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  1. #1

    Default Fluid Borders

    Regions should be discarded and CA should make a fluid border system that pushes the border boundaries.
    The turn system should be discarded and replaced with a real time day system similar to Paradox games.


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  2. #2

    Default Re: Fluid Borders

    Well guys release is now being pushed to 2014 since they are have to restart to include this.

  3. #3
    Argon Viper's Avatar Ducenarius
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    Default Re: Fluid Borders

    I'd like to see a variable borders system (the borders of the regions hardly stayed the same over the 300 year game period), but I'm not entirely sure how they'd implement it within the limitations of the engine. One possibility would be to have all of the minor settlements be conquerable. For example, instead of invading Ariminum, you would simply have your army campaign on the edges of the province and swipe some of the minor settlements to make them part of, say, Patavium. That would definitely make the game a lot harder since you couldn't simply garrison the provincial capital and hold everything.

    As far as real time, I'm still leaning against it. The turn-based campaign seems to work well so far, and I can't see my way to a workable real time system yet.

  4. #4

    Default Re: Fluid Borders

    Quote Originally Posted by Argon Viper View Post
    One possibility would be to have all of the minor settlements be conquerable. For example, instead of invading Ariminum, you would simply have your army campaign on the edges of the province and swipe some of the minor settlements to make them part of, say, Patavium. That would definitely make the game a lot harder since you couldn't simply garrison the provincial capital and hold everything.
    that i would like

    Quote Originally Posted by Bearnation54 View Post
    I HATE HEXAGON **** regions with a passion i love total war maps for how they are I hope they never change it into something like civ crap tht would be the death of me
    the amount of swearing and name calling, the average user, uses on this forum is rather alarming... the OP did not said he wanted EXAGONS, if u had ever played any of the CIV games, you would have an idea of what he means with fluid borders... but hell, why not better swear than do a little bit of research...
    Last edited by removeduser_45762834756; May 15, 2013 at 03:24 AM.

  5. #5
    roarer's Avatar Tiro
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    Default Re: Fluid Borders

    OP, Do you care enough to explain why ?
    Never argue with an idiot, cuz they will drag you down to their level and beat you with experience

  6. #6
    StealthFox's Avatar Consensus Achieved
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    Default Re: Fluid Borders

    A fluid culture border would be nice as seen in Civ games, but not physical borders. Boarders are defined by the natural geography and easily defensible locations, i.e. rivers, mountain ranges, coasts, etc....

  7. #7
    ChairmanCrassus's Avatar Semisalis
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    Default Re: Fluid Borders

    Although it would be more realistic and historically accurate, I never really liked the hexagons in other strategy games. TW is fine as it is in this regard.

    However, if you conquer a town and not a regional capital, you should be able to keep that town once you declare peace. If you conquer a regional capital however, all towns within that region surrender to you and become yours (unless they are garrisoned by an enemy).
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  8. #8
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Fluid Borders

    Like in Rise of Nations?
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  9. #9
    ✠Ikaroqx✠'s Avatar Campidoctor
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    Default Re: Fluid Borders

    Imagine Total War with Hearts of Iron 3 sized regions. You'd never finish the game!
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  10. #10
    Tiro
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    Default Re: Fluid Borders

    Quote Originally Posted by IX Varangian Cohort View Post
    Imagine Total War with Hearts of Iron 3 sized regions. You'd never finish the game!
    Capture 600 regions, including [Insert long list of region names here]

  11. #11
    Serkelet's Avatar Ordinarius
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    Default Re: Fluid Borders

    Quote Originally Posted by ptoss1 View Post
    Regions should be discarded and CA should make a fluid border system that pushes the border boundaries.
    The turn system should be discarded and replaced with a real time day system similar to Paradox games.
    I agree, this would push Total War to its own future, but I think it's a bit too late to implement these features in Rome 2. I believe we would have to wait for the next game, at least. Maybe after four or five games...

  12. #12
    Darth_Revan's Avatar Primicerius
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    Default Re: Fluid Borders

    Fluid border system would be a great addition. I don't think total war is ready to discard the turn system yet.

  13. #13

    Default Re: Fluid Borders

    CA is obviously trying to make the regions more fluid... after all they are introducing the Province system.

    I believe that before nagging, we should know how exactly the system works. You might be getting fluid regions but because you have yet to see it, doesn't mean its not being implemented.

  14. #14
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: Fluid Borders

    No, knowing which of your regions are which is good. An RTS campaign would take away a core part of the TW franchise.
    Last edited by Jokern; May 15, 2013 at 12:59 AM.

  15. #15
    Tiro
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    Default Re: Fluid Borders

    I HATE HEXAGON **** regions with a passion i love total war maps for how they are I hope they never change it into something like civ crap tht would be the death of me

  16. #16
    Sun Jetzu's Avatar Vicarius
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    Default Re: Fluid Borders



    LIKE CIV 5?
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  17. #17

    Default Re: Fluid Borders

    Or you could play a paradox game
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  18. #18

    Default Re: Fluid Borders

    Quote Originally Posted by flippingdesks View Post
    Or you could play a paradox game
    This. TW is TW and it's fine how it is. You're basically asking for a combination of the paradox and civ franchises, so play one of them. In either case, we already know for a fact this isn't happening in Rome 2.

  19. #19
    Sun Jetzu's Avatar Vicarius
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    Default Re: Fluid Borders

    borders are already established by the time the game begins, if you take the city you get the area it controlled. In Civ 5 you start from scratch so needed to make a way for the Civ to grow and expand. Thus fluid borders based on culture and power.
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  20. #20
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: Fluid Borders

    Thing I like in paradox games is when you ask for people you negotiate for the regions you conquered. You need warpoints to claim those cities or regions and not having enough means you cant demand as many regions as you prob conquered. This prevents states from growing too large or too fast. Unlike the TW games where you had little barbarian kingdoms conquer russia in 4 turns.

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