View Poll Results: Wonders in Rome 2

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  • Yes! Just the Original 7

    47 36.72%
  • Yes! But add some new ones too!

    79 61.72%
  • No! Does this look like Civilization?!

    2 1.56%
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Thread: WONDERS of the Ancient World

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  1. #1
    Sun Jetzu's Avatar Vicarius
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    Default WONDERS of the Ancient World

    1) Statue of Zeus at Olympia


    Description

    Effects

    Gives +4 bonus to population loyalty in all settlements.
    2) Colossus of Rhodes


    Description

    Effects

    Increases naval trade by 40%.
    3) Mausoleum at Halicarnassus



    Description

    Effects

    Reduces building construction times by 30%. This has no effect on buildings that take less than 5 turns to complete.
    4) Temple of Artemis at Ephesus

    Description

    Effects

    Reduces cost of new religious buildings in all settlements.
    5) The Great Pyramid and Sphinx of Giza


    Description

    Effects

    Increases loyalty of Egyptians to owning faction, regardless of culture.
    6) Hanging gardens of Babylon

    Description

    Effects

    A 20% bonus to farming income in all settlements.
    7) Pharos of Alexandria
    (picture not from Rome Total War, couldn't find one for the lighthouse )
    Description

    Effects

    Halves the chance of nearby ships at sea sinking and increases naval movement allowances.
    -------------------------------------------------------------------------------------------------------------------
    These are the wonders of Rome Total War. Ive been thinking alot of what features will be in the game that were in it predecessor. Among all the features this one was unique from any other total war game. Where the rest are mainly based on fact, this one gave supernatural powers to inanimate objects. For me this feature gave the first game some flare, I would always want to fight right near them so I could see them in the background (I know nerdy of me). I wouldn't mind seeing these features brought back for Rome 2, but I think there should be more wonders instead of just these 7. Maybe add Stone Henge, or maybe something else on another part of the map. I was curious to see if the community would right this off as fantasy like so many of the units in the first game, or does this feature have a home in Rome 2 2013?
    Last edited by Sun Jetzu; May 14, 2013 at 11:41 AM.
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  2. #2
    Indefinitely Banned
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    Default Re: WONDERS of the Ancient World

    I want these epic buildings too

  3. #3
    Gugg's Avatar Semisalis
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    Default Re: WONDERS of the Ancient World

    If they added like a cool cinematic like they did in the original, it would be great.

  4. #4

    Default Re: WONDERS of the Ancient World

    Bring them back, gives you an incentive to either hold the region there in or capture them. Adds a bit of spice to the game

  5. #5
    Sun Jetzu's Avatar Vicarius
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    Default Re: WONDERS of the Ancient World

    I feel like if you could control the majority of these than you'd have a powerful boost as an empire. In other games I would lose a region, no big deal besides the fact that I lost it, but in Rome, I would leave my largest armies near o in the vicinity of the provinces that held the wonders. Dont want someone taking such a large advantage away from me. Do you guys think this feature in Rome 2 would be game breaking though?
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  6. #6
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    Default Re: WONDERS of the Ancient World

    Yea, I want them too. 7 Wonders of Ancient World!

  7. #7

    Default Re: WONDERS of the Ancient World

    Quote Originally Posted by Sun Jetzu View Post
    2) Colossus of Rhodes

    Description

    Effects

    Increases naval trade by 40%.
    OP!

    5% if its faction wide or 15-25% fi its region specific.
    Last edited by BunnyPoopCereal; May 14, 2013 at 11:41 AM.

  8. #8

    Default Re: WONDERS of the Ancient World

    yeah if they had an erupting Mount Etna in Rome 1... then I certainly expect famous buildings and monuments, AS WELL AS tsunamis, earthquakes, volcanoes to occur and be implemented in this game, if not, the game after Rome 2...

  9. #9

    Default Re: WONDERS of the Ancient World

    We always had this monuments with TW .
    So i hope this will return to R2 and gives some bonuses on incomes and moral ONLY .
    Good topic.

  10. #10
    HusKatten's Avatar Semisalis
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    Default Re: WONDERS of the Ancient World

    It's been confirmed that Wonders will be in the game if i'm not mistaken. Tried to find the source but couldn't. I swear however on my mothers future grave that i've seen it being confirmed.

  11. #11
    Sun Jetzu's Avatar Vicarius
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    Default Re: WONDERS of the Ancient World

    Quote Originally Posted by HusKatten View Post
    It's been confirmed that Wonders will be in the game if i'm not mistaken. Tried to find the source but couldn't. I swear however on my mothers future grave that i've seen it being confirmed.
    This literally made my day, not that you think they were confirmed but your comment lmao. If you can find where they confirm it post it, aparently noone doesnt want these features.
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  12. #12
    Sun Jetzu's Avatar Vicarius
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    Default Re: WONDERS of the Ancient World

    I feel that any buidling should increase the moral of your units at least by a little bit. They are all religious building lol
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  13. #13

    Default Re: WONDERS of the Ancient World

    I am confused about second option, there were only 7 wonders( 7 considered by modern historians), so..... is option 2, sugestiong to make some new up out of thin air and fantasy? or to include other great buildings from the period that maybe had not such fame, but still had prestige of their own?
    Last edited by removeduser_45762834756; May 14, 2013 at 12:56 PM.

  14. #14
    Sun Jetzu's Avatar Vicarius
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    Default Re: WONDERS of the Ancient World

    Quote Originally Posted by dako93 View Post
    to include other great buildings from the period that maybe had not such fame, but still had prestige of their own?
    bingo
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  15. #15

    Default Re: WONDERS of the Ancient World

    Quote Originally Posted by Sun Jetzu View Post
    bingo
    ah ok, that would be nice, as long as all "special" buildings are present only during the time period they existed..... that goes to the original 7 wonders too, as some of them were displayed wrongly on rome 1....
    Last edited by removeduser_45762834756; May 14, 2013 at 11:51 AM.

  16. #16
    Sun Jetzu's Avatar Vicarius
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    Default Re: WONDERS of the Ancient World

    Quote Originally Posted by dako93 View Post
    ah ok, that would be nice, as long as all "special" buildings are present only during the time period they existed..... that goes to the original 7 wonders too, as some of them were displayed wrongly on rome 1....
    thats the only way to implement them and keep the game realistic
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  17. #17

    Default Re: WONDERS of the Ancient World

    Quote Originally Posted by dako93 View Post
    I am confused about second option, there were only 7 wonders( 7 considered by modern historians), so..... is option 2, sugestiong to make some new up oput of thin air and fantasy? or to include other great buildings fom the period that maybe had not such fame, but still had prestige of their own?
    It might not be a 'Wonder' as such, but it may be an important building or historical building that isn't considered a wonder, but is still significant. < --- That took a while to word.

  18. #18
    Mary The Quene's Avatar Praeses
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    Default Re: WONDERS of the Ancient World

    I really hope they're going to make it, it would ass so much depth to the game.

  19. #19
    XFire09's Avatar Laetus
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    Default Re: WONDERS of the Ancient World

    Having the 7 wonders of the ancient world in the game is a must

  20. #20
    kamikazee786's Avatar Senator
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    Default Re: WONDERS of the Ancient World

    Quote Originally Posted by Sun Jetzu View Post

    hey im curious, what mod is this screen shot from, the campaign map looks bloody amazing, kinda like what were expecting from Rome II !!!???
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