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  1. #1
    Libertus
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    Default Upgrading Armour (optically effects)

    Well do you think we will get back the feature from Medieval 2, where you could see the effects of upgraded armour?


    as you can see on the following picture the soldier on the right side wears a chainmail armour while the other soldiers have a plate like armour. So maybe this unit has an upgraded armour?

    Spoiler Alert, click show to read: 



    Would be nice to have this feature back!

  2. #2
    Caelifer_1991's Avatar Vicarius
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    Default Re: Upgrading Armour (optically effects)

    I'd like it too.

  3. #3

    Default Re: Upgrading Armour (optically effects)

    Would add some spice! I'd like this feature.

  4. #4
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: Upgrading Armour (optically effects)

    Back in Med 2 majority of units was the same as in Rome. I would hope this is not the case this time. Also upgrading armour is lore-breaking for some units out there. I'm not a historical accuracy arguer, but adding a fairly pointless feature that will break lore just seems pointless also.
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  5. #5
    Libertus
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    Default Re: Upgrading Armour (optically effects)

    Quote Originally Posted by Lord Dakier View Post
    Back in Med 2 majority of units was the same as in Rome. I would hope this is not the case this time. Also upgrading armour is lore-breaking for some units out there. I'm not a historical accuracy arguer, but adding a fairly pointless feature that will break lore just seems pointless also.
    well then just leave the units where this feature would be lore breaking out, I think there are still many units where armour changed over the time ( especially Legionaires).

    Also we write our own history with the faction we play ingame, except you want to conquer the regions in the year they were conquered in history ( I will definately don't do this). It was not a pointless feature, cause the units got better defense stats ( maximum were 3 upgrades, bronce/silver/gold) so I don't get the point where it was pointless?
    It was better as in Rome 1 where you had armour upgrades but well there was no optical effect to show it ( THAT would be a pointless feature), the armour was always the same so I really liked it in Medieval 2

  6. #6
    Argon Viper's Avatar Ducenarius
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    Default Re: Upgrading Armour (optically effects)

    Quote Originally Posted by Lord Dakier View Post
    Back in Med 2 majority of units was the same as in Rome. I would hope this is not the case this time. Also upgrading armour is lore-breaking for some units out there. I'm not a historical accuracy arguer, but adding a fairly pointless feature that will break lore just seems pointless also.
    Lore? You're making alternate history sound like fan fiction. There's plenty of precedent for upgraded armor. In Rome, for example, the men of the Hastati would eventually use their loot and improved wealth to up-armor themselves as Principes. This was actually relatively common in the ancient world, soldiers using their loot or other increased wealth to up-armor themselves for the battlefield.

  7. #7
    Caelifer_1991's Avatar Vicarius
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    Default Re: Upgrading Armour (optically effects)

    If historical armour is in the range of armour available to outfit your troops with, but the system also has the flexibility to allow for other armour types on the same units, then historical authenticity is still maintained while allowing for more gameplay options.

  8. #8

    Default Re: Upgrading Armour (optically effects)

    I like how the Roman soldier just holds up his weapon and makes himself easy to kill. Realistically, he would hold up his shield instead.

  9. #9
    Praetorian_BGX's Avatar Ordinarius
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    Default Re: Upgrading Armour (optically effects)

    Quote Originally Posted by Azmodin View Post
    Well do you think we will get back the feature from Medieval 2, where you could see the effects of upgraded armour?


    as you can see on the following picture the soldier on the right side wears a chainmail armour while the other soldiers have a plate like armour. So maybe this unit has an upgraded armour?

    Spoiler Alert, click show to read: 



    Would be nice to have this feature back!
    That was one of the best features ever. I hope that they will bring it back.

    "The strong do what they can and the weak suffer what they must
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  10. #10

    Default Re: Upgrading Armour (optically effects)

    Me too, love to see visual armor upgrades again, and the retrain feature too. In Shogun there was no way to equip previously recruited units with armor/weapon upgrades, you had to recruit new ones. Kind of weird to take such a feature out.

    Definitely a must for Rome II.
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  11. #11

    Default Re: Upgrading Armour (optically effects)

    Please no. This game is historically inacurate enough as it is. Having plenty of items which are out of place in their time period for the sake of unit diversity. Sure it looks cool to have improved armour like medieval 2 but it just doesnt make much sense to me. It is Rome total war 2 not Rome fantasy units total war.

  12. #12
    Libertus
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    Default Re: Upgrading Armour (optically effects)

    Quote Originally Posted by rohirrimelf View Post
    Please no. This game is historically inacurate enough as it is. Having plenty of items which are out of place in their time period for the sake of unit diversity. Sure it looks cool to have improved armour like medieval 2 but it just doesnt make much sense to me. It is Rome total war 2 not Rome fantasy units total war.
    and I ask again, show me a link where is written that the change of armour over time is historically incorrect?
    Also the upgraded armour in Medieval 2 was far away from creating "fantasy units", it was like for example basic stage was leather armour, second stage light chainmail ( I bet 100$ that chainmail in the middleage was historical correct and not fantasy ). So I don't get why you think it could create a "Rome fantasy units total war" ?

    I don't talk about giving legionairies for example super mega hyper armour that they look like in WoW or whatelse, I talk about historical correct armour (for example the basic unit has chainmail than, the upgraded one the plate version).

