Page 7 of 16 FirstFirst 12345678910111213141516 LastLast
Results 121 to 140 of 303

Thread: *Jerusalem Rising* - A Submod for BC 2.3.2

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hopefully this will help provide you with a little motivation Last Templar; some Hospitaller GM Portraits (Note: in-game they will have a rock-wall for a background, not the black background that is seen here).
    Spoiler Alert, click show to read: 

    Attached Files Attached Files
    Last edited by MIKE GOLF; August 27, 2014 at 08:06 PM.

  2. #2

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Guys I've been studying for the GMAT lately, will be done with it by the 14th.....after which I will return to finish the mod. Bear with me.

  3. #3
    Aragorn1963's Avatar Biarchus
    Join Date
    Jan 2007
    Location
    Holland
    Posts
    605

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    First things first, Templar, sure. We'll wait, but please, please, please, don't give up on this project.

  4. #4
    King Baldwin I's Avatar Libertus
    Join Date
    Aug 2008
    Location
    Middle Earth, Serbia, Belgrade
    Posts
    74

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hi Templar, great project, brilliant work I have a question though (sorry if it was already posted I didn't noticed) Do you know why adding new battle models to characters like Baldwin or Balian causes BC with your modifications to crash when loading in to battle map with "medieval 2 has encountered an unspecified error" message? And on vanilla BC everything is ok, all new battle models are working on the battle map...This is annoying the hell out of me, so if you can possibly know the reason for this crash, I would be very grateful

  5. #5

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    You may need to delete the map.rwm file. Also you may need to delete as the export_ancillaries.strings.bin and export_vnvs.strings.bin files in order to get the updated files to read properly. Also if you can post a copy of your error logs that may help.

  6. #6
    Aragorn1963's Avatar Biarchus
    Join Date
    Jan 2007
    Location
    Holland
    Posts
    605

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Anything to share, Templar? Just curious.

  7. #7
    King Baldwin I's Avatar Libertus
    Join Date
    Aug 2008
    Location
    Middle Earth, Serbia, Belgrade
    Posts
    74

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    @MIKE GOLF

    Thanks a lot, I figured it out

  8. #8

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hi guys, I'm back at it, hopefully I'll have some knights finished for you by the end of the upcoming week!

  9. #9

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Mike, those are some awesome Portraits! Keep em' coming!

  10. #10
    Aragorn1963's Avatar Biarchus
    Join Date
    Jan 2007
    Location
    Holland
    Posts
    605

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Glad you're back, Templar. Now give it all you got. ;-)

    Those Hospitallers are looking great.

  11. #11

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    The boys in Black, a first look at early Hospitallers:






  12. #12

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hey man, just found this mod, and I gotta say it is awesome for an alpha release! Good luck on the final version! Oh, and just as an aside, I hope after this you go on to overhaul the ERE faction, my life would be complete.

  13. #13
    Andytheplatypus's Avatar Domesticus
    Join Date
    Jan 2010
    Location
    . U.S. - MS, Gulf Coast.
    Posts
    2,384

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hey buddy looks good +rep

    Send me a message when you get a chance, got some good news.

  14. #14

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    will this sub mod go with [Submod]Jizya, Kafirs & Dhimmis


  15. #15

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    That would be an interesting combination, I am more than willing to work with Byzantineboy, I have reached out to him before. And thanks everyone for the compliments!

  16. #16

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    These guys are almost ready ...late Hospitaller Knights:


  17. #17

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    any release for these models??????? great work!!!! keep up !!!! you are my man!!!

  18. #18

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    can you release a patch for the order?? or you will make Teutons and then.......I adore them!!!!!

  19. #19

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thanks for the compliments guys. I just have to create two more Hospitaller units, some kind of a veteran unit and their grandmaster as well as converting these guys and the early hosps into their mounted versions. Hopefully I can finish this latest patch by summers end.
    Last edited by 0TheLastTemplar0; May 19, 2014 at 01:44 AM.

  20. #20
    Stath's's Avatar Protector Domesticus
    Join Date
    Mar 2012
    Location
    Makedonia, Greece
    Posts
    4,553

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    beautiful work!!


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •