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Thread: R2TW COMPOSITE MAP V2 (IMAGE)

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  1. #1

    Default Re: R2TW COMPOSITE MAP V2 (IMAGE)

    Quote Originally Posted by simonsimons View Post
    I'm no history whizz so what factions would be just north of Rome's starting point, as I want to play with them. Rome 1 had rebels there and since there are no rebels who could be there?
    There will be probably somesort of gauls, those living in the plains of N. Italy and, probably parts of the Ethruscans cities. This would be very interesting since till now only the Peninsula Italica mod for RTW I has given them the importance they would deserve.

  2. #2

    Default Re: R2TW COMPOSITE MAP V2 (IMAGE)

    Great job

  3. #3

    Default Re: R2TW COMPOSITE MAP V2 (IMAGE)

    Don't worry... CA always tells that is only a "artistic vision" map...

  4. #4

    Default Re: R2TW COMPOSITE MAP V2 (IMAGE)

    After all that, I had to redo the eastern half, the new image reflects there positions more accurately. If someone could edit my OP to replace the existing image and link with these new ones, I'd appreciate it!!!!
    For Full size image: http://s9.postimg.org/s9ywbv433/map2.jpg


  5. #5
    Durnaug's Avatar Campidoctor
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    Default Re: R2TW COMPOSITE MAP V2 (IMAGE)

    Thx for the image and have some rep.

  6. #6
    saneel's Avatar Senator
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    Default Re: R2TW COMPOSITE MAP V2 (IMAGE)

    How many factions will be there? I know there is only like 9 playable, but how many unplayable?

  7. #7
    Ordinarius
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    Default Re: R2TW COMPOSITE MAP V2 (IMAGE)

    Quote Originally Posted by saneel View Post
    How many factions will be there? I know there is only like 9 playable, but how many unplayable?
    9+3(Greek pack DLC)=12
    117-12= 105 supposedly.


  8. #8
    saneel's Avatar Senator
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    Default Re: R2TW COMPOSITE MAP V2 (IMAGE)

    How will be there 117 factions if there is only 57 provinces? Will some factions be only one village?

  9. #9

    Default Re: R2TW COMPOSITE MAP V2 (IMAGE)

    Quote Originally Posted by saneel View Post
    How will be there 117 factions if there is only 57 provinces? Will some factions be only one village?
    Pretty sure there's a high chance that not all factions will be present.

    Chances are many of those factions could be sub-factions or rebels like "Iberian Rebels" that would pop up if Carthage loses control of a certain Spanish province or "Roman Loyalist faction" when the Roman Civil war is ignited.

    It's how factions worked since ETW when they removed the rebel faction.

  10. #10

    Default Re: R2TW COMPOSITE MAP V2 (IMAGE)

    Quote Originally Posted by saneel View Post
    How will be there 117 factions if there is only 57 provinces? Will some factions be only one village?
    There are 57 provinces, but this is divided further into sub-provinces, so around 180 sub-provinces overall. Each sub-province has it's own city/town, so Greece may be one province but divided into three sub-provinces of Athens, Sparta and Larissa. Therefore there are more than enough provinces to represent 100 factions

    The purpose of making 57 provinces is apparently for the late game to make micromanagement easier so rather than managing three separate sub-provinces, you'd just manage the one province (comprising of three separate provinces)

  11. #11

    Default Re: R2TW COMPOSITE MAP V2 (IMAGE)

    Quote Originally Posted by Lancy View Post
    There are 57 provinces, but this is divided further into sub-provinces, so around 180 sub-provinces overall. Each sub-province has it's own city/town, so Greece may be one province but divided into three sub-provinces of Athens, Sparta and Larissa. Therefore there are more than enough provinces to represent 100 factions

    The purpose of making 57 provinces is apparently for the late game to make micromanagement easier so rather than managing three separate sub-provinces, you'd just manage the one province (comprising of three separate provinces)
    Until now I hadn't switched on to how that was gonna work! Such an awesome idea, way more convenient and true to life. late game just got that much better

  12. #12

    Default Re: R2TW COMPOSITE MAP V2 (IMAGE)

    I imagine that they might be using a modified version of their town/castle system in Medieval 2, however not exactly similar. The province centers will be the big cities, they will have walls, and have the most customization options plus the ability to recruit new troops. Regions will probably be small towns with no walls and will not allow recruitment, but probably will allow replenishment due to the control of the resources and perhaps a sub supply route. In order to fully control a province, you must conquer all the sub regions and the main center in any order. If you own the province center but none of the regions I would imagine you would be low on money in that province since none of the sub regions are paying any taxes because they belong to someone else. Furthermore the central center will probably have a lower disposition or happiness level because the center isn't getting the resources they need, thus a need to capture the other regions becomes paramount as you do not want to lose your holdings. Some provinces will be more important than others, much like how the Empire Total War cities worked, with some regions being able to expand and build more buildings while some regions like colonial regions were limited in the amount of buildings they could build, but not quite as unfair.

    This is all speculation but I imagine that this is how provinces and regions would work.

  13. #13
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: R2TW COMPOSITE MAP V2 (IMAGE)

    Why do people keep making these composite maps?

    http://www.twcenter.net/forums/showt...pdated-edition
    Last edited by MathiasOfAthens; May 16, 2013 at 12:11 PM.

  14. #14

    Default Re: R2TW COMPOSITE MAP V2 (IMAGE)

    What is fouling us is the attitude we have with the past games where regions and provinces were coinciding. Now it's a different matter and more than one faction may be occuping a single province.

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