I am sorry, I have started another hotseat....
Since I have not seen anyone open a Rp hotseat in a while I will do one... I will not be strict on the rp's as I understand all of us have lives... I think at least one roleplay for every five turns is good.
House Lannister, the Kingdom of the Rock, King Lancel Lannister - The Knight of the Rivers
House Gardener, the Kingdom of the Reach, King Gyles Gardener- Rhaegal
House Arryn, the Kingdom of the Mountain and the Vale King, King Osgood Arryn - gangstamaori
House Hoare, the Kingdom of the Iron Isles, King Qhored Hoare - complete noob
House Durranion, the Kingdom of the Stormlands, Alesander Durranion, Stormking -Vozd
House Mudd, the Kingdom of Rivers and Hills, King Tristifer IV - Korpskog
Rules
Spoiler Alert, click show to read:
1. You have 24 turns to take your turn, if you don't ask for an extension or don't have appointed a personal sub you will be skipped.2. It is not allowed to abuse bugs to your or anyones advantage. These are the known bugs:
The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
Fort watchtower bug: Constructing watchtowers in order to prevent forting is not allowed. You can construct watchtowers, but you will be asked to replay if it is obvious the reason why the watchtower has been built is to prevent forting
Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
Yoyo armies\forts bug: no attacking an army which the bug has been used on mutliple times. You can see when this bug accures, as the enemy army enters the fort and then leaves it:
Spoiler Alert, click show to read:
3. You are not allowed to encircle an army, just to deny its retreat.
4. Destroying buildings is not allowed in these 3 situations:
If the settlement is under siege
A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions
5. You can have 2 forts per region and every fort has to be garrisoned by a minimal of 4 units. The minimum number of men in the fort must be equal or greater then 300 men, Cavalry counts as double (only on Huge settings)
6. You are not allowed to attack a besieging army just to deny the enemy of sacking the settlement.
7. You have to VM/PM the next player after you upload your save.
8. Posting pictures of battle odds, and results is mandatory. You do not have to post the pics if the person you fought against in the battle does not demand pics. All pics must show the attacking and deffending forces. You are advised to delete your finance and minimap
9. The recruitments of spies\assasins and their use is prohibited
10. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
11. No sailing from a blockaded port without first defeating the blockade (land or sea units alike).
12. It is not allowed to accept money or regions from dying/obliterated factions.
13. It is not allowed use a princess to steal a general, unless there is more then 35% of success. (pics must be posted)
14. Settlements gifted should disband all units, except for one to keep public order.
15. One turn peace for everybody *exception: a faction who is before you in the turn order placed units in your territory. Example: Lannister can't attack Tully in turn 1. Tully can attack Lannister if he placed his troops in his territory.
16. The recruitment of siege equipments and their use is prohibited.
17. It is illegale to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ports which are inside ports. This is to prevent players from hiding their men inside the port, where they are untouchable
18. It is illegale to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move that turn.
19. The admin's decision's need to be respected. Arguing with the admin is not allowed, and if you refuse to respect the admin's ruling you will be kicked out from the Hotseat
Map
Spoiler Alert, click show to read:
This hotseat is open to everyone!
Last edited by Riverknight; May 06, 2013 at 08:52 AM.
Re: The Old Gods and the New (Roleplaying hotseat)
Originally Posted by The Knight Of The Rivers
Seventh post
Sent from my MB865 using Tapatalk 2
Yes, I know, I quoted it
But tbh, Vozd hasn't even said in the thread that he will be the Stormkings- you pm'd hil and he agreed. He only joined far after you posed this, probaby only read the OP and not all the posts, and played his turn when VM'd
Re: The Old Gods and the New (Roleplaying hotseat)
Originally Posted by uriyaca
Yes, I know, I quoted it
But tbh, Vozd hasn't even said in the thread that he will be the Stormkings- you pm'd hil and he agreed. He only joined far after you posed this, probaby only read the OP and not all the posts, and played his turn when VM'd
Re: The Old Gods and the New (Roleplaying hotseat)
Originally Posted by The Forgotten
I would join but I am highly unreliable when it comes to RP's. Plus I am not up to date with Uri's rules.
It's constitution rules
After being screwed over by so many admin I promise that I will be a non-strict one . I will not fine or do anything against something that is not against the rules. I will only rarely demand replays if absoloutly neccecery because they slow this game down and are very annoying
Re: The Old Gods and the New (Roleplaying hotseat)
I would like to take part, but sadly I won't be free to play at all until I finish an exam on Saturday. After that, I can manage to play around classes very easily. I also enjoy aaring, so doing a rp should be very easy.
I would be happy to play Arryn, but as I said, exam on Saturday.
"The disgraced and the disinherited. This is my army. This is our best hope."
Re: The Old Gods and the New (Roleplaying hotseat)
Originally Posted by gangstamaori
I would like to take part, but sadly I won't be free to play at all until I finish an exam on Saturday. After that, I can manage to play around classes very easily. I also enjoy aaring, so doing a rp should be very easy.
I would be happy to play Arryn, but as I said, exam on Saturday.
That is fine, if you want we could have Uri or I sub for you if you are taking the exam.
Re: The Old Gods and the New (Roleplaying hotseat)
I may take Stormking but perhaps I will have to quit since I am already in many hotseats and have difficult exam at the end of the month. But sign me in nonetheless.
Re: The Old Gods and the New (Roleplaying hotseat)
I'm a good subber so even if you are new I will probably help you out
I'm going to be an AWESOME admin
And Matto, unless you are 100% you can play your turns don't join. It's no use if we have a drop-out on turn 2 . I'm sure someone that can commit to this HS take this faction