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Thread: *Jerusalem Rising* - A Submod for BC 2.3.2

  1. #181

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    This Sub mod is so epic

  2. #182

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    He's ready:








  3. #183

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Now onto the CAS model and Hospitaller sergeants. Also been working on some great character models for the starting KOJ generals:


    King Baldwin IV
    Balian
    Guy
    Raynold

    Lots of great stuff ahead.

  4. #184

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thanks Z3N and Grauman .

  5. #185

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    This looks excellent. Eagerly awaiting the. 2.4 version.
    Classical World - overhaul mod for Hegemony 3 , Clash of The Ancients. The Real Time Grand Strategy equivalent of Total War
    https://www.moddb.com/mods/classical-world-5

  6. #186

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thank you sir.

    Here is the campaign view of him:


  7. #187

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thx for this mod <3

  8. #188

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Hospitaller Sergeants are almost complete:



    I made them crossbowmen because my goal is to differentiate the different religious orders. Templars are more offensive, their units are good for attacking and breaking through enemy lines. Hospitallers are more defensive, use them to defend settlements or to hold the line. The Hospitallers were renowned for the fortresses they built throughout the Middle East, giving them crossbow armed sergeants who can shoot from walls and defend battlements really makes sense in that regard. These sergeants will also switch to a one-handed axe during hand-to-hand combat. All that's left right now is to rig them and get them in game. Plus I will reveal in a week or two the special character models I was talking about. Also I have started to integrate the mod into BC 2.4.

  9. #189

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Epic!

  10. #190

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Thanks!

    Well here they are:




  11. #191

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2



    I'm so excited!

  12. #192

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2



    Can you guys guess who this is?



    Can't wait to texture him and get him in-game.

  13. #193

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Here's a hint:


  14. #194

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    baldwin,king of jerusalem,the leper king

  15. #195

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    This is so awesome Thx!

  16. #196

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Correct!

    Getting somewhere. As you can see my rendition of the Lepar King is heavily influenced by Kingdom of Heaven, but its not exact. I had to piece together everything to make it look as close as possible to the KOH Baldwin, using reference images I could find on the internet. Some parts of him I left to my own imagination. He's now about 75% complete, still need to touch up a few things and give him his weapons. My goal is to allow this model to be used as a battle model and campaign model.



    Hoping to have him completed by Sunday. I will be on a business trip from next Monday to the 17th, so won't be able to work on the mod :/ . Just giving you guys a heads up.
    Last edited by 0TheLastTemplar0; June 03, 2016 at 03:04 AM.

  17. #197

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    No!! :,I

  18. #198
    Eldgrimr's Avatar Biarchus
    Join Date
    Jun 2013
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    Regnum Sweorum et Gothorum
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    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    I thought he didn't wear a mask in real life.

  19. #199

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    I don't think we have a very good idea of what he looked like, I like Koh representation of him very much.

  20. #200

    Default Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Yus best modell!

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