Here is the final list we had, blue stuff is completed, orange is partially done, red is not started.
1) Unit balancing and movement distances, for heros cut unit size to 50 for each hero unit, that is all unit balancing
2) Troy faction unit corrections
3) General portraits/battlecards for family tree, using the avatars
4) Faction Campaign descriptions
5) Unit cards
6) Finish Unit names
7) Unit descriptions, during gameplay it has a space in front of the name
8) Campaign faction maps
9) Victory conditions, must add defeat and victory pic.
10) Full faction rename
11) Add unique mercenary and rebel units
12) Add family trees, four turn = year mod, make paris baby, hector kid, priam adult
13) Make new traits and ancillaries + rename the old ones
14) Change map climates and starting year, and add in the rivers!
15) Change religion names
16) Settlement resources
17) Change building names and pictures
18) Change cultures
19) Fix seige wepaons. Remove seige towers and sapping points. Make ladders and rams more expensive.-
20) Make all rams the loose frame ram
21) Change the names and pictures of the navy
22) Remove epic stome walls
23) Add rebels and mercs to campaign game
24) Faction victory and defeat messages
25) Victory and defeat videos
26) Credits
27) Hidden resources (province dependant units)
28) Add faction family names
29) N/A
30) test
--edit
31) Sprites
32) Strat models
33) Edit remaining city name errors
34) faction campaign descriptions
Myrodins must have shield wall.....




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