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Thread: So after all this time, units still don't charge properly?!

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  1. #1

    Default So after all this time, units still don't charge properly?!

    I know this isn't an issue related to the Third Age mod alone, but I have to say that this really screws up the gameplay. A couple years have gone by since I been able to play any M2TW mods, and I just started playing again last week. Well, to my disappointment units still can't even charge right, with their single units running away from the main regiment, and the phalanx formations don't even keep their spears down when attack order advancing.

    Obviously if this hasn't been able to get a fix from the modding community by now, it's never going to happen, but I just wanted to make sure this wasn't my game doing this, or if there's a separate sub mod that can fix this issue? Thanks in advance.
    Be on alert, stand firm in the faith, act like men, be strong. Let all that you do be done in Love. (1 Corinthians 16:13)

  2. #2

    Default Re: So after all this time, units still don't charge properly?!

    Quote Originally Posted by Steel*Faith View Post
    I know this isn't an issue related to the Third Age mod alone, but I have to say that this really screws up the gameplay. A couple years have gone by since I been able to play any M2TW mods, and I just started playing again last week. Well, to my disappointment units still can't even charge right, with their single units running away from the main regiment, and the phalanx formations don't even keep their spears down when attack order advancing.

    Obviously if this hasn't been able to get a fix from the modding community by now, it's never going to happen, but I just wanted to make sure this wasn't my game doing this, or if there's a separate sub mod that can fix this issue? Thanks in advance.
    I don't know if the trouble I have with charges is same with yours or another. But when an infantry unit charges, they start charging 2-1 metres from the enemy

  3. #3

    Default Re: So after all this time, units still don't charge properly?!

    What happens is my regiments will start to charge, then the majority of the men will stop running/charging, and the very first line of men will continue charging. It makes charges worthless and detrimental to trying to win a battle and preserving your troops. This problem has been around since M2TW was even vanilla and Third Age didn't even exist yet.
    Be on alert, stand firm in the faith, act like men, be strong. Let all that you do be done in Love. (1 Corinthians 16:13)

  4. #4

    Default Re: So after all this time, units still don't charge properly?!

    It's not that hard to work around. Just tell to unit to run to a place right behind te enemy, then once they're running, tell them to charge. It's annoying, I admit, but hardly a real issue.

    PS: as for the phalanxes, I think halberts usally perform better against infantry when out of formations and against cavalry when in formations. Pikes always perform great in formation in TATW.
    Last edited by ArmyCharger; May 04, 2013 at 04:55 AM.

  5. #5
    Dude with the Food's Avatar Campidoctor
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    Default Re: So after all this time, units still don't charge properly?!

    I get this aswell. Also my cavalry charges are useless because they insist on riding in about 4-6 columns rather than in the 3 ranks their formation was set to. Any ideas?
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  6. #6
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: So after all this time, units still don't charge properly?!

    This is a general M2TW issue.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
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  7. #7
    chriskourou's Avatar Semisalis
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    Default Re: So after all this time, units still don't charge properly?!

    I also believe that these are M2TW issues and they cannot be fixed. As I have stated a couple of times (receiving the unexplained rage of some users) the only way TATW can move forward, is by modding a newer TW game, WHEN this is possible.
    Last edited by chriskourou; May 04, 2013 at 10:52 AM.

  8. #8
    knight of meh's Avatar Primicerius
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    Default Re: So after all this time, units still don't charge properly?!

    Quote Originally Posted by chriskourou View Post
    receiving the unexplained rage of some users
    taking most of us out of context there aren't you ... the one time i saw you bring this up where you got lots of responses you had phrased it as a question ... questions need answers .. and while some of the responses were rage filled this is a public forum it's expected

    Quote Originally Posted by chriskourou View Post
    WHEN this is possible.
    and you have learned something since the last time ...

    it's still not possible the latest melee oriented game was shogun and someone only managed to add a region to that map this year

    you can hope for rome 2 if you wish but based on past experiences don't get this hopes to high.


    and back on topic... i believe the problem is the animations and the reason that hasn't been fixed in years s that not many people know how to fix animations

  9. #9
    DrBeast's Avatar Biarchus
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    Default Re: So after all this time, units still don't charge properly?!

    Ah, charging...the eternal thorn on M2TW's side. I'm afraid it's something we have to live with, since it's inherent to the game engine and no amount of modding seems to have helped during all these years - although the DarthMod seemed to improve it a bit, especially for cavalry. I set up implementing DarthMod into TATW but gave up, since there are way too many parameters involved. I settled with giving cavalry units a shorter charge_distance in the EDU (15-20 seems to be the sweet spot) and called it a day.

  10. #10

    Default Re: So after all this time, units still don't charge properly?!

    The only problem I get with charges are with ranged units and Rhun cavalry. Actually, since I installed MOS, my Rhun bodyguard has never charged since

  11. #11

    Default Re: So after all this time, units still don't charge properly?!

    Ah well, I was hoping this might have been fixed, but I understand it's not something the mod teams can fix easily or at all now. Just goes to show how sloppy CA has become over the years, but maybe Rome II will be different, but I'm not getting my hopes up for mod compatibility considering their trend.
    Be on alert, stand firm in the faith, act like men, be strong. Let all that you do be done in Love. (1 Corinthians 16:13)

  12. #12

    Default Re: So after all this time, units still don't charge properly?!

