I guess I am not the only one who had a closer look on Steam and read through the descriptions there.
It left me with a few questions I wanted to pose:
Seems like slavery will play a far more important role this time than it has in the last games. Maybe one will be capable to raid enemy towns for them or by taking prisoners during battles.Sparta’s dominance over the Helots allows them to maintain a larger slave population
Has religion been replaced with "culture"? And what exactly is meant by "culture"? Will it be a single thing which agents and buildings can convert others to, or is it something different combined with religion, philosophy, technology and other????New Cultural Traits – All Greek States benefit from a bonus in battle when defending their own or an allied territory, a bonus to wealth generated by their capitals and an increase to the rate of cultural conversion within their borders.
So victory will no longer be limited to simply owning a certain amount of provinces or having their allegiance? Will having a certain level of technological advancement, access to certain trade routes and goods and owning a certain amount of money also determine if one wins or not? I would like that.Greek States have their own new set of military, economic and cultural victory conditions
So one can ramm ships (not really suprising). But what does it mean that units can be "honored"?????? - Does this mean that hero units can be created during the campain through units gaining expirience?????Athenian fleets may be honoured as Children of the Aegaean, improving the ramming ability of their ships whilst allowing them to secure more income when raiding; Spartan armies may be remembered as Peers of Leonidas, improving their melee defense capabilities and reducing their upkeep; the armies of Epirus may be feared as Hounds of Molossus, granting them greater charge bonuses whilst allowing them to keep public order problems in check.




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