Dear CA and forum-buddies
As a RPG-player the idea of several technology trees the idea appeals alot to me. The problem is that up to now they simply do not 'work' for me. I can't pinpoint the reason exactly but here is my idea how in the future (I understand it's now to late to implement this for TWR2) I think that they can be tweaked so that they might interest me more.
I think for me it would help when instead of researching technologies for a certain amount of turns you as a player would receive a research point for every number of turns (let's say 5). After you received a research point you get a pop up in that turn saying: "You've got research points to spend" or the research button lights up. Then you can go to the research trees and you can choose where to invest that point.
The difference seems to be small but the method I described has been proven by many RPG's to be a great way of doing it and the big advantage towards the current system is that currently when you choose a technology to invest your time in, you have to wait untill it's done being researched. In my system when you choose which technology you like you immidiately can invest you research point and benefit from it.
I think for me it would help quit a bit, you lose the risk that you forget to look at your research and see that the pc automatically started researching som technology you don't want.
Of course for the sake of replayability it should be obvious that at most lets say 2 out of 3 trees can be filled out completely in 300 turns.
Thanks for listening!





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