and school is also an issue right now. The real modding will start after the end of this month.
The first release will include only battles, because the map and the cities will require a lot of work.
This is a FAQ for you guys:
- What in Oblivion is Tamriel?
For people who don't know it, Tamriel is a continent and the setting of the Elder Scrolls game series (search on Google for Akatosh's sake!)
- This mod requires Kingdoms?
Yes
- Will there be magic?
If I'll find someone who can make animations yes
- Will there be custom cities?
In the first release of the mod I might include a map, but the cities will be vanilla. With some help I may release custom cities, like the Imperial City and Riften, probably one for each province, even though Morrowind and Cyrodiil might get more)
- The map will include all of Tamriel then
Exactly, from Daggefall to Necrom, from the cold island of Solstheim to the hot deserts of Elsweyr
- Will you make Argonians, Elves and Khajiits?
Of course, but it'll take sometime. Elves are going to be easier, because M2TW faces are not that detailed, so I won't need to put too many details for them
- So... What's the timeline?
The campaign will start on the tenth year of the Fourth Era, 10 years after the end of the Oblivion Crysis.
These are some questions most will ask. Now I'm going to add some other information:
AoR, guilds, colonization and "summoning" will be included, making the world more realistic.
AoR: Area of Recruitment (example: Imperial forces conquer Stormhold in Argonia, there they'll recruit argonian troops)
Guilds: in TES there are three major guilds, Mages, Fighters and Thieves guilds; these will give some bonuses to the player; these will replace some guilds which are already in M2TW
Colonization: if Imperial forces conquer Stormhold in Argonia, they will bring imperial citizens to Argonia to "imperialize" argonian people; this will have some pros, like imperial troop recruitment and more income, and some cons, unrest and loss of AoR troops (this works like culture in the Britannia campaign)
The factions:
1) The Empire
No more under the banner of the Septims, the Empire is without a real emperor and has just come out of the Oblivion Crysis. High Chancellor Ocato tried to heal the old giant but has been assassinated. A suitable figure to become Emperor would have been the Hero of Cyrodiil, but after the Auroran Crysis he entered a mysterious gate on a small island in the Niben and mysteriously disappeared.
The end of the old giant seems inevitable... And many would love to sit on the Ruby Throne...
A new man has risen...
Will you save the Empire?
2) Mede Empire
Colovia has been one of the regions most ravaged by the invasion of Nirn of Mehrunes Dagon. Kvatch has been plundered and almost completely destroyed by the daedric forces. A Colovian leader named Titus Mede has become very powerful after the Oblivion Crysis and now has control of Colovia and aims to the Ruby Throne and the other provinces...
Will you become Emperor of Tamriel?
3) Kingdom of Skyrim
Even though still loyal to the Empire, Skyrim is getting more and more independent. The High King has to face with great unrest in the east due to the great Dunmer migration caused by the eruption of Red Mountain of the year 4E 5 and with rebellions in the west due to the Forsworn. The internal problems of the province keep the High King from aiming at the Ruby Throne, but these problems can be solved and expansion might be the next move.
Will you save Skyrim and resurrect the great First Empire?
4) Kingdom of Wayrest
Wayrest, as the rest of High Rock, is getting more and more indipendent from the Empire. Orsinium is an annoyance for the nobility of Wayrest: the Orcs are brute, uncivilized, barbaric beasts, and they are very dangerous...
Also Daggerfall is annoying... With its commerce... With its wealth...
Will you lead Wayrest to rule all of High Rock?
5) Kingdom of Daggerfall
Wayrest is certainly a threat, probably the only one, or at least the closest. The economy of Daggerfall hasn't been damaged too much by the Oblivion Crysis and it is recovering fast. Still, Wayrest is a thorn in the side... Why not plunder it?
Will you lead Daggerfall to rule all of High Rock?
6) The Crowns (Hammerfell, the rebellion is not lore, even though it's ok for people who want to play as Hammerfell)
Hammerfell is still a loyal servant of the Empire, even though some families have been waiting for a moment like this to proclaim Hammerfell's indipendence since Tiber Septim's invasion. The Crowns have recently gathered forces in Stros M'Kai to organize a rebellion.
Will you free Hammerfell from imperial rule?
The factions:
1) The Empire
No more under the banner of the Septims, the Empire is without a real emperor and has just come out of the Oblivion Crysis. High Chancellor Ocato tried to heal the old giant but has been assassinated. A suitable figure to become Emperor would have been the Hero of Cyrodiil, but after the Auroran Crysis he entered a mysterious gate on a small island in the Niben and mysteriously disappeared.
