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  1. #1

    Default Brainstorm

    One of my faults is that I almost always try to constantly improve games. I can't help it. I always think crap up and then I have to suggest it.

    What do you guys think of more individualized group combat roles? We already have unique professions, but I was thinking that a system like that could be more useful in a small group scenario.

    If we geared equipment and stuff into different categories, ranged attacks, heavy armor, shields, dual wielded weapons and then give our characters a specific combat specialty? I think it could be interesting. I'll flesh out the idea more if it sounds interesting to anyone else.

  2. #2
    Shankbot de Bodemloze's Avatar From the Writers Study!
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    Default Re: Brainstorm

    Yeah that sounds excellent, and could provide some great RP as well.

    You could do it with things like "proficiencies" where every character gets like X to start and some more every time they reach a certain age (easier than using exp) so something like:

    Sword and Shield Style
    Two Weapon Style
    Two-handed Weapon Style
    Single Weapon Style

    which then could provide bonus the more proficient you are and penalties if you use something you aren't proficient in?

    Just brainstorming.
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  3. #3

    Default Re: Brainstorm

    Yeah, something like that. What each character is proficient in will sort of determine his role in combat, whether it be support, a vanguard of sorts, long(er) range combat, specialty roles such as troll slayers, etc.

  4. #4
    Shankbot de Bodemloze's Avatar From the Writers Study!
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    Default Re: Brainstorm

    Sounds good.
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