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Thread: [HS] There is Only War.... [F&B 0.8 Deathmatch] - DORNE OPEN

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  1. #1
    Badger-dude's Avatar Primicerius
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    Default [HS] There is Only War.... [F&B 0.8 Deathmatch] - DORNE OPEN



    Spoiler Alert, click show to read: 



    This is, essentially, the complete opposite of the other two hotseats.

    This hotseat is not intended to be taken too seriously. It is a complete raping of the known lore


    No alliances allowed. No diplomacy allowed.

    Only War.

    This hotseat will have VERY permissive rules.

    The main rule, however, is... No alliances between factions. This is a battle to the death.

    This hotseat uses a modified descr_strat - all factions receive a HUGE financial and military boost.


    Only the strongest will survive. The weak will perish.

    Experienced and ruthless players only.

    If I think you are too inexperienced, I will not allow you access. Sorry.

    Rules:



    Gameplay:

    Spoiler Alert, click show to read: 


    1. You have 24 turns to take your turn, if you don't ask for an extension or don't have appointed a personal sub you will be skipped.
    2. It is not allowed to abuse bugs to your or anyones advantage. These are a few of the known bugs:
    Spoiler Alert, click show to read: 
    • The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
    • Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
    • Fort watchtower bug: Constructing watchtowers in order to prevent forting is not allowed. You can construct watchtowers, but you will be asked to replay if it is obvious the reason why the watchtower has been built is to prevent forting
    • Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
    • Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
    • Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
    • Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
    • Yoyo armies\forts bug: no attacking an army which the bug has been used on mutliple times. You can see when this bug accures, as the enemy army enters the fort and then leaves it:
      Spoiler Alert, click show to read: 
      The bug: a defeated army whom CAN fit a fort, enters it, and then leaves it, making it posssible for the enemy to attack again and again until nothing remains of that army
      What is supposed to happen is the defeated army who can fit the fort, enters it and stays there. Making it impossible for the enemy to attack again and again

      Why it happens: a retreated army, and you can test it yourself, will never retreat to one of an enemy's ZoC squares. Because of this, when this situation happens (example):
      A lannister army is adjacent to a fort. An enemy army (Stark for example) lands on one of the fort's ZoC squares, and then attacks the Lannister army. The lannister army retreats to the nearest safe location, like the AI always does. He attempts to retreat to the fort
      He reaches the fort and enters it. But a problem- the retreating army is adjacent to the Stark's army ZoC square. The Lannister army is forced to leave the fort and pops up beside it. This bug happens only in forts, not in towns\castles

    3. You are not allowed to encircle a character, just to deny its retreat - This applies to all character types including diplomats, princesses
    4. Destroying buildings is not allowed in a settlement under siege.
    5. The minimum number of men in the fort must be equal or greater then 400 men. Cavalry Units/Generals Count as double
    6. You are not allowed to attack a besieging army just to deny the enemy of sacking the settlement.
    7. You have to VM/PM the next player after you upload your save.
    8. Posting pictures of battle odds, and results is mandatory. You do not have to post the pics if the person you fought against in the battle does not demand pics. All pics must show the attacking and deffending forces. You are advised to delete your finance and minimap
    9. The recruitments of spies\assasins and their use is prohibited
    10. Armies defeated cannot move next turn Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
    Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
    11. No sailing from a blockaded port without first defeating the blockade (land or sea units alike).
    12. It is not allowed to accept money or regions from dying/obliterated factions.
    13. It is not allowed use a princess to steal a general, unless there is more then 35% of success. (pics must be posted)
    14. Settlements gifted should disband all units, except for one to keep public order.
    15. One turn peace for everybody *exception: a faction who is before you in the turn order placed units in your territory. Example: Lannister can't attack Tully in turn 1. Tully can attack Lannister if he placed his troops in his territory.
    16. The recruitment of siege equipments (Ballista, Catapults, etc.) and their use is prohibited.
    17. Armies which are stationed on a ship in port purely for the purpose of 'hiding' from enemy land forces will not be allowed to attack on the turn they are disembarked. (This only applies when it is essentially bug abuse (See rule 19))
    18. It is illegal to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move that turn.
    19. The admin's decision's need to be respected. Arguing with the admin is not allowed, and if you refuse to respect the admin's ruling you will be kicked out from the Hotseat
    20. No giving land or money to dying factions
    21. No in-game diplomacy of any kind (Alliances, trade rights). Map info is allowed.
    22. Crossing the Wall is not allowed in this hotseat unless you have successfully besieged and taken a castle.
    23. You may attack fleets of the player/s who came before you on turn 1. You may blockade ports at any time. No besieging until turn 2, unless you are besieging a fort that the enemy has placed within your border.