The end of the old giant seems inevitable... And many would love to sit on the Ruby Throne...
A new man has risen...
Will you save the Empire?
2) Mede Empire
Colovia has been one of the regions most ravaged by the invasion of Nirn of Mehrunes Dagon. Kvatch has been plundered and almost completely destroyed by the daedric forces. A Colovian leader named Titus Mede has become very powerful after the Oblivion Crysis and now has control of Colovia and aims to the Ruby Throne and the other provinces...
Will you become Emperor of Tamriel?
3) Kingdom of Skyrim
Even though still loyal to the Empire, Skyrim is getting more and more independent. The High King has to face with great unrest in the east due to the great Dunmer migration caused by the eruption of Red Mountain of the year 4E 5 and with rebellions in the west due to the Forsworn. The internal problems of the province keep the High King from aiming at the Ruby Throne, but these problems can be solved and expansion might be the next move.
Will you save Skyrim and resurrect the great First Empire?
4) Kingdom of Wayrest
Wayrest, as the rest of High Rock, is getting more and more indipendent from the Empire. Orsinium is an annoyance for the nobility of Wayrest: the Orcs are brute, uncivilized, barbaric beasts, and they are very dangerous...
Also Daggerfall is annoying... With its commerce... With its wealth...
Will you lead Wayrest to rule all of High Rock?
5) Kingdom of Daggerfall
Wayrest is certainly a threat, probably the only one, or at least the closest. The economy of Daggerfall hasn't been damaged too much by the Oblivion Crysis and it is recovering fast. Still, Wayrest is a thorn in the side... Why not plunder it?
Will you lead Daggerfall to rule all of High Rock?
6) The Crowns (Hammerfell, the rebellion is not lore, even though it's ok for people who want to play as Hammerfell)
Hammerfell is still a loyal servant of the Empire, even though some families have been waiting for a moment like this to proclaim Hammerfell's indipendence since Tiber Septim's invasion. The Crowns have recently gathered forces in Stros M'Kai to organize a rebellion.
Will you free Hammerfell from imperial rule
7) Kingdom of Summerset Isles
Summerset Isles is slowly falling under Thalmor control. Will you, the King of the Altmer, embrace the Thalmor philosophy and be a powerful independent nation or will you try to stay loyal to the Empire and become a powerful influential servant?
8) Kingdom of Valenwood
Valenwood has become almost independent from the Empire and is watching the actions of the Thalmor. Will you support the Thalmor philosophy and join Summerset Isles or will you remain independent?
9) Confederation of Elsweyr
The Khajiit have recently seceded from the Empire and the Thalmor are becoming a dangerous threat. Will you manage to stop them?
10) Tribal Kingdom of Argonia
During the Oblivion Crysis the Argonians have been called back to Black Marsh. After the eruption of Red Mountain, Argonia seceded from the Empire and invaded Morrowind. It now controls lands from the southern swamps to Almalexia itself.
Will you continue the expansion north or will you expand elswhere?
11) Kingdom of Morrowind
Morrowind has almost been completely destroyed during the Red Year and the Argonian invasion. Now the only region free is around the northern area of the Velothi mountains, around the city of Blacklight. Thanks to the generosity of the High King of Skyrim, the island of Solstheim is now part of the falling kingdom. Thanks to the ebony mines, Morrowind can economically rise again.
Will you push back the Argonians or slowly re-inhabit Vvardenfell? Or will you attack Skyrim to find a new home?
12) Stormcloacks (emerging; possible second campaign)
The Dunmer are a great menace in Skyrim. Skyrim should be free from the Empire and from the Dunmer menace. The Stormcloacks will bring Skyrim back to its old pride.
Will you lead the Stormcloacks or will you stick with the Empire?
13) Kingdom of Orsinium
Orsinium has been destroyed more than once, but the Orcs survived. Now Orsinium is back, and the Orcs are prouder than before. Wayrest trembles. The king of the Orcs will rule all of High Rock.
Will you lead the Orcs to glory?
14) Akaviri (emerging)
A mysterious people (or race), the Akaviri are also known as snakemen. They have invaded Tamriel more than once. And they might come again...
I'm going to add more info soon.
Summoning: this is a special mercenary recruitment that can be used by generals and leaders who have the trait "conjurer"; with a certain amount of money you can "summon" daedric creatures such as dremora (very powerful and very expensive) and scamps (very weak and very cheap, but in large numbers)




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