View Poll Results: Do you want change units cards?

Voters
123. You may not vote on this poll
  • Yes, I totally agree

    49 39.84%
  • No, I like actual

    42 34.15%
  • I don't care

    32 26.02%
Page 11 of 12 FirstFirst ... 23456789101112 LastLast
Results 201 to 220 of 223

Thread: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by babydoc View Post
    Calm down for the sake of baby Jesus!
    Game is not out yet and some of you are getting heart attacks already.
    You're the one using the exclamation points. I, on the other hand, even used a smiley. One must be allowed to offer one's opinions without people trying to poison the well by portraying criticism as hysteria.

  2. #2
    General Maximus's Avatar Vicarius Provinciae
    Join Date
    Dec 2009
    Location
    Bhopal, India
    Posts
    11,292

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    I really think the unit cards should be changed. At first glance, I thought they were just to show the battle, and would be changed before release. But they are so ing ugly that I cannot even tell what unit is what. They are bland, painful and eyesores.

    In one image, I still cannot figure out if that unit is an archer unit, javelin unit, spearmen or god-knows-what. They bleed my eyes.

    To all those that are saying "I don't care",, why do you even bother to post here if you don't care? And why do these naysayers repeatedly suppress the opinions of others? Everyone is entitled to post his opinion.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  3. #3

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by babydoc View Post
    Sorry if you feel that my post was to you.
    I ment it for the entire thread, its getting out of hand IMO.
    Then I do apologize. Even though you didn't quote me, I guess I just assumed it was in direct reply to me. Sorry about that.

  4. #4
    DarrenTotalWar's Avatar Video/Podcast Creator
    Citizen

    Join Date
    Jun 2007
    Location
    Ireland
    Posts
    1,116

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Love how you just complain it doesnt fit in historically, not about how they actually look, or if they work as unit cards by relaying unit info across to the player.

    Check out my latest video: Unit Expansion Mods

  5. #5
    General Maximus's Avatar Vicarius Provinciae
    Join Date
    Dec 2009
    Location
    Bhopal, India
    Posts
    11,292

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by HolyRoman View Post
    Love how you just complain it doesnt fit in historically, not about how they actually look, or if they work as unit cards by relaying unit info across to the player.
    In those matters they fail utterly. They are painful to look, it is extremely hard to recognize what unit they belong to, and most of all they don't tell the player how many men he still has in that unit.

    The numbers, which are the most important aspect of the whole unit cards, is replaced by CA into a dull green-coloured meter. It doesn't help at all.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  6. #6
    Dago Red's Avatar Primicerius
    Join Date
    Nov 2006
    Location
    "Great is the guilt of an unnecessary war" ~John Adams
    Posts
    3,084

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by General Maximus View Post
    In those matters they fail utterly. They are painful to look, it is extremely hard to recognize what unit they belong to, and most of all they don't tell the player how many men he still has in that unit.

    The numbers, which are the most important aspect of the whole unit cards, is replaced by CA into a dull green-coloured meter. It doesn't help at all.

    Exactly. On all 3 of those counts they are utter failures as unit cards.

    I would add a 4th no sane person would disagree with: application across all factions.

    It's not ideal, but I don't even have a huge problem with Hellenistic artwork being used for Romans or even Ptolemeic Egyptians, because I can be flexible. But for the Gauls? And the deep Germanic factions? Parthian? The Iceni up in Briton?

    No.

  7. #7
    IlluminatiRex's Avatar Are you on the square?
    Citizen

    Join Date
    Dec 2010
    Location
    Illuminati Outpost #5123
    Posts
    3,693
    Blog Entries
    4

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by Dago Red View Post
    Exactly. On all 3 of those counts they are utter failures as unit cards.

    I would add a 4th no sane person would disagree with: application across all factions.

    It's not ideal, but I don't even have a huge problem with Hellenistic artwork being used for Romans or even Ptolemeic Egyptians, because I can be flexible. But for the Gauls? And the deep Germanic factions? Parthian? The Iceni up in Briton?

    No.
    You can see in Rally Point 15 with the Suebi that it is a different style artwork for the cards, there are more curves and the figures are less rigid, unlike the Roman-Greek-Egypt cards.

