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May 07, 2013, 12:55 AM
#1
Civis
Giving Certain howitzer shells flatter trajectory and better accuracy?.
I would like to modify the howitzers to be more useful and deadly, they are currently near useless "In Darthmod".
I would like to make explosive and percussive shells act like the howitzer roundshot trajectory and close range capability wise.
It seems that no matter the parameters I change in projectile tables however, even if I enter all of them exactly the same numbers wise as the round shot, they still fly, too high, too far and too inaccurate.
I wish to keep high arc for carcas and shrapnel shells but just make explosive and percussive shells act like round shot does.
Thanks in advance, hopefully someone can help me understand how this works in more detail as it appears there are more parameters affecting different shell type flight paths than just in projectiles table.
Last edited by Tyockell18; May 07, 2013 at 02:26 AM.
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May 08, 2013, 07:30 PM
#2
Civis
Re: Giving Certain howitzer shells flatter trajectory and better accuracy?.
Nobody ?
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