Third thread today... i'm on a roll!
So, what about all general armies? Yes, i know, balanced forces are usually the most adaptable, and an army of Uruk Bodyguards isn't going to be a good raiding force, but perhaps factions with Cavalry generals could be good.
My thoughts:
1) Unit cost/upkeep: While cost per individual unit per turn is higher than for most units, the big advantage is that they regenerate. No need to send them back for retraining to get more units. Saves a lot of wasted turns travelling. Just need to pop them back for armour upgrades when available.
2) All cavalry armies are good for raiding and due to larger movement distances/faster speeds can outmanouver armies on both battle and campaign maps.
3) General units are pretty tough, especially at the start of the game when you normally can only recruit lower tier units. So even though your numbers are less, overall strength should be decent.
4) All cavalry units are fine for taking cities if you simply siege and wait. They enemy counter attacks then you attack them over open ground.
5) Sucks if you are fighting in a heavily forested area though.... best if pick location of fights wisely.
6) You get offered new generals fairly frequently. No need to wait for recruitments to be available, and they usually appear where their sponsor is, which hopefully will be with the army of roaming generals.
As far as i know, apart from special generals (eg: Elrond, Aragorn, etc), there are only melee and melee cavalry as standard general bodyguard types. Can't think of any horse archer or foot archer bodyguards. Can anyone contradict me on this?
Anyone tried something like this?





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