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Thread: Laws, Edicts, Decrees, & Reforms

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  1. #1
    ChairmanCrassus's Avatar Semisalis
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    Default Laws, Edicts, Decrees, & Reforms

    It would be nice if Rome 2 offered the player a chance to pass faction specific laws on an empire wide scale with an edicts tab. Each decision could have requirements to enact, plus negative and positive effects to your faction and your family. It would provide greater historical immersion, context, internal faction control, and allow you to customize your nations character. This feature is a great addition to other strategy games like the Tropico series and Paradox games, so I'm surprised TW hasn't adopted it yet.

    Spoiler Alert, click show to read: 

    Possibilities could include:
    • Make a sacrifice/invoke an omen
    • Control religious tolerance
    • Choose official state religion
    • Establish praetorian guard/secret police
    • Tariffs and trade rules/rates/restrictions
    • Amount of free bread handouts
    • Introduce conscription
    • Declare independence
    • Ban or legalize slavery
    • Professional army vs levy army
    • Direct taxation or tax farming
    • Requirements for citizenship
    • Number of days of games
    • Deification of faction leader
    • Establish martial law
    • Declare rivals enemies of the state
    • Mint money (increases revenue but also increases costs)
    • Convert culture
    • Adopt conquered culture/Destroy conquered culture
    • Change capitol


    Do you think Rome 2 will include/should include a feature like this? Other edict ideas?
    Last edited by ChairmanCrassus; May 10, 2013 at 12:42 AM.
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  2. #2

    Default Re: Laws, Edicts, Decrees, & Reforms

    I like the idea of having edicts, but I don't think they'll be in the game (I think CA said they're reducing micromanaging).

    Some of those would work though imo (like exiling your civil enemies or establishing martial law).
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  3. #3
    stradar1's Avatar Vicarius
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    Default Re: Laws, Edicts, Decrees, & Reforms

    I have to say though some Micromanagement is fun you know so this would be really fun I kinda don't like the idea CA is Reducing so much Micro sounds so much like arcade games we wish to avoid!!!!
    Total War is the only massive war game that has yet to be Surpassed keep up the good work CA don't let us down!!!!

  4. #4

    Default Re: Laws, Edicts, Decrees, & Reforms

    I like it, more control over you empire. It worked really well in Tropico.

  5. #5
    Kinjo's Avatar Taiko
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    Default Re: Laws, Edicts, Decrees, & Reforms

    Yeah some good stuff that would definitely help make the campaign a deeper experience which is sorely needed. Personally I found the Shogun 2 campaign to be pretty dull and uninspiring compared to the Crusader Kings II campaign. I absolute loved arresting members of my faction to seize their wealth and land. The entire prisoner management system was excellent with the options to execute, ransom or release them.

  6. #6

    Default Re: Laws, Edicts, Decrees, & Reforms

    It would be interesting to have something like some of those suggestions rather than simple tech advances but enacting a change in policy should come at a cost but CA might not have added it due to the extra work to make it unique per culture and even faction specific.
    Last edited by Ichon; May 10, 2013 at 02:02 AM.

  7. #7
    ChairmanCrassus's Avatar Semisalis
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    Default Re: Laws, Edicts, Decrees, & Reforms

    I don't think it would require more "micro" management. More management yes, but having the ability to make decisions would really add a lot of replayability to the game because factions could change over time. Decisions wouldn't have to be made every turn and decisions such as these are macro decisions (i.e. those made by emperors).
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    "Me against my brother; My brothers and me against my cousins; Then my cousins, my brothers, and me against strangers" - Bedouin wisdom

  8. #8

    Default Re: Laws, Edicts, Decrees, & Reforms

    Quote Originally Posted by ChairmanCrassus View Post
    I don't think it would require more "micro" management. More management yes, but having the ability to make decisions would really add a lot of replayability to the game because factions could change over time. Decisions wouldn't have to be made every turn and decisions such as these are macro decisions (i.e. those made by emperors).
    I agree,this idea would prompt a lot of crucial decisions that could majorly impact the game. Lets use exile as an example. If you exile a civil enemy who's powerful, or has a lot of popular support, then it could lead to an uprising.

