Code:
building mules
{
levels mules mule_train ; mule_kp
{
mules requires factions { france, england, hre, portugal, moors, } and hidden_resource mountains and not hidden_resource coast
{
capability
{
trade_base_income_bonus bonus 1 requires factions { france, england, hre, portugal, moors, }
}
material wooden
construction 4
cost 2400
settlement_min village
upgrades
{
mule_train
}
}
mule_train requires factions { france, england, hre, portugal, moors, } and hidden_resource mountains and not hidden_resource coast
{
capability
{
trade_level_bonus bonus 1 requires factions { france, england, hre, portugal, moors, } and not resource silver and not resource iron and not resource furs
trade_base_income_bonus bonus 2 requires resource silver or resource iron or resource furs
trade_base_income_bonus bonus 1 requires factions { hre, moors, }
}
material wooden
construction 6
cost 4800
settlement_min town
upgrades
{
}
}
}
plugins
{
}
}
Code:
building evil_crafts
{
levels whipping fur_trader iron_monger slave_trader orc_feast slaughter_house raid execution_square large_evil_craft ;
{
whipping requires factions { england, france, hre, portugal, spain, venice, } ;whipping
{
capability
{
happiness_bonus bonus -1 requires factions { england, france, hre, portugal, spain, venice, }
income_bonus bonus 10 requires factions { england, france, hre, portugal, spain, venice, }
}
material wooden
construction 2
cost 800
settlement_min village
upgrades
{
fur_trader
iron_monger
slave_trader
orc_feast
slaughter_house
raid
execution_square
}
}
fur_trader requires factions { england, portugal, hre, } and resource furs and not resource iron ;Fur Trader
{
capability
{
trade_base_income_bonus bonus 1 requires resource furs
; income_bonus bonus 20
}
material wooden
construction 3
cost 1200
settlement_min town
upgrades
{
large_evil_craft
}
}
iron_monger requires factions { england, france, portugal, hre, } and resource iron ;Iron Monger
{
capability
{
trade_base_income_bonus bonus 1 requires resource iron
;income_bonus bonus 20
;happiness_bonus bonus -1 requires resource iron
}
material wooden
construction 3
cost 1200
settlement_min town
upgrades
{
large_evil_craft
}
}
slave_trader requires factions { england, spain, venice, } and resource slaves ;Slave Trader
{
capability
{
trade_base_income_bonus bonus 1 requires factions { england, france, hre, portugal, spain, venice, } and not resource fish
;population_health_bonus bonus -1
}
material wooden
construction 3
cost 1200
settlement_min town
upgrades
{
large_evil_craft
}
}
orc_feast requires factions { england, france, hre, portugal, } ;Orc Feast
{
capability
{
;population_growth_bonus bonus 1 requires factions { england, france, hre, portugal, spain, venice, }
happiness_bonus bonus 1 requires factions { england, france, hre, portugal, spain, venice, }
;trade_base_income_bonus bonus -1 requires factions { england, france, hre, portugal, spain, venice, }
}
material wooden
construction 3
cost 1200
settlement_min town
upgrades
{
;large_evil_craft
}
}
slaughter_house requires factions { england, france, hre, portugal, } and resource wool or resource dogs ;Slaughterhouse
{
capability
{
trade_base_income_bonus bonus 1 requires resource wool or resource dogs
;income_bonus bonus 25 requires factions { england, hre, portugal, } and resource wool or resource dogs
happiness_bonus bonus -1 requires factions { scotland, turks, byzantium, sicily, milan, mongols, egypt, moors, }
}
material wooden
construction 3
cost 1200
settlement_min town
upgrades
{
large_evil_craft
}
}
raid requires factions { } ;Raid
{
capability
{
}
material wooden
construction 3
cost 1200
settlement_min town
upgrades
{
large_evil_craft
}
}
execution_square requires factions { spain, venice, } ;Execution Square
{
capability
{
law_bonus bonus 2 requires factions { spain, venice, }
happiness_bonus bonus -1 requires factions { spain, venice, }
; population_growth_bonus bonus -1 requires factions { spain, venice, }
; trade_base_income_bonus bonus -1
}
material wooden
construction 3
cost 1200
settlement_min town
upgrades
{
; large_evil_craft
}
}
large_evil_craft requires factions { england, france, hre, portugal, spain, venice, } and resource furs or resource iron or resource slaves or
resource wool or resource dogs
{
capability
{
;Fur Market
trade_base_income_bonus bonus 2 requires resource furs
;income_bonus bonus 25 requires resource furs
;Iron Works
trade_base_income_bonus bonus 2 requires resource iron and not resource chocolate
;mine_resource 1 requires resource iron and not resource gold and not resource silver and not resource chocolate
population_health_bonus bonus -1 requires resource iron
;Slave Market
trade_base_income_bonus bonus 2 requires factions { england, france, hre, portugal, spain, venice, } and resource slaves
population_health_bonus bonus -1 requires factions { england, france, hre, portugal, spain, venice, } and resource slaves
;Abattoir
trade_base_income_bonus bonus 2 requires resource wool or resource dogs
;income_bonus bonus 25 requires factions { england, france, hre, portugal, spain, venice, } and resource wool or resource dogs
happiness_bonus bonus -1 requires factions { scotland, turks, byzantium, sicily, milan, mongols, egypt, moors, } and resource wool or
resource dogs
}
material wooden
construction 5
cost 3600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}