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Thread: Phalanx and current combat animations ..

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  1. #1

    Default Phalanx and current combat animations ..

    Surely I can't be the only one concerned with how a phalanx will operate with the 1v1 type-combat going on ..

  2. #2
    Virtanen's Avatar Civis
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    Default Re: Phalanx and current combat animations ..

    Quote Originally Posted by Jack Lusted
    The new combat rules also have one v many combat coded into them. The animations may look 1v1, but under the hood every available additional attacker is factored in and will result in a person surrounded by enemies dying a lot faster.
    Source: http://www.twcenter.net/forums/showt...1#post12805863

    Stop.

  3. #3

    Default Re: Phalanx and current combat animations ..

    they've already stated that not all units will participate in 1v1 combat style, thus we will hopefully see a return to m2tw; rtw combat style though i would keep a watch out in the following months. My main concern with phalanx is the constant changing between its primary and secondary weapon, hopefuly they've fixed that. Also the compactness of the unit; for example, the picture of the Spartan hoplites clobering up some barbarians disheartens me because there is not shield wall or any sort of compactness in the in unit. Instead, they seem to be fighting as individuals; the same seems to be apparent with the Romans in the Teutoberg Forest walkthrough. :/
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

    Beware of scoundrels



  4. #4

    Default Re: Phalanx and current combat animations ..

    Quote Originally Posted by spanish_emperor View Post
    they've already stated that not all units will participate in 1v1 combat style, thus we will hopefully see a return to m2tw; rtw combat style though i would keep a watch out in the following months. My main concern with phalanx is the constant changing between its primary and secondary weapon, hopefuly they've fixed that. Also the compactness of the unit; for example, the picture of the Spartan hoplites clobering up some barbarians disheartens me because there is not shield wall or any sort of compactness in the in unit. Instead, they seem to be fighting as individuals; the same seems to be apparent with the Romans in the Teutoberg Forest walkthrough. :/
    Yeah, that pic inspired this post.

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