Look at the mini map at the bottom, enlgands has 3 proviences, wales 1, ireland 1. The only diffence from mtw is that scotland is has gone from 1 to 2 proviences.
There looks like less number of proviences than rtw![]()
Look at the mini map at the bottom, enlgands has 3 proviences, wales 1, ireland 1. The only diffence from mtw is that scotland is has gone from 1 to 2 proviences.
There looks like less number of proviences than rtw![]()
Good...now it wont be Siege Total War.Originally Posted by a living god
There might actually be battles in open fields now![]()
In the Legion of Rahl Under the patronage of Corporal_Hicks
“I grew up middle class, white, my parents loved me. So I might not necessarily relate to what your circumstances were. I hear them and understand them, but that’s not an excuse for you to fail. Don’t come in here and say, ‘Well, you know, that’s just kind of the way I was brought up.’ No. If you’re in a bad way right now, it’s because of the choices you made in response to your circumstances. So change your choices.” -Gene Chizik
I only tried RTR once. The gameplay was ruined for me. Siege after siege after siege.Originally Posted by Carach
I'm sure modders will make mods for the ones who like this kind of a game, but I'm gratefull the original is not like that.
I think it looks fine, there are lots of provinces in Europe (compared to BI) and its more sparse in the middle east, i think there should be good balance between Field battles and seiges. I hate having too many provinces and i hate having to march for 4 turns just to get to a town, so this looks like its struck a sweet spot in the middle
It looks well-balanced to me. Some room for open field battles, but also enough provinces for seiges.
And how can you say that it has "far too few" provinces when you point out that the British Isles have about twice as many?
The british isle had 6 proviences mtw, they have 7 in m2tw.Originally Posted by Zuwxiv
Having so few proviences makes it to easy
Playing England, build 2 armies, siege both scottish town. Scotland are gone from the game.
I think you're forgetting the part where the Scottish army lifts one siege, destroys one of your armies, and counter attacks your other army with it's combined force.Originally Posted by a living god
OR
One of your armies is ambushed, it is totally destroyed by a Scottish ambush party, the two garrisons of the cities sally forth and demolish your second weaker amry.
OR
You attack a city, but your assault fails. The garrison then attacks your army, which is now sandwiched between both garrisons. It is destroyed.
And I don't think you can assault in one turn =D
Personally, I like less provinces. Field battles are -far- more interesting then sieges.
i think it is OK... i like the map and i think it is balanced =)
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also known as original-30+
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Modders can change that easily enough anyways.
Looks good to me, Europe looks nice and "provency."
Looks like someone has been playing to much Rome: Total Seige - aka. Rome: Total Realism...
Agreed, I like having lots of provinces because it means you have more choice of which way to expand but field battles were very common in the M2TW timeframe, then again so were seiges. But it definately needs more middle eastern provinces especially if they want decent crusades.
Also, has anyone got a screeny of the New World??
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Thanks to ARCHER29 for the amazing banners!! (I need to work out how to make it actually show the slideshow)
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EB vs RTR!!!
Actually, field battles were far less common than sieges in those times. There was too much to lose in an open mele, whereas you could wait out your opponent behind well defended walls with much fewer men.Originally Posted by LegionairosMatt
But enough about total accuracy. What concerns me is that provinces east of Elbe are lumped together. You have one bulky Poland with parts of Galician Rus (the most powerful succesor of Kievan Rus) added to it, one Hungary surrounded by an awkward blob to the west, one Bohemia/Moravia province (the two were always treated as separate), and then some generic steppe gargantuants.
Forget about accuracy or sieges altogether. The issue is that Eastern kingdoms are disadvantaged because they have less provinces at their disposal. Don't expect any chalenge, or fun for that matter, when dealing with these factions. They'll be an easy target which is apparently what CA has been shooting for. Only thing that remains is a host of generic units for these kingdoms to complete the picture of insignificant post-Communist Eastern European kingdoms.
I think the number if Proviences is fine although I do wish there were one or two more in north Africa and one more in Ireland.
As I always say though if you don't like it, Mod It
I am on fire, but an extinguisher is not required.
Well in that area they could've put more cities. Maybe there weren't any important ones enough to put in.
"And the Heavens Shall Tremble"
Resistance is futile™
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Agreed, Western Europe has a greater concentration of provinces, any power that emerges there will win the game it seems...assuming the AI is capable of it in M2TW.
Very sad but true. And what about the appearance of the Mongols - they come with 2-3 huge armies
and take 3/4 of your kingdom(if you play as the Russians) in the first turn - just brilliant.
I have no more to say.
The provinces seems fine.
That is if they go west, they could very well go south and bother the turks like they sometimes did in M1TW.And what about the appearance of the Mongols - they come with 2-3 huge armies
and take 3/4 of your kingdom(if you play as the Russians) in the first turn - just brilliant.