Hello all,
With help from Florin80, I think I've come up with a solution to the siege wall bug, where units attacking
large and epic stone walls with a siege tower would, instead of entering the tower when it reached the walls, just
hung up at the entrance and *danced*, getting shot down by tower and gateway defenses.
To do this, I've posted two fixes.
IMPORTANT!!! The first fix is rather simple to do; but if you JUST want to use the first fix, for Epic Stone Walls, download the plain descr_engines file that is NOT included with the others in the pack.
The descr_engines file in the pack is further modded to play a part in the second fix, for large stone walls, which is described further below.
1) To fix Epic Stone Walls, I went into the descr_engines file in RTW/data, and changed two entries under
the large siege tower category, or "heliopolis", which is used for attacking epic stone walls.
I changed:
engine_radius 12 from the initial 11
engine_width 21 from the initial 19
This fix has been tested, and the epic stone walls no longer seem to suffer from the bug.
Again, the descr_engine I'm including in the pack HAS this first fix, but as it also is
part of the second fix for large stone walls, it has a different entry for the MEDIUM siege tower too. I.E., if you use just this file, when you attack those huge large stone walls, your medium tower will be too small!!!
I will post another descr engine file that JUST has this first fix in it, for those who don't want to fool with it themselves and don't want to use this second fix for large stone walls.
2) To fix Large Stone walls, I have made a mod that includes the fix above, and mods the level 3, large stone walls, to LOOK graphically like the regular, first level stone walls, but are different in the following ways:
The iron gate of large stone walls, instead of the reinforced gate of regular stone walls.
Walls, towers, and gateway has hitpoints of large stone walls, instead of the much lesser hitpoints of regular stone walls. (I.E. are as hard to destroy, knock down, ect, as large stone walls).
Animation of walls falling/crumbling, as regular stone walls. (This is to prevent a huge glitch of large stone walls crashing when the size of the wall is much lower).
So, in a nutshell, this mod makes large stone walls look like the regular stone walls, but they are not as high and have different-looking towers. However, they are "reinforced" like large stone walls.
This fix also enables the player to have a reason to build the large stone walls on the campaign map, instead of removing them totally from the game, as some are doing to get around this bug. smile.gif Now, you can experience the order and law bonus from building them in your city, and on the battle map, they still FUNCTION like large stone walls. smile.gif
Also, the descr_engien file included in this mod pack is a "new" Medium Tower. Because the glitch in the siege tower bug actually centered around the Medium siege tower, I had to change the tower to the smaller, unbuggy one. Now, player/ai uses and sees the unbuggy small siege tower, but it still has the stats of the Medium one.
The change in height was necessary because, as the modded large stone walls are not as high anymore, being the graphically lesser walls, the medium tower would be too high. So, now the unbugged small tower is used.
Difference: Smaller, unbugged tower.
Hitpoints, attack strength, ect, of the actual Medum Tower. (This "new" medium tower has the stats of the old medium tower, but looks smaller. This is to combat the increased strength of the modded
lower stone walls).
IMPORTANT! There is one small issue using this mod. It has been noticed, that as the siege tower becomes full of men, right before the platform lowers onto the walls, a man out of the unit, up to 2 or 3, will actually go THROUGH the platform before it is lowered, and jump onto the wall! *a.k.a. the matrix*
HOWEVER, this isn't the whole unit. After one guy does this, the platform lowers, and the rest of the unit charges onto the wall. This isn't a play issue; it just looks a tad odd. However, it's very quick, and most people might not even notice this. It also might not happen everytime the mod is used. I'm just posting this in case some people have objections. It isn't that big a deal though smile.gif
If this mod sounds right for you, download the .rar file posted in Rapidshare.
If you want just the first fix, either edit the descr_engines file in RTW/Data, or use the plain descr_engines file I have posted.
Edit: Before you install the mod be sure to backup the following file so you can revert the changes if you want to:
in the folder "data" - the file "descr_engines"
in the folder "data/descr_building_battle" the files:
-"dbb_walls_eastern"
-"dbb_walls_egyptian"
-"dbb_walls_greek"
-"dbb_walls_roman"
Edit: Repacked files so that descr_building_battle is inside data folder, for ease of unzipping