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May 04, 2013, 02:42 PM
#1
Rigging in Milkshape?
Hello everyone. I have a question about rigging in Milkshape. I'm a max user so I am new to Milkshape and I am still learning it. When it comes to rigging in Max, you have certain options that allow you to save your rig data for your skeletons/bones, so you can import that data onto another model. For example you can rig a mesh with a physique modifier and then save the physique data as a .phy file, later on if you are making another model and it has the same skeleton as the previous one, but you don't want to spend time rigging it you can simply apply the physique modifier and import your saved .phy file and this will automatically rig the model for you. So I edited the model of a knight on Milkshape, but I accidentally deleted his skeleton. I have imported the skeleton from the original knight file, but I have to re-rig the mesh. It is very tedious and confusing to do. So, here's my question, is there anyway I can import the rig data from the original file to my new file....? Or is there an easy method for rigging in milkshape for M2TW files, like are there any tutorials? Some help would be appreciated! Thank you.
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May 06, 2013, 11:23 AM
#2
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