    Historically, Charges weren't the all-powerful trump card they are in M2. A charge was difficult to set up, difficult to execute & often aborted. Ina single battle, three charges by a single faction would be rare. More than three- practically impossible.

    Follow a set of procedures & you'll be able to increase your charges' effectiveness-
    1. Do it on flat ground.
    2. Don't charge large distances. Walk and charge. Better still, change the charge_distance in EDU.
    3. Never do a frontal charge on broken ground or while under arrow fire. Maintain unit lines of three.

    I believe charging tutorials do exist in the forums for vanilla. It's a very common complaint- and I remember reading two or three posts about it earlier. Unfortunately, I can't find the links- but the topic was very common at one time.

  13. #13
    knight of meh's Avatar Primicerius
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    Default Re: So after all this time, units still don't charge properly?!

    Quote Originally Posted by Chromium View Post
    Historically, Charges weren't the all-powerful trump card they are in M2. A charge was difficult to set up, difficult to execute & often aborted. Ina single battle, three charges by a single faction would be rare. More than three- practically impossible.

    .
    haven't played rohan recently have we? when facing the isengard dread stacks in MoS i average about 5 charges , it's the only easy way to win

  14. #14
    RedGuard's Avatar Protector Domesticus
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    Default Re: So after all this time, units still don't charge properly?!

    Quote Originally Posted by knight of meh View Post
    haven't played rohan recently have we? when facing the isengard dread stacks in MoS i average about 5 charges , it's the only easy way to win
    I thinks hes talking about RL man

  15. #15
    Flinn's Avatar His Dudeness of TWC
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    Default Re: So after all this time, units still don't charge properly?!

    Frankly speaking, if you place and move your units properly you shouldn't have problems to charge the enemy in .. at least I haven't so much problems. Let me add to others' suggestions that grouping up units in a narrow space before charging will always cause problems, to be clear: if you select two or more units close one to the other and send them to charge the same enemy unit, they will not leave space to maneuvre, but they will overlap and end up to ruin each other charge; keep this in mind especially for cavalry charges, as it is better to send 2 units charging from two different ways than 20 from the same way.
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  16. #16

    Default Re: So after all this time, units still don't charge properly?!

    Quote Originally Posted by Flinn View Post
    Let me add to others' suggestions that grouping up units in a narrow space before charging will always cause problems, to be clear: if you select two or more units close one to the other and send them to charge the same enemy unit, they will not leave space to maneuvre, but they will overlap and end up to ruin each other charge; keep this in mind especially for cavalry charges, as it is better to send 2 units charging from two different ways than 20 from the same way.
    I'd say this was situational because you also have to consider unit mass. A few times i've made a few horse units charge against a single unit and by the time they have had their massive pile up against the unit they have pushed right through and totally wiped them out. And i'm talking a matter of one or two seconds from impact here. In this situation, charging from separate directions would probably have a lesser effect and end up with your charges ending and killing the remaining units in regular combat thereby suffering losses.

    Of course, if the target unit is spearmen, halberds, or pikes, then obviously a massed charge from the front is going to hurt plenty no matter how many mounted units you have.

  17. #17
    Flinn's Avatar His Dudeness of TWC
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    Default Re: So after all this time, units still don't charge properly?!

    Quote Originally Posted by Loki_999 View Post
    I'd say this was situational ..
    of course it is, but I come to think now, after I've seen at least 3 or 4 posts on this matter, that it is ALL about the situation in which you charge (and the way you do this) that makes the thing work or not

    F
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  18. #18

    Default Re: So after all this time, units still don't charge properly?!

    Also let your units form up into formation before ordering the charge. Ordering them to charge while they have been randomly manouvering and out of formation seems to be less effective... especially goes if the unit can form a wedge.

  19. #19
    knight of meh's Avatar Primicerius
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    Default Re: So after all this time, units still don't charge properly?!

    ah yes historically i missed that dreadful word..

  20. #20

    Default Re: So after all this time, units still don't charge properly?!

    Actually charges are not all that hard even with Infantry. Terrain matters, downhill! Charge from a full Stopped and ordered position. The distance matters, the longer the better, any MOD with PB's system works better it seems to me. Always click run behind the target get them moving in order at a run and then click attack. Never ever click charge while simultaneously trying reorder battle line from say Rank to Column, they do seriously come apart. Its like offense snapping the ball from formation while you are still getting set and calling coverage, gonna get your ass kicked. This is actually realistic, charges are from set piece positions towards a set piece position. Islamic warriors learned to deal with Christian Charges by getting out the way and then attacking as it tried to redirect. You charge for two reasons first two interrupt a superior attack before it can fully come to bear (Chamberlain and 20th Maine at Little Round Top), really need position in this regard or the superior attack will absorb you and not force them to find a new zip code. Second is to achieve a strategic position or it just is not worth the position, Lee's mistake at Gettysburg with Pickett's division, Ah hell that was just genuinely stupid.
    Last edited by muller227; May 08, 2013 at 10:28 PM.

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