
Originally Posted by
Strategos Autokrator
- Arrows wearing down enemies and reduces stats such as stamina, morale, attackspeed, defense and attack. (Battle of Carrhae)
- Dead bodies as obstacles.
- You have to train raw recruits over time. 80 % of potential over 5 turns. 30 % first turn, than 20 %, 15 %, 10 %, 5 %. Something like this.
- Veterans have increased accuracy when using missile weapons, morale, stamina, recuperation and recovery after routing. (Battle of Forum Gallorum and Mutina)
- Veterans and raw recruits should only take a few casualties against 'same type' of troops in the first phase of a battle, unless they get outflanked. When they start to tier, they should start to take casualties at a decent rate (like now). And raw recruits a lot faster than veterans. Veterans vs. veterans should hold out for quite some time without taking many casualties on ether side.
- Trample effect when soldiers get pushed together. (Battle at Cannae)
- Tactical retreat (slowly back off while facing the enemy) and slowly 'give ground' while fighting. (Battle of Cannae)
- Armor upgrade when soldiers without armor loot dead enemies with armor.
- Splitting units into subunits when it's needed.
- One-hand weapons, such as a mace, should have reduced 'armor piercing attack' effect in comparison to a two-hand axe.
- A short one-hand weapon, even with 'armor piercing attack', should be less lethal than a two-hand weapon while fighting cavalry due to reach.