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Thread: *Jerusalem Rising* - A Submod for BC 2.3.2

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  1. #1

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    perfect,great job man

  2. #2

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thanks man,

    Ready to send him into the game.


  3. #3

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Campaign map view of the Lepar King:



    Will have a battle map view as soon as I can build the knights of Jerusalem and their mounts.

  4. #4

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    EPIC!

  5. #5
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Eh, I know they are not from the Kingdom of Jerusalem, but would you be interested in making a new model for the Makurian general? They are Christian aswell after all

  6. #6

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    I am very open to redesigning units for other Christian factions as well, especially ERE.

  7. #7

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Quote Originally Posted by 0TheLastTemplar0 View Post
    I am very open to redesigning units for other Christian factions as well, especially ERE.
    It would be awesome! ERE needs some love, and proper stats also

  8. #8

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thanks again Grauman!



    Hi Linus,

    this is the current Makurian general:



    If I were to create a new general model, would I be able to use this one as a base or does it need to be redesigned from the ground up? Can you provide reference images?

  9. #9
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Quote Originally Posted by 0TheLastTemplar0 View Post
    Hi Linus,

    this is the current Makurian general:



    If I were to create a new general model, would I be able to use this one as a base or does it need to be redesigned from the ground up?
    He would need an overhaul, since the current general is not much more than a Samuel Jackson in crusader armour.

    Quote Originally Posted by 0TheLastTemplar0 View Post
    Can you provide reference images?
    Sure, I will cut you something together and eventually post it tomorrow or so.

  10. #10
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    There you go (Ultra HD, so you can zoom in closely):

    Last edited by LinusLinothorax; July 03, 2016 at 11:58 AM.

  11. #11
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    So will you give it a try?

  12. #12

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hi Linus, thanks for the material. My main priority are finishing up with the remaining Jerusalem units and then bringing my modifications into BC 2.4. In the upcoming release though, perhaps I can add the Makurian general as an Easter egg.

  13. #13
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Alright, thank you. If there are news concerning him pls let me know.

  14. #14

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Any News?? when will we have the next release?? Keep up the great work 0The Last Templar0!!!!!

  15. #15

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hi Guys,

    I am ready to release the next update within the next 3 weeks.

    This release will feature new Templar and Hospitaller models, King Baldwin and brand new knights of Jerusalem. I don't want to delay any longer as I've been working on this next update for too long now; best to release everything I have up to this point.

    I will in the coming days upload screenshots of all the new assets, including the new knights of Jerusalem. Below is a teaser and a new concept I am working on.

    In the last few days I have been working on realistic heads for all of my new units. I think this will be the standard for all of my units from now on.

    Can you guys guess whose faces these models are based on?



    Last edited by 0TheLastTemplar0; September 05, 2016 at 06:32 PM.

  16. #16

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    one of them i reconige,Brad Pitt?great!

  17. #17

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Nice work

  18. #18

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Baldwin looks great. Can't wait for the new content. I have adapted alot of your work (primarily templar script, units, and strat models) into 2.4. I can send you the files if you want.
    My name is The First Triumvirate, killer of threads:
    Look on my threads, ye Mighty, and despair!

  19. #19

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thanks guys, sorry for the lack of updates. I just moved to a different state and I just moved into my new place. First Triumvirate, that would be great, please send me your files!

    Here is a teaser, see if you can recognize the faces


  20. #20

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Quote Originally Posted by 0TheLastTemplar0 View Post
    Thanks guys, sorry for the lack of updates. I just moved to a different state and I just moved into my new place. First Triumvirate, that would be great, please send me your files!

    Here is a teaser, see if you can recognize the faces

    The guy in the middle is Guy de Lusignan , the guy on the left is probably Raymond of Tripoli, don't know about the guy on the right since I can't see his face but I'm guessing Raynald de Chatillon...also when will you be posting the next update and is it compatible with Broken Crescent 2.4

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