CA has stated that armies will be recruited in the field instead of in cities like previous titles. How will unit upgrades be applied to these armies that are recruited in the field?
In previous games leather tanners, blacksmiths, temples, and recruitment buildings themselves offered various upgrades to the units recruited there. I personally enjoy making beefy recruitment regions. In Shogun II I would make all my legendary dojos in blacksmith regions so the units get recruited with ridiculous armor, attack, charge and morale.
I have a few guesses as to how it will work in Rome II:
1)Tech trees: I think they mentioned that reforms may be part of tech trees for factions like Rome, so perhaps there will be unit upgrades within the military branch of the tech trees
2)Regional bonuses: Units get the upgrades of the buildings present in the region where they are recruited (in the field)
3)Remove upgrades as we know them from the game....I doubt it, but possible
Also, will retraining be possible in Rome II? In Shogun II units only received the bonuses if they were recruited in the region that offered it and then they were stuck with those bonuses, unable to get retrained for additional bonuses.
I think the tech trees are the most likely option. Since there are now three branches (military, engineering, economy?) to the tech trees there should be plenty of room for techs like armor, weapons, skills, formations, etc.
Thoughts?
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