[HS] There is Only War.... [F&B 0.8 Deathmatch] - DORNE OPEN
Spoiler Alert, click show to read:
This is, essentially, the complete opposite of the other two hotseats.
This hotseat is not intended to be taken too seriously. It is a complete raping of the known lore
No alliances allowed. No diplomacy allowed.
Only War.
This hotseat will have VERY permissive rules.
The main rule, however, is... No alliances between factions. This is a battle to the death.
This hotseat uses a modified descr_strat - all factions receive a HUGE financial and military boost.
Only the strongest will survive. The weak will perish.
Experienced and ruthless players only.
If I think you are too inexperienced, I will not allow you access. Sorry.
Rules:
Gameplay:
Spoiler Alert, click show to read:
1. You have 24 turns to take your turn, if you don't ask for an extension or don't have appointed a personal sub you will be skipped.
2. It is not allowed to abuse bugs to your or anyones advantage. These are a few of the known bugs:
Spoiler Alert, click show to read:
The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
Fort watchtower bug: Constructing watchtowers in order to prevent forting is not allowed. You can construct watchtowers, but you will be asked to replay if it is obvious the reason why the watchtower has been built is to prevent forting
Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
Yoyo armies\forts bug: no attacking an army which the bug has been used on mutliple times. You can see when this bug accures, as the enemy army enters the fort and then leaves it:
Spoiler Alert, click show to read:
The bug: a defeated army whom CAN fit a fort, enters it, and then leaves it, making it posssible for the enemy to attack again and again until nothing remains of that army
What is supposed to happen is the defeated army who can fit the fort, enters it and stays there. Making it impossible for the enemy to attack again and again
Why it happens: a retreated army, and you can test it yourself, will never retreat to one of an enemy's ZoC squares. Because of this, when this situation happens (example):
A lannister army is adjacent to a fort. An enemy army (Stark for example) lands on one of the fort's ZoC squares, and then attacks the Lannister army. The lannister army retreats to the nearest safe location, like the AI always does. He attempts to retreat to the fort
He reaches the fort and enters it. But a problem- the retreating army is adjacent to the Stark's army ZoC square. The Lannister army is forced to leave the fort and pops up beside it. This bug happens only in forts, not in towns\castles
3. You are not allowed to encircle a character, just to deny its retreat - This applies to all character types including diplomats, princesses
4. Destroying buildings is not allowed in a settlement under siege.
5. The minimum number of men in the fort must be equal or greater then 400 men. Cavalry Units/Generals Count as double
6. You are not allowed to attack a besieging army just to deny the enemy of sacking the settlement.
7. You have to VM/PM the next player after you upload your save.
8. Posting pictures of battle odds, and results is mandatory. You do not have to post the pics if the person you fought against in the battle does not demand pics. All pics must show the attacking and deffending forces. You are advised to delete your finance and minimap
9. The recruitments of spies\assasins and their use is prohibited
10. Armies defeated cannot move next turn Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
11. No sailing from a blockaded port without first defeating the blockade (land or sea units alike).
12. It is not allowed to accept money or regions from dying/obliterated factions.
13. It is not allowed use a princess to steal a general, unless there is more then 35% of success. (pics must be posted)
14. Settlements gifted should disband all units, except for one to keep public order.
15. One turn peace for everybody *exception: a faction who is before you in the turn order placed units in your territory. Example: Lannister can't attack Tully in turn 1. Tully can attack Lannister if he placed his troops in his territory.
16. The recruitment of siege equipments (Ballista, Catapults, etc.) and their use is prohibited.
17. Armies which are stationed on a ship in port purely for the purpose of 'hiding' from enemy land forces will not be allowed to attack on the turn they are disembarked. (This only applies when it is essentially bug abuse (See rule 19))
18. It is illegal to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move that turn.
19. The admin's decision's need to be respected. Arguing with the admin is not allowed, and if you refuse to respect the admin's ruling you will be kicked out from the Hotseat
20. No giving land or money to dying factions
21. No in-game diplomacy of any kind (Alliances, trade rights). Map info is allowed.
22. Crossing the Wall is not allowed in this hotseat unless you have successfully besieged and taken a castle.
23. You may attack fleets of the player/s who came before you on turn 1. You may blockade ports at any time. No besieging until turn 2, unless you are besieging a fort that the enemy has placed within your border.
Map:
Spoiler Alert, click show to read:
Factions:
Spoiler Alert, click show to read:
House Lannister/Baratheon (Baratheon of the Crownlands and Lannister) - Dux
The Kings of Fire and Snow (Targaryen, Free Folk) - OPEN
The Northmen (Stark, Bolton, Night's Watch) - StOuFf
Re: [Hotseat] And now for something completely different... (FAB 0.8 DM)
Hell, I can play Stark & Bolton again. Although if it's not intended to be taken seriously, why do you not allow inexperienced people to play? Anyway I hope you think I'm worthy.
Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN
Wow so many new hotseats coming up soon... I can't really pick one at this moment but so I can take which ever factions are still free when the hotseat starts
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."