What exactly is the reasoning behind placing limits on units, models, factions, etc in Total War games? Does increasing the limit of said aspects of a game require extensive coding and stabilizing of the engine? I think it's creative sin that we're forced to place needless restrictions on our Total War mods. Imagine how orgasmic it would be if we could place hundreds of provinces on our campaign map, have unique models for every unit in the game, every notable power of a time period represented by a faction...