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Thread: *Jerusalem Rising* - A Submod for BC 2.3.2

  1. #141

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    They are finally done:





    Last edited by 0TheLastTemplar0; May 19, 2014 at 01:37 AM.

  2. #142

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thanks for the compliments guys. I just have to create two more Hospitaller units, some kind of a veteran unit and their grandmaster as well as converting these guys and the early hosps into their mounted versions. Hopefully I can finish this latest patch by summers end.
    Last edited by 0TheLastTemplar0; May 19, 2014 at 01:44 AM.

  3. #143
    Andytheplatypus's Avatar Domesticus
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Dude very impressive. + rep

  4. #144

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thanks mate.

    Here is the latest WIP:

    Hospitaller Veterans, who will accompany their Grand Master



    How should they be armed?

  5. #145
    Andytheplatypus's Avatar Domesticus
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    2,384

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    1h axe with shield? Looks good buddy.

  6. #146
    Aragorn1963's Avatar Biarchus
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Veterans look great, Templar. You are doing a great job.

  7. #147

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thanks guys, here is the finish product (well almost, still need to fix some minor things):











    Just need to do Hospitaller sergeants and a grandmaster and we are ready to go for the next release.

  8. #148

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    great unit,great weapons a lot of variation

  9. #149
    Hellvard's Avatar Senator
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    This looks amazing, but I can't download this mod, I get error about malware in this file in Chrome browser.

  10. #150

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Quote Originally Posted by Hellvard View Post
    This looks amazing, but I can't download this mod, I get error about malware in this file in Chrome browser.
    If that is the case I would recommending turning off you antivirus/malware program and then download this mod. After that turn everything back on again.

  11. #151

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Is this compatible with Jizya, Kafirs and Dhimmis?

  12. #152

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    feedback

    crusader sergeant also same problem with orginial bc templar knight[second weapone]

  13. #153

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Quote Originally Posted by 0N3 View Post
    Is this compatible with Jizya, Kafirs and Dhimmis?
    It is not currently compatible with Jizya, Kafirs and Dhimmis.

  14. #154

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    any news brothers???? GREAT WORK!! we wait for hospitallers ........?

  15. #155

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hi guys, I started my masters so I am in school again. But I have not given up on this project, despite me being quite busy these days I continue to find inspiration to carry on with it. In the next release, I am hoping to do a couple of things:

    -Bring the Hospitallers to the same standard as the Templars
    -Make sure the music and voice changes are correctly working
    -Implement Mike Golf's awesome character portraits
    -And fix any bugs

    What I need from you guys is to compile a list of bugs so I can address them. And if anyone is willing to help with any of the other things, it would be great. I am shooting for a December release, as that is when I will have some vacation time to complete things. But expect to see some updates every now and then. My main priority right now is to get my Hospitallers some trusty mounts.

  16. #156

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Welcome back!

  17. #157
    Protestant Knight's Avatar Centenarius
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    looking forward to the next release

  18. #158

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hi The Last Templar,

    is your mod compatible with the most recent version of BC 2.3.2.2?

    Your mod looks great by the way, love the KoJ!

  19. #159

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    How is the project progressing?

  20. #160
    Teutonic's Avatar Ordinarius
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    London
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    787

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hi guys. According to the description and screeshots the Templar Brothers are meant to have swords as secondary weapon. But in my installation they don't- in the EDU they clearly have only the primary weapon (spear).

    What's up with that?

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