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Thread: Total War and Shogun 2 major goofs!

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  1. #1

    Default Total War and Shogun 2 major goofs!

    I'm gonna reveal some Total war and Shogun 2 goofs in specific, and I'm not using the word 'bugs' since they are not programming bugs or glitches but the result of the developers logic!
    Reason being, I think Rome 2 is too precious to suffer the same problems. Hope CA people hear about these and consider them in their next games in the series.
    I never used these goofs in my acheivements, so if you try to use this against me, you'll be a very bad boy and god will hate you
    1. From the very first game in the series that I played (RTW), or maybe even earlier, when defending (except for siege), you can beat almost any army without conflicting them. simply, because of the game rules in the tactical battles, if your units just avoid the fight and run around the map until the time is over, you'll win the battle! that includes both land and sea battles and you don't even need a cavalry spam, you can do it with a single general too!
    2. You can move your armies on the land even when they are out of move for the turn!
    3. As you know, when your armies board ships from coastal zones (not ports), their moves for the turn will end. Well, that's not totally true, you can avoid that penalty too.

    I posted this in Shogun 2 forum because I expect Rome 2 engine be using almost the same engine and suffer the same goofs.
    Any CA people around here? no?
    Doesn't matter, they'll release a 'patch' to fix these one by one later after Rome 2 is announced I suppose. They are good at that.
    Last edited by Zhayedan; May 11, 2013 at 11:09 PM.

  2. #2
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    Default Re: Total War and Shogun 2 major goofs!

    No. 2 and 3...How?

  3. #3

    Default Re: Total War and Shogun 2 major goofs!

    Quote Originally Posted by weirdoascensor View Post
    No. 2 and 3...How?
    2. Requires atleast 1 unit with moves in the army. Move army until everything else out of moves. Detach all units out of moves towards where you want to go. Reattach unit that has moves. Repeat.

    3. Requires 2 fleets. Board fleet with army. Merge second fleet, detach fleet that was originally boarded.

    Plenty of people know about these.

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