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Thread: Technicals questions on programm R2TW - Graphic system - Dx11 - Bump mapping - Displacement mapping - multicore

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  1. #1
    Biarchus
    Join Date
    Dec 2012
    Location
    Denmark
    Posts
    641

    Default Re: Technicals questions on programm R2TW - Graphic system - Dx11 - Bump mapping - Displacement mapping - multicore

    Dosn't displacement mapping require the mesh to be subdivided into alot! of polygons? Normal maps is much more efficiant i think, and im pretty sure they used it in Shogun 2.

  2. #2

    Default Re: Technicals questions on programm R2TW - Graphic system - Dx11 - Bump mapping - Displacement mapping - multicore

    Any news about these questions ?
    RTW 1 fan - betrayed, disillusioned, disgusted with Rome 2.
    My thematic camping project on autonomy ==> http://www.camping-la-ressource.fr/

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