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May 15, 2016, 09:56 AM
#181
Tiro
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
This Sub mod is so epic
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May 19, 2016, 05:19 AM
#182
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
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May 19, 2016, 05:21 AM
#183
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
Now onto the CAS model and Hospitaller sergeants. Also been working on some great character models for the starting KOJ generals:
King Baldwin IV
Balian
Guy
Raynold
Lots of great stuff ahead.
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May 19, 2016, 05:34 AM
#184
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
Thanks Z3N and Grauman .
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May 19, 2016, 06:34 PM
#185
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
This looks excellent. Eagerly awaiting the. 2.4 version.
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May 20, 2016, 02:37 AM
#186
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
Thank you sir.
Here is the campaign view of him:
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May 21, 2016, 04:18 PM
#187
Tiro
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
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May 26, 2016, 04:21 PM
#188
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
Hospitaller Sergeants are almost complete:
I made them crossbowmen because my goal is to differentiate the different religious orders. Templars are more offensive, their units are good for attacking and breaking through enemy lines. Hospitallers are more defensive, use them to defend settlements or to hold the line. The Hospitallers were renowned for the fortresses they built throughout the Middle East, giving them crossbow armed sergeants who can shoot from walls and defend battlements really makes sense in that regard. These sergeants will also switch to a one-handed axe during hand-to-hand combat. All that's left right now is to rig them and get them in game. Plus I will reveal in a week or two the special character models I was talking about. Also I have started to integrate the mod into BC 2.4.
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May 27, 2016, 07:24 PM
#189
Tiro
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
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May 29, 2016, 04:05 AM
#190
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May 29, 2016, 05:42 AM
#191
Tiro
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
I'm so excited!
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May 31, 2016, 02:35 PM
#192
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May 31, 2016, 02:38 PM
#193
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
Here's a hint:
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May 31, 2016, 02:46 PM
#194
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
baldwin,king of jerusalem,the leper king
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June 01, 2016, 12:58 PM
#195
Tiro
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
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June 03, 2016, 02:30 AM
#196
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
Correct!
Getting somewhere. As you can see my rendition of the Lepar King is heavily influenced by Kingdom of Heaven, but its not exact. I had to piece together everything to make it look as close as possible to the KOH Baldwin, using reference images I could find on the internet. Some parts of him I left to my own imagination. He's now about 75% complete, still need to touch up a few things and give him his weapons. My goal is to allow this model to be used as a battle model and campaign model.
Hoping to have him completed by Sunday. I will be on a business trip from next Monday to the 17th, so won't be able to work on the mod :/ . Just giving you guys a heads up.
Last edited by 0TheLastTemplar0; June 03, 2016 at 03:04 AM.
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June 05, 2016, 06:30 AM
#197
Tiro
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
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June 10, 2016, 07:56 AM
#198
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
I thought he didn't wear a mask in real life.
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June 11, 2016, 10:30 AM
#199
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
I don't think we have a very good idea of what he looked like, I like Koh representation of him very much.
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June 14, 2016, 12:32 PM
#200
Tiro
Re: *Jerusalem Rising* - A Submod for BC 2.3.2
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