“Throw them into perilous ground, and they will survive; plunge them into Death Ground, and they will live.”
Sun Tzu, The Art of War (The Nine Kinds of Ground)
The basis of this is that a warrior who's backed up against a wall, and know he must fight to the death. Will fight like a crazed animal, without fear of dieing. And may come out victorious.
Obviously the comming out victorious might happen very few times but the purpose of this is to add a sense of realism to Rome 2.
I was thinking, maybe when a unit knows their going to lose or fight to the death (like in rome and medieval 2) they will get a small bump in stats. But it should be consitent to the type of unit they are. A levy type of unit would get a small bump, while a Spartan Hero will get larger one. It basically removes the fear of dieing from the units, so they wont route. Again, it would have to be measured to each individual unit, but it could add that extra bump in the battle gameplay to make it more realistic. Almost even giving these units a simulated soul. They fight with all they have, until they cant anymore.
This could be good for defending towns, defending passes or fighting on enclosed terrain or on beaches. But this shouldnt just be for stats, the units should have a wild and exausted expression on their face, with sweat and all. Showing that theyre at their limit, but they dont care. I know this seems like alot, but with all the realism this game is getting, i think it could be do-able. Probably not even that hard to add.
Just think how cool it would be to have your units fighting to the death with everything they have and taking out more of the enemy units as each last man dies. It would add a sense of epicness to a defeat or even a victory.
What do you honestly think? Can there be a better way to work this idea?
IT BE LIKE CORNERING A LION
