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  1. #1

    Default Suggestions for helmets and shields

    I have a few suggestions for helmets and shields. My post isn't malicious. This is a post written by a big fan of the game who wants to see great detailed game. There are a few mistakes. If you want, you can correct them. If you don't want to fix anything that isn't a problem.


    1. HELMETS

    Spoiler Alert, click show to read: 

    a) This is a problem because some helmets are very damaged. These weren't used in combat. Here is an example of the helmet that is too badly damaged (modeled directly on the archaeological discovery - don't take into account changes over 2000 years). The second helmet is well-made, as in ancient times (however of the fifth century BC and not the period of the game, but it is made realistic).




    b) Protective equipment of bronze should have a similar color, both helmet and cuirass. The first two pictures are very different color. This is unrealistic. The third picture is correct, the same color cuirass and helmet.




    c) Thracian helmet with crest shouldn't have plumes. Plumes are unnecessary on the ridge. It is improper fastening. It reminds 'pickelhabe'. Currently helmets look like this:



    However, should look like these:









    The mount is really unnecessary and weird. Helmets shouldn't have it.

    Or plumes or comb, not together:





    Here it is even double, which is totally unnecessary:




    d) About this I had once written. However, it hasn't been corrected. Do you agree with me that the CA made ​​a mistake here? Logically thinking - cheekguards are to cover the cheeks and don't block the view from the side.



    You can see that CA made the helmet from first photo. The cheekguards are hidden.



    However, another image of the same helmet see that the cheekguards are hidden:





    It should look like these:






    2. SHIELDS

    Spoiler Alert, click show to read: 
    a) This shield looks like it was rusty. I know that Lusted said that it isn't rusty, but it looks weird... It looks like it was modeled on exhibit in the museum. These shields shouldn't used to fight. Hoplite was taken it to polished and smooth.





    Shields should be like in ancient times:



    These shields are very tired. The blood is dried, the soldier long has it on the shield? It's impossible, because before every battle warriors polished shields weren't subject to corrosion. Nobody weeks didn't go with a dirty shields because it wouldn't be suitable to fight. I'm a reenactor. I know it.




    b) Roman shields were made of wood, covered with skin. Wood in this way it doesn't buckle; it looks like metal and wood should be:




    c) Wood didn't see because it was hidden under the skin. The first image is a screen from the game with a visible wood, and the second is the correct shield covered in leather on the inside:




    d) Hoplite bad hold shields:



    The correct form of holding the shield:





    Regards,
    KLA
    Last edited by KLAssurbanipal; May 21, 2013 at 06:04 PM.

  2. #2

    Default Re: Suggestions for helmets and shields

    Remember many images are pre-alpha (not game), so much will be changed, the dried blood, maybe they've seen some combat that battle already?

    "about this once i had already writen, owever it hasnt been corrected"... Maybe its a sign that CA don't feel the need, seen as, you know, their the ones making it


    "Rem tene; verba sequentur." - Grasp the subject, the words will follow.

  3. #3

    Default Re: Suggestions for helmets and shields

    Do we really need another "You did the sandals wrong !" thread ?

    Plus, there are less than 5 months before release, do you really think they'll take time to redo models and animation just because it doesn't fit a drawing ?

  4. #4

    Default Re: Suggestions for helmets and shields

    The elements that I have described can be changed in a matter of hours. You only need to edit the textures and make small adjustments in the animation shield and helmet model (delete that attachment).

  5. #5
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Suggestions for helmets and shields

    Quote Originally Posted by King Louise Assurbanipal View Post
    The elements that I have described can be changed in a matter of hours. You only need to edit the textures and make small adjustments in the animation shield and helmet model (delete that attachment).
    then you can do it then it is realeased?

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  6. #6
    Petroniu's Avatar Domesticus
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    Default Re: Suggestions for helmets and shields

    Quote Originally Posted by King Louise Assurbanipal View Post
    The elements that I have described can be changed in a matter of hours. You only need to edit the textures and make small adjustments in the animation shield and helmet model (delete that attachment).
    I really dislike the guys that have pre-alpha as an answer to everything but in your case all your comments are based on pictures taken in a time when the game was not fully functional. Also, the blood is not dried, it is just not shown in its original color probably because it will come out as a DLC so that at release the game will be with a 16 years rating (how do you call that?).
    RTWRM - back to basics

  7. #7

    Default Re: Suggestions for helmets and shields

    Quote Originally Posted by Petroniu View Post
    I really dislike the guys that have pre-alpha as an answer to everything but in your case all your comments are based on pictures taken in a time when the game was not fully functional. Also, the blood is not dried, it is just not shown in its original color probably because it will come out as a DLC so that at release the game will be with a 16 years rating (how do you call that?).
    Yeh for some it is like a Mantra ... when CA will say the Game is Alpha , they will say "guys is still Alpha" , then wehn the game goes Beta , they will say "Guys is still Beta" , then When Gold , they will say " guys its Gold now there its useless to complain " ...

    lol .

