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Thread: Enabling more units for the Mercenary building and AoR

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  1. #1
    Civis
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    Default Enabling more units for the Mercenary building and AoR

    How does one go about that? e.g I wanna train Arabian Archers in Petra or at least Nabeatean Archers.

  2. #2

    Default Re: Enabling more units for the Mercenary building and AoR

    Then you'll have to edit the export_desrc_buildings. The unit tab can show a maximum of 32 units. More are not possible, because the game will crash if you open the unit recruitment tab. You have to delete one unit and replace it with that unit you want to have.

  3. #3
    Civis
    Join Date
    Dec 2012
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    On Earth in America in Florida
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    Default Re: Enabling more units for the Mercenary building and AoR

    Alright so I think I got the jist of it. So I'm going to assuming hidden resource and area would be the location of the unit.It's easy enough to figure out for the Mercenary building.But for the AoR units Is there like a table or chart I can use to figure out which hidden resource corresponds with what region/settlement? Also would it be as easy as changing "recruit greek archer" for "recruit nabeatean archers"?

  4. #4

    Default Re: Enabling more units for the Mercenary building and AoR

    I don't know exactly how this works. I made some myself, but it didn't worked. You can look in the tutorial section of the RTW forum. There is one tutorial where it's explained. Here: http://www.twcenter.net/forums/showt...uide-%28RTW%29

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