    I posted this in another thread, it's why I'm fine with the Unit Cards.

    Quote Originally Posted by bdd458 View Post
    More colors and things going on in a card is bad for a UI choice, it is distracting and clutters the entire thing up, especially when just glancing. They may be prettier to look at, but are a much worse UI choice.

    The new Cards are clean, concise, and present the information easily when glancing, the black and faction color contrasts with the white background making the figure easy to distinguish and the poses and uniforms determine what a unit is, along with the icon on the top. The unit bar allows me to see how much of that unit is left for the battle, instead of looking at the number and trying to remember which unit had which X amount of men you can tell on the fly how depleted they are.

    The Unit Cards flashing red for Wavering also is a good style and UI choice because you can quickly and easily see if it is about to rout or routing.
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
    Quote Originally Posted by Richard Holmes
    One of the problems with trying to write about the First World War is that most people have already read Wilfred Owen and Siegfried Sassoon, Pat Barker and Sebastian Faulks before you get to them.
    Quote Originally Posted by Jackie Fisher
    Can the Army win the war before the Navy loses it?

  8. #8

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Numbers

  9. #9
    Lуra's Avatar Praeses
    Join Date
    Apr 2010
    Location
    BCN, Catalunya, ES
    Posts
    8,535

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Seeing the historical samples, I conclude that in order to make them more accurate more nudity must be applied.


    ~Lyra

    The Dread Pirate Roberts IV

  10. #10
    General Maximus's Avatar Vicarius Provinciae
    Join Date
    Dec 2009
    Location
    Bhopal, India
    Posts
    11,292

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by Lуra View Post
    Seeing the historical samples, I conclude that in order to make them more accurate more nudity must be applied.


    ~Lyra
    You nailed it, Lyra!

    By the way, I didn't even know it was Greek art, since the poses of the units shown in the cards were like ancient Egyptian wall-carvings, mainly from the era of New Kingdom. I thought it was Egyptian art at first.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  11. #11

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by Lуra View Post
    Seeing the historical samples, I conclude that in order to make them more accurate more nudity must be applied.


    ~Lyra
    Just have to say, your comment and your avatar match perfectly.

  12. #12
    babydoc's Avatar Semisalis
    Join Date
    Mar 2009
    Location
    In a big house.
    Posts
    490

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    To those how have a hard time telling difference between units....
    Everything new is strange and scary at first but you will learn.
    We are gonna watch those cards thru the whole gameplay so you shouldnt be worried about not seeing difference it will stick automatically to your brain before you know it happend.

  13. #13

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    I posted it into another post today. A sum up and feedback to recent change:



    These Unit Cards are cursed. The game itself and nearly every feature is georgious, but unit cards are really a desaster in every aspect. Nothing is as controversial as they are, not anywhere near. In every preview since the fixed trails the by far most complaints are about the Unit Cards.

    They are absolutely ugly. And this is not just an opinion of some individuals, but of very large amount of this community. We need just to compare the reactions to faction symbols with the reaction to unit cards, to see which kind of visual design people like and which not. Not only that they are ugly. The bright white background totaly contradict with everything else in the game and is a awkward catch to the eye. Not only the background also the style is alien to the game. There is nothing in this pseudo greek pottery style. So this again just give you the feeling that the cards don't belong to Rome 2. Furthermore the units are difficult to distinguish, especially during the battle that can cause problems and is just annoying to see twice what unit is it exactly. Finally there are no numbers on them. Shogun 2 has shown that unit cards with the bar and numbers work perfectly together. Why thrown away someting that prooved to be good? Finally the execuse of CA that they are historicaly is a joke. Such style was never used by romans, not even by the greeks during this timeline.

    The whole complex is wrongheaded. Ugly, with the alien white background and style, hard to distiguish, without numbers and not historical. In short nonviable. And every time when I think it couldn't be worse, CA shows that in fact it could. First this horrible germanic cards, now the symbols which make the distinguish even more difficult. I hope that CA realises that unit cards are a serious, very controversial issue. I also think that the game tester in the press could made negative comments about it. I know that they are moddable (at least let's hope it) but with such reactions CA needs to react by itself. In my opinion the only solution is to implement alternative unit cards directly from the release in the same style like faction symbols. Since the interface is more or less done, I think it's doable to paint ca. 120 pictures during one month.