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  8. #8
    Sharpe's Avatar Praeses
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    Default Re: Suggestions for helmets and shields

    What if the don't want to.

    What if they like it the way it is?

    What if they have access to primary sources which are conjectural with yours?

    ...

  9. #9

    Default Re: Suggestions for helmets and shields

    I agree with you that a few hours of research, that going the extra mile, makes the difference for people like you, KLA.
    For your sake, I hope they do take into consideration these changes.

    It makes me wonder sometimes why you don't work there, with all these 'historical authenticity errors' you point out!

  10. #10
    mentecato's Avatar Civis
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    Default Re: Suggestions for helmets and shields

    Quote Originally Posted by * Matolo Swazulu * View Post
    I agree with you that a few hours of research, that going the extra mile, makes the difference for people like you, KLA.
    For your sake, I hope they do take into consideration these changes.

    It makes me wonder sometimes why you don't work there, with all these 'historical authenticity errors' you point out!
    +1000

  11. #11

    Default Re: Suggestions for helmets and shields

    Sharpe, I'm sure about these points. Many years I sit in this. These aren't complicated arguments 'for' and 'against'. These are the facts, based largely on physics.

  12. #12

    Default Re: Suggestions for helmets and shields

    Quote Originally Posted by King Louise Assurbanipal View Post
    Sharpe, I'm sure about these points. Many years I sit in this. These aren't complicated arguments 'for' and 'against'. These are the facts, based largely on physics.
    Totally agreed KLA. I always liked your suggestions because your arguments purely rely on facts and you support the message with images and comparisons. It's real priceless. Keep up the good work mate!

  13. #13
    Sharpe's Avatar Praeses
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    Default Re: Suggestions for helmets and shields

    You are not the only nor the authoritative scholar of history here.

  14. #14
    Durnaug's Avatar Campidoctor
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    Default Re: Suggestions for helmets and shields

    Quote Originally Posted by Sharpe View Post
    You are not the only nor the authoritative scholar of history here.
    There are not various competing scholarly schools on how you wield the aspis shield

  15. #15
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Suggestions for helmets and shields

    to befair what is wrong with the shields? the men has been in combat or is in one.

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    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  16. #16

    Default Re: Suggestions for helmets and shields

    I agreee on most , although I think some are redundant I found particularly ugly the interiors of the Roman shields , they are too much visible contrasting and shoudl be not visible wooden planks , but as King Louise Assurbanipal sugested
    covered in leather in inside as well , this was because wood would just get rotten under the rains and climatic hindrances , a protective layer was used and protected the shield that was not used once in while like for tribal warriors but used for long prolonged campaigns .
    as for the Blood trails are really ugly , they look like a computer bug rather than dried blood at all ... I think I have read somewhere it was just alpha texture , but yet we saw this texture duplicated on every shield ruining their look ...

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  17. #17
    Durnaug's Avatar Campidoctor
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    Default Re: Suggestions for helmets and shields

    Quote Originally Posted by King Louise Assurbanipal View Post

    d) Hoplite bad hold shields:



    The correct form of holding the shield:


    [/SPOILER]


    Regards,
    KLA
    Thanks for highlighting this issue. Nothing at all to do with "wrong sandals" - it is breaking the laws of physics, Captain!

    More importantly, the aspis is iconic and its unique grip requires a different depiction and stance. So yes, even from "80 feet up" this presentation would be jarring. Hopefully they are planning to change it.

  18. #18

    Default Re: Suggestions for helmets and shields

    This entire thread gives me diabetes

  19. #19

    Default Re: Suggestions for helmets and shields

    Sharpe, I don't write that I was the only authority. But I'm sure that what I write. Does anyone have any arguments, that I wrote an untruth? No. Some will agree, others will be indifferent to it, but no one would say that is not true.
    All items are physics (holding shield -2d; crush armor to prevent fighting -1a), the nature of alloys (bronze appearance -1b, corrosion shield -2a), function (shields sewn leather -2c; cheekplates - cheeks exposed but obscure the field of vision -1d). Military historians and reenactors know this. These points aren't complicated things. It is elementary knowledge of the weapons.

  20. #20
    Gugg's Avatar Semisalis
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    Default Re: Suggestions for helmets and shields

    I agree with Sharpe. I think CA has been given access to better sources than you. I don't know about your work but I assume you are a hobby historian. CA however has probably talked with real historians (or at least I assume so). I don't think they would make a helmet that looks wrong. You know it all's need to take a step down.

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