  13. #13
    blank's Avatar Campidoctor
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    Default Re: Upgrading Armour (optically effects)

    Quote Originally Posted by rohirrimelf View Post
    Please no. This game is historically inacurate enough as it is. Having plenty of items which are out of place in their time period for the sake of unit diversity. Sure it looks cool to have improved armour like medieval 2 but it just doesnt make much sense to me. It is Rome total war 2 not Rome fantasy units total war.
    Would make perfect sense actually. As you're leading your faction in RTW2, chances are you'll become filthy rich at one point, so why on earth would you not purchase the best possible armor for your army? Of course, the types available would be limited to those used historically, say, in that part of the world. No one's requesting gothic plate armor or some nonsense for hoplites or peasants. The cost of upgrading should also be rather high, of course.

    Really, by your logic, we should also be prohibited from creating unhistorical army compositions...
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  14. #14

    Default Re: Upgrading Armour (optically effects)

    blank,

    Very often soldiers had to bring their own armor/weapons to the field. In greece many hoplites in the front had greeves, chest armor etc etc while those at the last ranks could only afford a shield. If you would like to get better armor for your soldiers i would rather see an upgrade with units who had nothing on them. Instead of creating fantasy armors with pretty silver buttons and fluffy feathers out of their helmet and arse. This would more sense to me to be honest. It was allright back in the days with rtw and mtw but ill bet this will not happen on rtw2.

    I think my logic is better then yours to be honest. Lets stick to history a bit more. It doesnt make sense to have a full stack of praetorian guards with shiny silver armors like in late game rtw1 just because youve farmed to much money.
    Last edited by rohirrimelf; May 16, 2013 at 02:09 PM.

  15. #15

    Default Re: Upgrading Armour (optically effects)

    Quote Originally Posted by rohirrimelf View Post
    blank,

    Very often soldiers had to bring their own armor/weapons to the field. In greece many hoplites in the front had greeves, chest armor etc etc while those at the last ranks could only afford a shield. If you would like to get better armor for your soldiers i would rather see an upgrade with units who had nothing on them. Instead of creating fantasy armors with pretty silver buttons and fluffy feathers out of their helmet and arse. This would more sense to me to be honest. It was allright back in the days with rtw and mtw but ill bet this will not happen on rtw2.

    I think my logic is better then yours to be honest. Lets stick to history a bit more. It doesnt make sense to have a full stack of praetorian guards with shiny silver armors like in late game rtw1 just because youve farmed to much money.

    Armor upgrades don't have to be unrealistic. We don't have to have "praetorian guards with shiny silver armor." I think what most people here are talking about is the change for breastplates to lorica hamata to lorica segmentata, etc... Armor did evolve over time and I am sure there are ways that this could be introduced into the game without jeopardizing historical accuracy. BTW, so far, CA has been doing a really good job of keeping the game historically accurate.

  16. #16

    Default Re: Upgrading Armour (optically effects)

    I would love to see this back as well. It is a small detail but one that breaks up the monotony and adds flavor as some have already said. I love to see the differences in my improved troops.

    As for historical accuracy, are we really arguing about this again? Make the game at the beginning as historically accurate as you can..ok, fine, great job, I like that too. After that, there is no possible way you can keep every single thing historically accurate without creating a historical simulation, which might be fun, I admit, but would not be as fun as PLAYING a GAME. And with even one thing historically inaccurate.... the argument to keep others accurate is somewhat cheapened. It's a game, I should have options and I should see my options that I pick work in the game, visually as well as effectively.

    I don't think some of you understand this.. so please.. let me say it again.. It is a game. Stop arguing for ironclad historical accuracy because you will never have it and if you got even somewhat close to it, the game would stop being an interactive and dynamic game.
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  17. #17

    Default Re: Upgrading Armour (optically effects)

    It is part of the old school TW campaigns that i would love to see and one of the most pleasent aspects i liked with TW campaigns.
    I hope to see it back.

  18. #18

    Default Re: Upgrading Armour (optically effects)

    Azmodin,

    "and I ask again, show me a link where is written that the change of armour over time is historically incorrect?"

    I diddnt said that. Multiple armor upgrades on the same units wont happen in this game. If you look for example at the different helmets and armor you can tell that different items of diffent time periods are mixed together in one unit. Changing them at this point that upgrades will be seen on the units wont happen cause thats not the way they are doing things on this game. They seem to go for unit diversity and not more of the same but 3 different types of units like bronze silver and gold as on earlyer games of the franchise.

    It wont happen on this game unless it is modded later on. Ill bet you 100 euros on that.

  19. #19

    Default Re: Upgrading Armour (optically effects)

    I like it. And Total War never claimed/has never been historically accurate, just a war game in different settings.
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  20. #20
    Sun Jetzu's Avatar Vicarius
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    Default Re: Upgrading Armour (optically effects)

    Quote Originally Posted by Azmodin View Post
    Well do you think we will get back the feature from Medieval 2, where you could see the effects of upgraded armour?


    as you can see on the following picture the soldier on the right side wears a chainmail armour while the other soldiers have a plate like armour. So maybe this unit has an upgraded armour?

    Spoiler Alert, click show to read: 



    Would be nice to have this feature back!
    Ive been waiting for this feature to return since empire lol but I guess they dont get armour in that game. Shogun wouldnt have made much sense either lol But it would be nice for the system to return. I always felt special when i had money left over to upgrade certain units. They became my tanks lol
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