  14. #14
    babydoc's Avatar Semisalis
    Join Date
    Mar 2009
    Location
    In a big house.
    Posts
    490

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    They are absolutely ugly. And this is not just an opinion of some individuals, but of very large amount of this community.
    The same community who hasnt PLAYED the game.
    I havent read anything bad about unit cards from some one who actually played the game.

    CA has said themselves that they are aiming for a minimalistic aproach with the UI and maybe the lacking of numbers is one of the results.

    In my opinion the only solution is to implement alternative unit cards directly from the release in the same style like faction symbols. Since the interface is more or less done, I think it's doable to paint ca. 120 pictures during one month.
    God idea, I proposed the same thing in another thread.
    Making alternative unit cards
    Last edited by babydoc; July 25, 2013 at 11:33 AM.

  15. #15

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by babydoc View Post
    The same community who hasnt PLAYED the game.
    I havent read anything bad about unit cards from some one who actually played the game.

    CA has said themselves that they are aiming for a minimalistic aproach with the UI and maybe the lacking of numbers is one of the results.
    If you are watching a game you can say if the grafic is ugly, you can say that the interface is weird or the voices are bad. Everything without playing it. In case of Rome 2 I can say that the unit cards are (for me) ugly, the faction symbols are very good. To judge some gameplay issues it's better in most case to play the game, I agrre but I don't need to "play a game" to say if I find a picture ugly or beautiful.

  16. #16
    babydoc's Avatar Semisalis
    Join Date
    Mar 2009
    Location
    In a big house.
    Posts
    490

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by Legion_IX View Post
    If you are watching a game you can say if the grafic is ugly, you can say that the interface is weird or the voices are bad. Everything without playing it. In case of Rome 2 I can say that the unit cards are (for me) ugly, the faction symbols are very good. To judge some gameplay issues it's better in most case to play the game, I agrre but I don't need to "play a game" to say if I find a picture ugly or beautiful.
    I agree with you.
    I myself dont like the cards either but at the same time Im not worried that it will be an issue that prevents me to enjoy the game.
    Right now our only experience of the game is limited to pics but when we get our hands on it Im ready to bet that most of us will "forget" about the cards.

  17. #17

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by babydoc View Post
    I agree with you.
    I myself dont like the cards either but at the same time Im not worried that it will be an issue that prevents me to enjoy the game.
    Right now our only experience of the game is limited to pics but when we get our hands on it Im ready to bet that most of us will "forget" about the cards.
    Unfortunately I think that will be a serious issue for me. At the moment unit cards are the most serious problem so far. For sure there are also a lot of people who like them, but for me and also according to the poll for the majority of people who have an opinion about them, they are a desaster or at least not good at all.

    As I see it in your previous post we both agree that an alternative pack of unit cards, officially one, would solve this problem. Let's hope that CA is listen to their fans.

  18. #18
    babydoc's Avatar Semisalis
    Join Date
    Mar 2009
    Location
    In a big house.
    Posts
    490

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    Quote Originally Posted by Legion_IX View Post
    Unfortunately I think that will be a serious issue for me. At the moment unit cards are the most serious problem so far. For sure there are also a lot of people who like them, but for me and also according to the poll for the majority of people who have an opinion about them, they are a desaster or at least not good at all.

    As I see it in your previous post we both agree that an alternative pack of unit cards, officially one, would solve this problem. Let's hope that CA is listen to their fans.
    Yeah I think if the community "riot" about the cards then they will make new ones, would be dumb otherwise.

  19. #19
    General Maximus's Avatar Vicarius Provinciae
    Join Date
    Dec 2009
    Location
    Bhopal, India
    Posts
    11,292

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    They should at least give us the numbers. A simple bland meter is not informative at all.

    CA is ruining the game with stupid design decisions.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  20. #20

    Default Re: Reasons that UNITS CARDS should be change. CA won't change it, we need a mod (modding proposal)

    It is weird that some factions (Romans, Carthaginians, Hellenistics) don't have faces, but others (Germans, native Egyptians) have faces.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •