What should I do if I want to edit a modified startpos? I'd like to tweak the major clans in the expanded japan mod to have more starting units. I've got the process down for modifying the vanilla file. I just need to know how to interact with mods.
ok my first problem is solved now.
now the uniform colours works.the problem was a another mod,that changes the colours too.i thought because this mod was not set to load in Shogun Mod manager,it cannot be the problem.
but exactly this was the problem.now my soldiers wear blue armors.YEAH!
Quick one - does the change in banners and uniforms also affect province boundary colours? I'm looking to change the ROTS Fujiwara green to something less scary and maybe redo other playables as well. Thanks for the awesome tutorial on banners, halfway done but not sure how to change province outline to another colour?
Also - DDS files can also be modified in paint.net which is free http://download-paint.net/
2) This is impossible to do correctly without using 3D Max as you won't be able to remaking the pathfinding.esf. If you don't mind it being impossible to attack this town you add a new town to a province through text editing. Here is a guide for ETW which will explain the pretty much everything you need to do.
http://www.twcenter.net/forums/showt...e-campaign-map
3) The non-English version used a different version of the localisation file, so you'll probably need to add these names manually. Also if you want to change the starting names of a character you have to edit this character in the startpos DB tables.
4) Provinces cannot be given an extra building slot. They're limited to one settlement, town, farm, and port per province.
I can upload the DB tables I edited. This will allow you to edit the startpos so factions start with more units.
The colour of the province's outline is controlled by the colour in the "Factions" DB table, so this is the DB table you need to edit.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
Very usefull info thanks.
WOOOW this is the ultimate guide .. great work!
This guide has been updated to explain how to add new religions.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
Excelent guide worth for + rep, if i have extra time i will try my hand using your guide![]()
Modding is like accursed wine, you try a sip and you ended empty the whole glass
Under Proud Patronage of Shankbot de Bodemloze
This is remotely related to the topics... I tried to make rebel spawns certain type of unit (plan is to create unique rebel unit), but they keep spawn the normal unit set. I remove all unwanted units from faction_rebellion_unit_junction_table, unit_to_exclusive_permission_table, unit_to_grouping_military_permission_table, but that didn't work as well.
I'd also like to know about adding new agents. I wanted to make a brand new one with the ability to train troops like the foreign veterans from FOTS
I've made new agents for Korea in Morning Sun so I can write a guide explaining how to make unique agents.
I need to point out that you can only modify the existing agents. If you make a new agent it won't be recruitable because I don't know how to assign agents to regions in the startpos. So you can turn the geisha into the boshin geisha but you can't have the geisha and boshin geisha in the same campaign.
Last edited by uanime5; January 10, 2015 at 07:34 AM.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
- Create a new agent
- Add all the appropriate effects tables
- Create a new building chain that is tied to a single province (undestroyable)
- Add the agent availability and agent cap effects of your new agent to that new building chain via building_effects and building_factionwide_effects table
My Mod:
Last edited by uanime5; January 10, 2015 at 07:32 AM.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
My Mod:
Last edited by uanime5; January 10, 2015 at 11:58 AM.
Morning Sun (adds Korea and China to the Shogun 2 map)
http://www.twcenter.net/forums/forum...28-Morning-Sun
Expanded Japan mod (97 new regions and 101 new factions)
http://www.twcenter.net/forums/showt...ew-factions%29
How to split a region in TWS2
http://www.twcenter.net/forums/showt...split-a-region
Eras Total Conquest 2.3 (12 campaigns from 970-1547)
Could you add a guide for adding custom Traits and retainers to Generals please?