View Poll Results: Do you want change units cards?

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  • Yes, I totally agree

    49 39.84%
  • No, I like actual

    42 34.15%
  • I don't care

    32 26.02%
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Thread: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

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  1. #1
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    Default Re: Reasons that Units Cards should be change. CA won't change it, we need a mod (modding proposal)

    I really believe that will be a mod soon after release.

  2. #2
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: Reasons that Units Cards should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by Antiochus View Post
    I really believe that will be a mod soon after release.
    Why not make it yourself?

  3. #3
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    Default Re: Reasons that Units Cards should be change. CA won't change it, we need a mod (modding proposal)

    I haven't skill for it.

    I have great idea for CA - after release you couls make a patch with units cards based on normal units renders. It is simple to make.

    It could be options: units cards based on Archaic Greece or standard units cards based on renders. All players will be happy.

  4. #4

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    I would like them changed, and I would also like the number of my units left alive.

    When I first saw the unit cards, I genuinely thought they were placeholder for the real thing. Unfortunately that's not the case.

  5. #5
    Semisalis
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    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    People expect so much out of CA.

    Every other developer creates the game without much say from the fans and that's it. You have to get over the things you don't like about the game or simply don't play it.

    CA posts here and so we can talk with them and make suggestions. Very cool of them, but the community here needs to learn one thing. Making a suggestion to change something is fine, but if they chose not to (which they most likely will), don't complain about the fact that they didn't listen. I see people's suggestions ignored and that poster taking it as a slight against them.

    I still like the unit cards.

  6. #6
    Diamat's Avatar VELUTI SI DEUS DARETUR
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    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    I like the unit cards as well. People just need to chill out about it. Modding unit cards is one of the easiest things to do.

  7. #7

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Never thought that it could be possible, but it's really happened. Suebian cards showed today are even uglier than roman's.

  8. #8

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    little redesign:


  9. #9
    Fenix_120's Avatar Senator
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    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by Pinarius View Post
    little redesign:


    Lol they look Stoned.

    No offense its a thousand times better than CA's.

  10. #10

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by Pinarius View Post
    little redesign:

    Looks good but maybe change the hair variations in each units to mix it up abit?
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  11. #11

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by Pinarius View Post
    little redesign:

    Anyone else these look like the swedish chef from Family Guy?
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  12. #12

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    I like the redesign!

  13. #13
    Primicerius
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    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    I understand that many people consider the unit cards ugly. However, this debate about art and historical accuracy is laughable. Were the previous unit card styles in TW games historically accurate? No.

  14. #14

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by Dan113112 View Post
    I understand that many people consider the unit cards ugly. However, this debate about art and historical accuracy is laughable. Were the previous unit card styles in TW games historically accurate? No.
    I know right? I guess to some, the Shogun 2 unit cards were considered ok because it was stylized in the art of the period.

    The Great War Mod for NTW!

  15. #15

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Could unit cards be better?? Of course. But they are at least ok and do not take away much from the game for me. With that said if a talented modder makes some super-cool cards i'll gladly use them and thank him, but it is not going to be one of the mods i ll vigilantly wait for.

  16. #16
    HigoChumbo's Avatar Definitely not Jom.
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    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    guys, when you make a UI design, you don't analize the image on it's own, you analize how it looks in the whole of the screen, and i asure you that adding a lot of textures (like bricks in the background) is just distracting as hell and blurs the detail a lot.

    And btw, if you are adding bricks using mosaics as an excuse, i don't think i have seen any mosaic in which the figures have been painted on the pieces... the figures were made WITH the pieces, and that would be almost impossible to recreate properly in a low resolution. So i would not use historical authenticity as an argument because it just can't be applied.



    I still thik CA had a great idea. They went with an stylized art (which makes a lot of sense for the timeframe), and if you go stylized, you go all the way. I think they did a great job.

    And again, please, take the screen as a whole into account, i asure you that a 2-3 color unit card is much much much much better in the UI than a fully coloured figure. What is harder for you, to combine the color of your shirt and trousers, or to combine your socks, shirt, jacket, coat, shoes, glasses, jewelry, haircolor, makeup color and underwear if they are all different colors? Would you rather look like a 70s pimp or a classy gentleman?

    This is what CA is trying to deliver:




    And this is what (most) of you guys are asking for:



    (that said, pinarius' version is the only one i have seen so far worth looking at, although i still think that CA's style is perfect and that they have to go all the way with it).

  17. #17

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by nicolasete View Post
    guys, when you make a UI design, you don't analize the image on it's own, you analize how it looks in the whole of the screen, and i asure you that adding a lot of textures (like bricks in the background) is just distracting as hell and blurs the detail a lot.

    And btw, if you are adding bricks using mosaics as an excuse, i don't think i have seen any mosaic in which the figures have been painted on the pieces... the figures were made WITH the pieces, and that would be almost impossible to recreate properly in a low resolution. So i would not use historical authenticity as an argument because it just can't be applied.



    I still thik CA had a great idea. They went with an stylized art (which makes a lot of sense for the timeframe), and if you go stylized, you go all the way. I think they did a great job.

    And again, please, take the screen as a whole into account, i asure you that a 2-3 color unit card is much much much much better in the UI than a fully coloured figure. What is harder for you, to combine the color of your shirt and trousers, or to combine your socks, shirt, jacket, coat, shoes, glasses, jewelry, haircolor, makeup color and underwear if they are all different colors? Would you rather look like a 70s pimp or a classy gentleman?
    So something is pimped out even it's just a graphic of the unit itself represented in game? It's not a question of something looking "classy" or "pimped out", it's a question of practicality as well. In the heat of combat, you don't want to be thinking about, "Let's get my spearmen to attack those cavalry. Oh, did I click the unit I meant to click? Oops those were my weak spear levies, oh crap they're getting massacred NOOOOOO THAT'S NOT WHAT I MEANT TO DOOOOOOOOOOOOOOO."

    As far as I'm concerned, if I have to spend 5 seconds or more deciphering what unit I just clicked on during combat, then that takes away from focusing on important things like the battle itself. If this one-colour-and-black scheme makes half of my units barely distinguishable at a glance, then something needs to be done.

  18. #18

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    The graphic of the UI follow the "graphic line" of the entire game: minimalistic, stilized and soft. You can see it also in the building cards.
    I appreciate the work behind this cards

  19. #19

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by Pinarius View Post
    little redesign:

    This is much more representative of Suebi, they actually look like Germans in this.

  20. #20

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Just take pictures of the units as 3d models on a light background.

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