I feel like this is a very important feature missing from TW. Since Empire you just don't know how the battlefield will look like before you enter it. This can be devastating if you built your tactics around what you -thought- the terrain was (best example is probably bridge battles, i generally avoid camping armies near bridges because you just don't know if it will actually feature a bridge)
There are multiple ways to solve this:
1. In the campaign map you can use a "magnifying glass" to zoom in on a part of the map and see how it would look like in a battles.
2. Scouts (agent or unit) automatically recon the area they ride through, giving you the details about the map
3. Armies who are stationary (you could even make it so that only stationary armies who are put into the new "Defensive stance") can preview the battlefields around them (depending on the direction the enemy army attacks them from)
The first solution is very effective obviously but it's also boring because it means that you don't have to plan your attacks, you can't just stroll into enemy territory and still know just as much about it as your enemy does. The reason it could be good for harder difficulties is that it will take away an advantage from the player. While obviously not as good as making the AI smarter, atleast it's something more than "hurr enemy units have 1000 morale and yours have 10"
The second one is more balanced, the enemy can kill your scouts. You don't -have- to send out scouts but knowing the battlefield will be a huge advantage, especially in places like the german forests. Obviously your army can also scout, if it passes through an area it'll know how it looks like.
And the third solution could be something for the harder difficulties. This means that it's easier (or atleast more strategic) to wait for the enemy to come to you. It could punish aggression too much and that's not good.
Thoughts?




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