Dosn't displacement mapping require the mesh to be subdivided into alot! of polygons? Normal maps is much more efficiant i think, and im pretty sure they used it in Shogun 2.
Dosn't displacement mapping require the mesh to be subdivided into alot! of polygons? Normal maps is much more efficiant i think, and im pretty sure they used it in Shogun 2.
Any news about these questions ?
RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
My thematic camping project on autonomy ==> http://www.camping-la-ressource.fr/