    But it's still micromanagement. Trade policy was very simple in Empire and Napoleon TW. If you set up tariffs (as emperor or king) that restricted ivory from Carthage, that would be micromanagement, as opposed to having a finance minister. I personally like the micromanagement because I have more control on development.
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  9. #9
    Lord Tomyris's Avatar Cheshire Cat
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    Default Re: Laws, Edicts, Decrees, & Reforms

    There will be edicts, but not quite what you're looking for...unless, of course, there are other edicts in-game, too...

    Are taxes set per Provence or on Empire level?

    Faction-level. As ever, the player may exempt provinces from tax, and once an entire province is owned the player can issue a tax/tribute farming edict which will increase the amount of tax income received as long as it is in play, albeit while reducing local public order.
    Source: http://forums.totalwar.com/showthrea...ession-with-CA


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  10. #10

    Default Re: Laws, Edicts, Decrees, & Reforms

    hahah this reminds me of Tropico. Good idea, I support it.

  11. #11
    Ordinarius
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    Default Re: Laws, Edicts, Decrees, & Reforms

    This would definitely add depth and immersion!


  12. #12
    Sherm's Avatar Ordinarius
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    Default Re: Laws, Edicts, Decrees, & Reforms

    As flavour decision could be added, is possible that can be a good mechanic with the senate etc..

  13. #13
    antares24's Avatar Campidoctor
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    Default Re: Laws, Edicts, Decrees, & Reforms

    Quote Originally Posted by ChairmanCrassus View Post
    It would be nice if Rome 2 offered the player a chance to pass faction specific laws on an empire wide scale with an edicts tab. Each decision could have requirements to enact, plus negative and positive effects to your faction and your family. It would provide greater historical immersion, context, internal faction control, and allow you to customize your nations character. This feature is a great addition to other strategy games like the Tropico series and Paradox games, so I'm surprised TW hasn't adopted it yet.

    Spoiler Alert, click show to read: 

    Possibilities could include:
    • Make a sacrifice/invoke an omen
    • Control religious tolerance
    • Choose official state religion
    • Establish praetorian guard/secret police
    • Tariffs and trade rules/rates/restrictions
    • Amount of free bread handouts
    • Introduce conscription
    • Declare independence
    • Ban or legalize slavery
    • Professional army vs levy army
    • Direct taxation or tax farming
    • Requirements for citizenship
    • Number of days of games
    • Deification of faction leader
    • Establish martial law
    • Declare rivals enemies of the state
    • Mint money (increases revenue but also increases costs)
    • Convert culture
    • Adopt conquered culture/Destroy conquered culture
    • Change capitol


    Do you think Rome 2 will include/should include a feature like this? Other edict ideas?
    the focus seems to be on reducing micromanagement (see how CA grouped the regions in provinces to do that) so i doubt they would do that
    Factum est illud, fieri infectum non potest

    "Out of every 100 men, 10 shouldn’t even be there, 80 are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the one, one is a warrior and he will bring the others back.” Heraclitus

  14. #14
    ChairmanCrassus's Avatar Semisalis
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    Default Re: Laws, Edicts, Decrees, & Reforms

    Quote Originally Posted by antares24 View Post
    the focus seems to be on reducing micromanagement (see how CA grouped the regions in provinces to do that) so i doubt they would do that
    Well like I said before it wouldn't necessary be "micro" management, more like macro management. I'm all for reducing the number of regions/provinces one has to manage considering that there are alot of regions in Rome 2. I would favor replacing some banal micromanaging with more interesting macromanagement. I fear the day when Tropico has more strategic depth than Total War.
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    Interactive Scale of the Universe


    "Me against my brother; My brothers and me against my cousins; Then my cousins, my brothers, and me against strangers" - Bedouin wisdom

  15. #15
    antares24's Avatar Campidoctor
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    Default Re: Laws, Edicts, Decrees, & Reforms

    double post.
    Factum est illud, fieri infectum non potest

    "Out of every 100 men, 10 shouldn’t even be there, 80 are just targets, nine are the real fighters, and we are lucky to have them, for they make the battle. Ah, but the one, one is a warrior and he will bring the others back.” Heraclitus

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