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  1. #1

    Default New Developer Diary-Missions

    Theres a new (at least I think it is) Developer diary on Missions by the lovely Penny Sweetster.

    http://www.totalwar.com/index.html?p...medieval2/1/5/
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

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    Under the patronage of Nihil. So there.

  2. #2

    Default Re: New Developer Diary-Missions

    It's new and interesting. Although the blockade port missions are back *sighs*
    I am on fire, but an extinguisher is not required.

  3. #3
    God-Emperor of Mankind's Avatar Apperently I protect
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    Default Re: New Developer Diary-Missions

    Quote Originally Posted by The Thracian
    Although the blockade port missions are back *sighs*
    Don't worry, it is just your nobles asking you to do that.
    Just ignore them
    The missions sound good and hope that they will indeed be more varied.

    Also Penny cheats .
    Look at her money in the screenshots

  4. #4

    Default Re: New Developer Diary-Missions

    Hmmpf. Personally I quite disliked the senate and its missions. I'm the emperator/king, so I'll choose, thank you. Thus I hope the penalties for ignoring missions won't be too big, and that "exotic unit rewards" will be more than a retarded barbarian mercenary unit.
    "Tempus edax rerum." Ovid, Metamorphoses
    Under the patronage of Virgil.

  5. #5

    Default Re: New Developer Diary-Missions

    I hope the missions make more sense.

    For example I was playing the Julii and the Senate kept asking me to blocade a port of Carthage.

    What in the world would I blocade a port of Carthage when I'm Julii, seems like a thing for Scipii to be doing

  6. #6

    Default Re: New Developer Diary-Missions

    They sound pretty good. The fact that diplomatic deals, like attacking another faction, now become missions is a great idea. Not that the AI ever asked, but it seemed like you'd ask a faction to attack your enemy, they'd agree and take their pay, and then never do anything. Perhaps now the AI will actually act to complete its mission, and the player will be enticed to do the same.

  7. #7

    Default Re: New Developer Diary-Missions

    Quote Originally Posted by BeastG33
    They sound pretty good. The fact that diplomatic deals, like attacking another faction, now become missions is a great idea. Not that the AI ever asked, but it seemed like you'd ask a faction to attack your enemy, they'd agree and take their pay, and then never do anything. Perhaps now the AI will actually act to complete its mission, and the player will be enticed to do the same.
    agreed, they should definately add a feature by which the player is notified whether the faction you asked to attack another faction actually carried out u're request or not.

    It should say where, how many men fought, who won etc...

    That would be very usefull

  8. #8

    Default Re: New Developer Diary-Missions

    Great Antwerpen and Brugge are both in game !!

    Right, the missions, dont really look fun, hopefully you're not obliged to follow them..., but then agian it is pretty realistic that a monarch (in this chase the guy behind his computer) hasnt got all the power...
    Last edited by Fuji; August 25, 2006 at 03:04 PM.

  9. #9

    Default Re: New Developer Diary-Missions

    this is great =) thanks for sharing this with us =)
    Sitarus Originalus Pontifex Maximus -30+
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  10. #10
    Lord Tomyris's Avatar Cheshire Cat
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    Default Re: New Developer Diary-Missions

    Nice find! I've been seeing loads of new stuff today, it's all good! Now where's that demo...?


    Ex-Quaestor of TWC: Resigned 7th May 2004

  11. #11

    Default Re: New Developer Diary-Missions

    Nice find, looks promising.
    I just hope the missions will not be against nations I have good relations with.

  12. #12

    Default Re: New Developer Diary-Missions

    the guild system looks interesting seeing a guild will offer to open a chapter in your cities. will be a nice feeling when the templars ask you if they can set up a house in one of yours city, which should enable you to train templars and have a economic bonus as well

  13. #13

    Default Re: New Developer Diary-Missions

    Hmm I read in the blockade mission that doing so will fill the Noble's coffers. Does that mean that blockadingports will allow you to gain money? Will add far more relevance to naval strength if this is the case.

  14. #14

    Default Re: New Developer Diary-Missions

    I'll just play the turks and make my first mission to kill the god damned pope.

  15. #15

    Default Re: New Developer Diary-Missions

    senate missions were great but the rewards need to be better...

    will non-catholic factions get missions too??

    Thanks to ARCHER29 for the amazing banners!! (I need to work out how to make it actually show the slideshow)

    EB vs RTR!!!

  16. #16
    Space Voyager's Avatar Campidoctor
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    Default Re: New Developer Diary-Missions

    Quote Originally Posted by LegionairosMatt
    will non-catholic factions get missions too??
    Why not? All but Pope's missions, that is.

  17. #17
    KaerMorhen's Avatar Vicarius
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    Default Re: New Developer Diary-Missions

    There's lots to say about missions and much more about rewards in RTW so hopefully M2TW will be quite different in this matter but everybody knows who's mother Hope is

  18. #18

    Default Re: New Developer Diary-Missions

    Interesting about individual characters from other nations being able to make deals with you.

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