    Map:
    Spoiler Alert, click show to read: 




    Factions:

    Spoiler Alert, click show to read: 

    • House Lannister/Baratheon (Baratheon of the Crownlands and Lannister) - Dux
    • The Kings of Fire and Snow (Targaryen, Free Folk) - OPEN
    • The Northmen (Stark, Bolton, Night's Watch) - StOuFf
    • The Brothers Baratheon (Stannis/Renly) - Jemdkyl
    • The Reach - (Tyrell, Hightower, Redwyne) - Badger-Dude
    • The Riverlord - (Tully, Frey, Darry) The Forgotten
    • The Warden of the East and Pirates in the West (Arryn, Greyjoy) - complete noob
    • The Sand Lord (Dorne, Yronwood) - OPEN


    Last edited by Badger-dude; May 14, 2013 at 05:39 PM.

  2. #2
    Badger-dude's Avatar Primicerius
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    Default Re: [Hotseat] And now for something completely different... (FAB 0.8 DM)

    I am taking the Reachlord, btw. I will admin, but there can be a non-player co-admin to.

  3. #3
    jemdkyl's Avatar Senator
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    Default Re: [Hotseat] And now for something completely different... (FAB 0.8 DM)

    Hell, I can play Stark & Bolton again. Although if it's not intended to be taken seriously, why do you not allow inexperienced people to play? Anyway I hope you think I'm worthy.

    AND THE FREAKING NIGHT'S WATCH.

    Let's fill this up quick shall we? Send out VM's.
    Last edited by jemdkyl; May 07, 2013 at 11:48 AM.

  4. #4
    Badger-dude's Avatar Primicerius
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    Default Re: [Hotseat] And now for something completely different... (FAB 0.8 DM)

    Again?

    Also you have the NW

  5. #5
    Badger-dude's Avatar Primicerius
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    Just to clarify, the new version is not ready yet - but will be very soon (I am hoping this weekend)

    As always, you'll all be my little guinea pigs :-D

    There is still a lot that I want to add, but after the terrible 0.7 release I want to restore faith in my awesomeness.

    A lot of what I still need to do is scripting related anyway, which is not relevant to hotseating.

    If you are curious as to how the factions begin, look at the 0.77 or 0.71 release - not a huge amount has changed since the 0.77 release.

    I am not sure how 0.8 will be released (Patch or full download) - but I will aim for a release before the next GoT episode is out!

  6. #6
    Korpskog's Avatar Praepositus
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    Wow so many new hotseats coming up soon... I can't really pick one at this moment but so I can take which ever factions are still free when the hotseat starts
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  7. #7
    Badger-dude's Avatar Primicerius
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    I am looking forward to this one the most, actually :-)

    Will tone down the Reach a bit. Their fleet is immense.

  8. #8
    Uriyaca's Avatar Protector Domesticus
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    Lol 3 Hotseats open up using the exact same mod at the exact same time!

    Not to talk about how many slots are open in so many Hotseats (just check the replacement thread)

    I will not be joining

    Although I am indeed ruthless

  9. #9
    StOuFf's Avatar Protector Domesticus
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    I would take the north if you decide not to give jem the north ;-)

    otherwise i would be glad to have the Reach.

    total war sounds very interresting ^^

  10. #10

    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    Arryn/Greyjoy

    I'm assuming no alliance between factions means factions that are not your own? (So Arryn and Greyjoy can fight together?)

  11. #11
    Badger-dude's Avatar Primicerius
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    I already have the reach Stouff :-)

    And no alloances between players - so your own fsctions are fine :-)

  12. #12
    StOuFf's Avatar Protector Domesticus
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    then give me the north or the riverlands xD

  13. #13
    jemdkyl's Avatar Senator
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    Yeah, you can have the north. I'll play the TDM one.

  14. #14
    Badger-dude's Avatar Primicerius
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    Any preference Stouff?

  15. #15
    The Forgotten's Avatar Domesticus
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    Bah. Couldn't make the team deathmatch so give me Riverlands here instead.

    Many thanks to the good folks down at the Graphics Workshop for the sig.

  16. #16
    jemdkyl's Avatar Senator
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    I'll end up taking a faction here after all, though it won't be the North. I'll decide when the last 2 spots are filled.

  17. #17
    StOuFf's Avatar Protector Domesticus
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    wuhuuu then ill tkae the north please!

  18. #18
    Nitehawk's Avatar Libertus
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    I would love to join but afraid i may not have enough 'online' hotseats under my belt, but if you need an extra at one point drop me a line.

  19. #19
    jemdkyl's Avatar Senator
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    Yeah man! I'm not admin or owner but I think you should join, it's deathmatch so who cares. This will die before it ends, it's going to be chaos

  20. #20
    Badger-dude's Avatar Primicerius
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    Default Re: [HS] There is Only War.... [F&B 0.8 Deathmatch] - SPACES OPEN

    Okay I will post the rules later.

    All factions will recieve a MAJOR increase in money, troops, and kings purse.


    Who are we waiting for?

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