Up until now they've only shone Romans and barbarians, but no other faction specific units.
What's up with that?
And what about naval battles? Does each faction get specific naval vessels?
Do barbarians even know how to row?
Up until now they've only shone Romans and barbarians, but no other faction specific units.
What's up with that?
And what about naval battles? Does each faction get specific naval vessels?
Do barbarians even know how to row?
Shown*
when did factions like Carthage, Macedon, Parthia, Egypt, Pontus, Athens, Sparta, and Epirus become "barbarians"? And besides, CA has shown other Faction Specific units in the faction previews.
http://wiki.totalwar.com/w/Factions
And I'm certain that CA will talk more about the Naval battles closer to release
^^
To the Romans, everybody who wasn't Roman, was considered barbarian.
OP, just calm down. There's going to be at least 500 different units. I'm pretty sure you are going to see faction diversity.
Quem faz injúria vil e sem razão,Com forças e poder em que está posto,Não vence; que a vitória verdadeira É saber ter justiça nua e inteira-He who, solely to oppress,Employs or martial force, or power, achieves No victory; but a true victory Is gained,when justice triumphs and prevails.
Luís de Camões
It applied to both, they had a similar mentality. The exception I suppose would be the Roman outlook on Greeks, though many still considered themselves superior in spite of the technological, scientific, economic and political/ societal lead held by the Greeks. Besides which, Roman culture and civilisation was essentially just a continuation and off-shoot of Greek civilisation anyway.
Shogun II had, in total, not counting any DLC, about 110 units. If you don't count "X Yari Ashigaru" and "Y Yari Ashigaru" etc etc as separate units, then it's about 85. So 77% of all units are unique. Because Rome II will have so many factions (117) let's say that only 65% will be unique. That's 455 unique units.
I assume you're counting naval units in that as well. Let's see, I recall:
1. Yari Ashigaru
2. Bow Ashigaru
3. Loan Sword Ashigaru
4. Yari Samurai
5. Katana Samurai
6. Bow Samurai
7. No-Dachi Samurai
8. Light Cavalry
9. Bow Cavalry
10. Yari Cavalry
11. Katana Samurai
12. Great Guard
13. Yari Hero
14. Katana Hero
15. Bow Hero
As far as non-DLC units, that was about it, and even the "unique" units were not all that different in combat than these fifteen since the RPS system meant that anything with the sword countered any infantry, anything with a spear countered any cavalry, and anything with a bow countered anything without armor.
I hope we see less of the hard counter and more variation in units this time.
No faction tech trees (which they promised).
No straight-up in game battle between factions that aren't scripted.
No large head on battle which is like 80% of a TW game.
No campaign map to see how factions are placed.
No faction diplomacy shown.
No idea how the units differ.
It's going to be bad if most of the unique units become useless after a few turns of upgrading the tech.
Take Sparta and Athens for example. Outside of Sparta's elite and Athens' navy, i can't see how these 2 will greatly differ. I mean, you can already - more or less - see that both factions will have units like the theuroiphoroi.
And if it's CA's intention to show ,at some point in the game, the transition from the old greek style warfare to a more romanized one or the effort of the greek city states to try and adapt their hoplite phalanx to fight the Macedonians (Kleomenes III reforms), then they won't really differ that much.
And the case that's made for Sparta/Athens, can be made for Epirus and Macedon. Other than elephants, Epirus' roster is pretty much alexandrian.
Just going to hop in here - no unit is useless if you use it correctly.It's going to be bad if most of the unique units become useless after a few turns of upgrading the tech
Wait...are you seriously complaining about CA not showing us the entire game in previews?
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I am still worried about this '117 factions' thing though. CA has a very 'good' way of twisting their words to exaggerate their games; I cannot believe there are still people who believe they will ever deliver on their promise to make a better AI despite all of the nice little SCRIPTED demo's they show us. Sure, it's marketing but it is annoying.
Take Rome 1 for example, there's about 18 official factions right? But there are around 50 factions in total if you take into account each of the different rebels.....'Boii rebels', 'Latin rebels', 'Belgae rebels' to name just three, with absolutely nothing unique about any of them aside from the name. I fear this is how CA will 'justify' their 117 faction count.
Cry God for Harry, England and Saint George!